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S/M / Pokédex

Igglybuff

Back to Pokédex

Igglybuff

#134 in the Sun & Moon Pokédex • Balloon Pokémon

Pokédex entries

Sun

It likes to sing but is not yet good at it. With praise and encouragement, it will get better little by little.

Moon

It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma.

Details

Types

NormalFairy

Category

Balloon Pokémon

Height

0.3 m (1'00")

Weight

1 kg (2.2 lbs)

National Pokédex

#0174

Pokédex

#134

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

30

58

174

Defense

15

31

141

Sp. Atk

40

76

196

Sp. Def

20

40

152

Speed

15

31

141

Total

210

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Igglybuff, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #134Akala #61
EV yield
1 HP
Catch rate
170
Base Exp.
42

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
10

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Igglybuff

Igglybuff

#134

Level up with friendship of at least 220.

Jigglypuff

Jigglypuff

#135

Jigglypuff

Jigglypuff

#135

Moon StoneUse Moon Stone
Wigglytuff

Wigglytuff

#136

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Route 4

Walking in tall grass or a cave11-1410%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 6

Walking in tall grass or a cave14-17-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 6

SOS ally encounter14-17-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of igglybuff; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 77%. Calling and response chances are separate.

Route 4

SOS ally encounter11-14-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of igglybuff; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 77%. Calling and response chances are separate.

Sun
LocationMethodLevelChanceConditions

Route 6

Walking in tall grass or a cave14-17-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 4

Walking in tall grass or a cave11-1410%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 4

SOS ally encounter11-14-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of igglybuff; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 77%. Calling and response chances are separate.

Route 6

SOS ally encounter14-17-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of igglybuff; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 77%. Calling and response chances are separate.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

StartCharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

3Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

5PoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

9Sweet KissFairyStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

11CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CaptivateNormalStatus-10020

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

GravityPsychicStatus--5

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Misty TerrainFairyStatus--10

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

PunishmentDarkPhysical-1005

The more the target has powered up with stat changes, the greater the move’s power.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

WishNormalStatus--10

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

CounterFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DetectFightingStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

EndeavorNormalPhysical-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack move cuts down the target’s HP to equal the user’s HP.

EndeavorNormalPhysical-1005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack move cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlashNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

FlashNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user flashes a bright light that cuts the target’s accuracy.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Heal BellNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user assists an ally by boosting the power of that ally’s attack.

Helping HandNormalStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user assists an ally by boosting the power of that ally’s attack.

Hyper VoiceNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a horribly echoing shout with the power to inflict damage.

Hyper VoiceNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Magic CoatPsychicStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic CoatPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Mega KickNormalPhysical120755

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

NightmareGhostStatus-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A sleeping target sees a nightmare that inflicts some damage every turn.

Pain SplitNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pain SplitNormalStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

RecycleNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user recycles a held item that has been used in battle so it can be used again.

RecycleNormalStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user mimics the target completely, copying the target’s natural Ability.

Role PlayPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user mimics the target completely, copying the target’s natural Ability.

RolloutRockPhysical309020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

RolloutRockPhysical309020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Shock WaveElectricSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with a quick jolt of electricity. This attack never misses.

Shock WaveElectricSpecial60-20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

UproarNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Water PulseWaterSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water PulseWaterSpecial6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Zap CannonElectricSpecial120505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Traits

Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Competitive

Ability Slot 2

Boosts the Sp. Atk stat sharply when a stat is lowered.

Raises Special Attack by two stages when an opponent lowers a stat.

Friend Guard(Hidden Ability)

Reduces damage done to allies.

Decreases all direct damage taken by friendly Pokémon to 0.75×.

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