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S/M / Pokédex

Mismagius

Back to Pokédex

Mismagius

#67 in the Sun & Moon Pokédex • Magical Pokémon

Pokédex entries

Sun

It appears as if from nowhere—muttering incantations, placing curses, and giving people terrifying visions.

Moon

Mismagius have been known to cast spells to make people fall in love, so some people search for this Pokémon as if their life depended on it.

Details

Type

Ghost

Category

Magical Pokémon

Abilities

Height

0.9 m (2'11")

Weight

4.4 kg (9.7 lbs)

National Pokédex

#0429

Pokédex

#67

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

60

112

240

Defense

60

112

240

Sp. Atk

105

193

339

Sp. Def

105

193

339

Speed

105

193

339

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Mismagius, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #67Melemele #67
EV yield
1 SpA, 1 SpD
Catch rate
45
Base Exp.
173

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment49-55-

After becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 2.22%; this is not a guaranteed recruitment chance.

Sun
LocationMethodLevelChanceConditions

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment49-55-

After becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 2.17%; this is not a guaranteed recruitment chance.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartPsywavePsychicSpecial-10015

The target is attacked with an odd psychic wave. The attack varies in intensity.

StartSpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

StartMagical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

StartLucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

StartPower GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

StartPhantom ForceGhostPhysical9010010

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

StartMystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Confuse RayGhostStatus-10010

Misdreavus — level up; retain through evolution (level 14)

The target is exposed to a sinister ray that triggers confusion.

CurseGhostStatus--10

Misdreavus — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

Destiny BondGhostStatus--5

Misdreavus — breeding; retain through evolution

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

GrudgeGhostStatus--5

Misdreavus — level up; retain through evolution (level 50)

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

HexGhostSpecial6510010

Misdreavus — level up; retain through evolution (level 23)

This relentless attack does massive damage to a target affected by status conditions.

ImprisonPsychicStatus--10

Misdreavus — breeding; retain through evolution

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Me FirstNormalStatus--20

Misdreavus — breeding; retain through evolution

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus--5

Misdreavus — level up; retain through evolution (level 19)

The user pins the target with a dark, arresting look. The target becomes unable to flee.

MementoDarkStatus-10010

Misdreavus — breeding; retain through evolution

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Nasty PlotDarkStatus--20

Misdreavus — breeding; retain through evolution

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Ominous WindGhostSpecial601005

Misdreavus — breeding; retain through evolution

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Pain SplitNormalStatus--20

Misdreavus — level up; retain through evolution (level 32)

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Perish SongNormalStatus--5

Misdreavus — level up; retain through evolution (level 46)

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PsybeamPsychicSpecial6510020

Misdreavus — level up; retain through evolution (level 28)

The target is attacked with a peculiar ray. This may also leave the target confused.

ScreechNormalStatus-8540

Misdreavus — breeding; retain through evolution

An earsplitting screech harshly lowers the target’s Defense stat.

Shadow SneakGhostPhysical4010030

Misdreavus — breeding; retain through evolution

The user extends its shadow and attacks the target from behind. This move always goes first.

Skill SwapPsychicStatus--10

Misdreavus — breeding; retain through evolution

The user employs its psychic power to exchange Abilities with the target.

Sucker PunchDarkPhysical701005

Misdreavus — breeding; retain through evolution

This move enables the user to attack first. This move fails if the target is not readying an attack.

Wonder RoomPsychicStatus--10

Misdreavus — breeding; retain through evolution

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Ally SwitchPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user teleports using a strange power and switches places with one of its allies.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Confuse RayGhostStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is exposed to a sinister ray that triggers confusion.

Confuse RayGhostStatus-10010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is exposed to a sinister ray that triggers confusion.

CurseGhostStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

Defense CurlNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user curls up to conceal weak spots and raise its Defense stat.

Defense CurlNormalStatus--40

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user curls up to conceal weak spots and raise its Defense stat.

Destiny BondGhostStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Destiny BondGhostStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlashNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

FlashNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user flashes a bright light that cuts the target’s accuracy.

Foul PlayDarkPhysical9510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Foul PlayDarkPhysical9510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

GrudgeGhostStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Heal BellNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

HexGhostSpecial6510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This relentless attack does massive damage to a target affected by status conditions.

Hyper VoiceNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a horribly echoing shout with the power to inflict damage.

Hyper VoiceNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

ImprisonPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If opposing Pokémon know any move also known by the user, they are prevented from using it.

InfernoFireSpecial100505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Laser FocusNormalStatus--30

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Magic CoatPsychicStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic CoatPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Magic RoomPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Me FirstNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mean LookNormalStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user pins the target with a dark, arresting look. The target becomes unable to flee.

MementoDarkStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Nasty PlotDarkStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

NightmareGhostStatus-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A sleeping target sees a nightmare that inflicts some damage every turn.

Ominous WindGhostSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Pain SplitNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pain SplitNormalStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pain SplitNormalStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Perish SongNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Perish SongNormalStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PsybeamPsychicSpecial6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a peculiar ray. This may also leave the target confused.

PsybeamPsychicSpecial6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked with a peculiar ray. This may also leave the target confused.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

ScreechNormalStatus-8540

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Shadow SneakGhostPhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user extends its shadow and attacks the target from behind. This move always goes first.

Shock WaveElectricSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with a quick jolt of electricity. This attack never misses.

Shock WaveElectricSpecial60-20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user strikes the target with a quick jolt of electricity. This attack never misses.

Skill SwapPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to exchange Abilities with the target.

Skill SwapPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user employs its psychic power to exchange Abilities with the target.

SnatchDarkStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user steals the effects of any attempts to use a healing or stat-changing move.

SnatchDarkStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Sucker PunchDarkPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This move enables the user to attack first. This move fails if the target is not readying an attack.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

TelekinesisPsychicStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TelekinesisPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TrickPsychicStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user catches the target off guard and swaps its held item with its own.

TrickPsychicStatus-10010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user catches the target off guard and swaps its held item with its own.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

UproarNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Wonder RoomPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Wonder RoomPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zap CannonElectricSpecial120505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Evades Ground moves.

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