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S/M / Pokédex

Comfey

Back to Pokédex

Comfey

#174 in the Sun & Moon Pokédex • Posy Picker Pokémon

Comfey sprite

Normal

Shiny Comfey sprite

Shiny

Pokédex entries

Sun

It attaches flowers to its highly nutritious vine. This revitalizes the flowers, and they give off an aromatic scent.

Moon

Baths prepared with the flowers from its vine have a relaxing effect, so this Pokémon is a hit with many people.

Details

Type

Fairy

Category

Posy Picker Pokémon

Height

0.1 m (0'04")

Weight

0.3 kg (0.7 lbs)

National Pokédex

#0764

Pokédex

#174

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

51

212

306

Attack

52

98

223

Defense

90

166

306

Sp. Atk

82

152

289

Sp. Def

110

202

350

Speed

100

184

328

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Comfey, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #174Akala #101
EV yield
2 SpD
Catch rate
60
Base Exp.
170

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
Comfey

Comfey

#174

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave18-215%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave18-215%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave18-215%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave18-215%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave18-215%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave18-215%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Sun
LocationMethodLevelChanceConditions

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave18-215%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave18-215%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave18-215%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

Walking in tall grass or a cave18-215%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — South

Walking in tall grass or a cave18-215%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — West

Walking in tall grass or a cave18-215%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — North

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — West

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Lush Jungle

Lush Jungle — South

SOS ally encounter18-21-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of comfey; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartVine WhipGrassPhysical4510025

The target is struck with slender, whiplike vines to inflict damage.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

StartFlower ShieldFairyStatus--10

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

4Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

7Draining KissFairySpecial5010010

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

10Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

13GrowthNormalStatus--20

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

16WrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

19Sweet KissFairyStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

22Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

25Petal BlizzardGrassPhysical9010015

The user stirs up a violent petal blizzard and attacks everything around it.

28SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

31Sweet ScentNormalStatus-10020

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

34Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

37Floral HealingFairyStatus--10

The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.

40Petal DanceGrassSpecial12010010

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

43AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status conditions affecting the user’s party.

46Grassy TerrainGrassStatus--10

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

49Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Ally SwitchPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user teleports using a strange power and switches places with one of its allies.

BindNormalPhysical158520

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

CovetNormalPhysical6010025

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user endearingly approaches the target, then steals the target’s held item.

DefogFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Giga DrainGrassSpecial7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Heal BellNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Magic CoatPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Role PlayPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user mimics the target completely, copying the target’s natural Ability.

Seed BombGrassPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams a barrage of hard-shelled seeds down on the target from above.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TelekinesisPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TrickPsychicStatus-10010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user catches the target off guard and swaps its held item with its own.

Worry SeedGrassStatus-10010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Traits

Ability options available to this Pokémon in this game.

Flower Veil

Ability Slot 1

Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.

Triage

Ability Slot 2

Gives priority to a healing move.

This Pokémon's healing moves have their priority increased by 3.

Natural Cure(Hidden Ability)

All status conditions heal when the Pokémon switches out.

Cures any major status ailment upon switching out.

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