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S/M / Pokédex

Mandibuzz

Back to Pokédex

Mandibuzz

#78 in the Sun & Moon Pokédex • Bone Vulture Pokémon

Mandibuzz sprite

Normal

Shiny Mandibuzz sprite

Shiny

Pokédex entries

Sun

They adorn themselves beautifully with bones. This is supposedly an effort to attract males, but no male Mandibuzz have ever been found.

Moon

It circles in the sky, keeping a keen eye out for Pokémon in a weakened state. Its choicest food is Cubone.

Details

Types

DarkFlying

Category

Bone Vulture Pokémon

Height

1.2 m (3'11")

Weight

39.5 kg (87.1 lbs)

National Pokédex

#0630

Pokédex

#78

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

110

330

424

Attack

65

121

251

Defense

105

193

339

Sp. Atk

55

103

229

Sp. Def

95

175

317

Speed

80

148

284

Total

510

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Mandibuzz, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #78Melemele #78Poni #29
EV yield
2 SpA
Catch rate
60
Base Exp.
179

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Vullaby

Vullaby

#77

Level 54

Mandibuzz

Mandibuzz

#78

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Poni Plains

Poni Plains North

Bubbling Spots54-5730%

-

Poni Plains

Flying Pokémon54-5730%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Bone RushGroundPhysical259010

The user strikes the target with a hard bone two to five times in a row.

StartGustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

StartWhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

StartFury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartMirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

StartBone RushGroundPhysical259010

The user strikes the target with a hard bone two to five times in a row.

StartPluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

StartBrave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

5Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

10PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

14Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

19FlatterDarkStatus-10015

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

23Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

28PunishmentDarkPhysical-1005

The more the target has powered up with stat changes, the greater the move’s power.

32DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

37TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

41Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

46Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

50EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

57WhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

63Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

70Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM95SnarlDarkSpecial559515

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Fake TearsDarkStatus-10020

Vullaby — breeding; retain through evolution

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Foul PlayDarkPhysical9510015

Vullaby — breeding; retain through evolution

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Knock OffDarkPhysical6510020

Vullaby — breeding; retain through evolution

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Mean LookNormalStatus--5

Vullaby — breeding; retain through evolution

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Scary FaceNormalStatus-10010

Vullaby — breeding; retain through evolution

The user frightens the target with a scary face to harshly lower its Speed stat.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
BlockNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blocks the target’s way with arms spread wide to prevent escape.

BlockNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user blocks the target’s way with arms spread wide to prevent escape.

CutNormalPhysical509530

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

Fake TearsDarkStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Foul PlayDarkPhysical9510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Foul PlayDarkPhysical9510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Heat WaveFireSpecial959010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Heat WaveFireSpecial959010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Iron DefenseSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron DefenseSteelStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Knock OffDarkPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Knock OffDarkPhysical6510020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Mean LookNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user pins the target with a dark, arresting look. The target becomes unable to flee.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Scary FaceNormalStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user frightens the target with a scary face to harshly lower its Speed stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Sky AttackFlyingPhysical140905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Sky AttackFlyingPhysical140905

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnatchDarkStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user steals the effects of any attempts to use a healing or stat-changing move.

SnatchDarkStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Big Pecks

Ability Slot 1

Protects the Pokémon from Defense-lowering effects.

Protects against Defense drops.

Overcoat

Ability Slot 2

Protects the Pokémon from things like sand, hail, and powder.

Protects against sandstorm and hail damage, powder moves and Effect Spore.

Weak Armor(Hidden Ability)

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Physical hits lower Defense by one stage and raise Speed by two stages.

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