USUM / Moves

Ice Beam

Back to Moves

Ice Beam in Pokémon Ultra Sun & Ultra Moon

Ice-type special move in Pokémon Ultra Sun & Ultra Moon.

Move text

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Move details

Introduced

Generation I

Power

90

Accuracy

100

PP

10

Priority

0

Makes contact?

No

Machine

TM13

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

Learners

Pokémon that learn this move through special or alternate methods.

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice

-

651002039
Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Ice--2014
Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice

-

601001090
Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705280
Freeze Shock

On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.

Ice

-

1409052
Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice

-

701002014
Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice60901044
Glaciate

The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.

Ice

-

6595103
Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10224
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice

-

--3088
Ice Ball

The user attacks the target for five turns. The move’s power increases each time it hits.

Ice

-

30902017
Ice Burn

On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.

Ice

-

1409052
Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice

-

65951577
Ice Hammer

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Ice

-

10090102
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice

-

7510015195
Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice

-

401003029
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice

-

85901010
Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice

-

251003014
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice

-

559515353
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice

-

--3073
Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice

-

401002534
Sheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Ice

-

-30523
Subzero Slammer

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ice

-

--10
Subzero Slammer

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ice

-

--10