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S/M / Pokédex

Jigglypuff

Jigglypuff

#135 in the Sun & Moon Pokédex • Balloon Pokémon

Jigglypuff

#135 in the Sun & Moon Pokédex • Balloon Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

115

340

434

Attack

45

85

207

Defense

20

40

152

Sp. Atk

45

85

207

Sp. Def

25

49

163

Speed

20

40

152

Total

270

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Igglybuff

Wigglytuff

Jigglypuff normal sprite

Normal

Shiny Jigglypuff sprite

Shiny

Jigglypuff

Balloon Pokémon

#135
NormalFairy

Height

0.5 m (1'08")

Weight

5.5 kg (12.1 lbs)

Abilities

Cute CharmCompetitiveFriend Guard(Hidden Ability)

It's Super Effective

Damage multipliers Jigglypuff takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Poison

Steel

Resists

Ghost

Dragon

Bug

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Alola #135Original Akala #62
EV yield
2 HP
Catch rate
170
Base Exp.
95

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Fairy
Gender
25% male
75% female
Egg cycles
10 (2,560 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sun box art

Sun

It hugely inflates its stomach and sings a mysterious melody. If you hear this melody, you’ll become sleepy right away.

Pokémon Moon box art

Moon

Jigglypuff possess a vocal range that exceeds 12 octaves, but each individual’s singing skill depends on its own effort.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Igglybuff

Igglybuff

#134

High friendship

Jigglypuff

Jigglypuff

#135

Jigglypuff

Jigglypuff

#135

Moon StoneUse Moon Stone
Wigglytuff

Wigglytuff

#136

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Route 4

Alola Route 4 Area

Sos Encounter11-1415%

-

Route 6

Alola Route 6 North

Sos Encounter14-1715%

-

Route 6

Alola Route 6 South

Sos Encounter14-1715%

-

Sun
LocationMethodLevelChanceConditions

Route 4

Alola Route 4 Area

Sos Encounter11-1415%

-

Route 6

Alola Route 6 North

Sos Encounter14-1715%

-

Route 6

Alola Route 6 South

Sos Encounter14-1715%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Moon StoneMoon Stone
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

3Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

5PoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

9Play NiceNormalStatus--20

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

11Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

14DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

17Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

20RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

22RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

25StockpileNormalStatus--20

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

25Spit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

25SwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

27Wake-Up SlapFightingPhysical7010010

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

30RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

32Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

35Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

38MimicNormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

41Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

45Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Traits

Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Competitive

Ability Slot 2

Boosts the Sp. Atk stat sharply when a stat is lowered.

Raises Special Attack by two stages upon having any stat lowered.

Friend Guard(Hidden Ability)

Reduces damage done to allies.

Decreases all direct damage taken by friendly Pokémon to 0.75×.

#134

Igglybuff

#136

Wigglytuff

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