| Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |  |  | - | 65 | 100 | 20 | 39 |
| Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. |  |  | - | 60 | 100 | 10 | 90 |
| Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |  |  | | 110 | 70 | 5 | 280 |
| Freeze Shock On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. |  |  | - | 140 | 90 | 5 | 2 |
| Freeze-Dry The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |  |  | - | 70 | 100 | 20 | 14 |
| Frost Breath The user blows its cold breath on the target. This attack always results in a critical hit. |  |  | | 60 | 90 | 10 | 44 |
| Glaciate The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. |  |  | - | 65 | 95 | 10 | 3 |
| Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |  |  | | - | - | 10 | 224 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |  |  | - | - | - | 30 | 88 |
| Ice Ball The user attacks the target for five turns. The move’s power increases each time it hits. |  |  | - | 30 | 90 | 20 | 17 |
| Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |  |  | | 90 | 100 | 10 | 328 |
| Ice Burn On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. |  |  | - | 140 | 90 | 5 | 2 |
| Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |  |  | - | 65 | 95 | 15 | 77 |
| Ice Hammer The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. |  |  | - | 100 | 90 | 10 | 2 |
| Ice Punch The target is punched with an icy fist. This may also leave the target frozen. |  |  | - | 75 | 100 | 15 | 195 |
| Ice Shard The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |  |  | - | 40 | 100 | 30 | 29 |
| Icicle Crash The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |  |  | - | 85 | 90 | 10 | 10 |
| Icicle Spear The user launches sharp icicles at the target two to five times in a row. |  |  | - | 25 | 100 | 30 | 14 |
| Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |  |  | - | 55 | 95 | 15 | 353 |
| Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |  |  | - | - | - | 30 | 73 |
| Powder Snow The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |  |  | - | 40 | 100 | 25 | 34 |
| Sheer Cold The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. |  |  | - | - | 30 | 5 | 23 |
| Subzero Slammer Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |  |  | - | - | - | 1 | 0 |
| Subzero Slammer Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |  |  | - | - | - | 1 | 0 |