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Smeargle

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Smeargle in Pokémon Ultra Sun & Ultra Moon

#70 in the Ultra Sun & Ultra Moon Pokédex • Painter Pokémon

Smeargle in the National Pokédex
Smeargle sprite

Normal

Shiny Smeargle sprite

Shiny

Pokédex entries

Ultra Sun

The fluid of Smeargle’s tail secretions changes in the intensity of its hue as the Pokémon’s emotions change.

Ultra Moon

It draws symbols with the fluid that oozes from the tip of its tail. Depending on the symbol, Smeargle fanatics will pay big money for them.

Pokémon details

Type

Normal

Category

Painter Pokémon

Height

1.2 m (3'11")

Weight

58 kg (127.9 lbs)

National Pokédex

#0235

Pokédex

#70

Smeargle in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

20

40

152

Defense

35

67

185

Sp. Atk

20

40

152

Sp. Def

45

85

207

Speed

75

139

273

Total

250

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Smeargle, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Smeargle doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #70Melemele #70
EV yield
1 Spe
Catch rate
45
Base Exp.
88

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Smeargle

Smeargle

#70

No evolutions

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Route 2

Walking in tall grass or a cave6-9-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave6-9-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ultra Sun
LocationMethodLevelChanceConditions

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave6-9-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave6-9-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
11Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
21Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
31Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
41Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
51Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
61Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
71Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
81Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
91Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025

Permanently copy with Sketch; a source Pokémon must use the move

Accelerock

The user smashes into the target at high speed. This move always goes first.

Rock4010020

Permanently copy with Sketch; a source Pokémon must use the move

Acid

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Poison4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Acid

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Poison4010030

Permanently copy with Sketch; a source Pokémon must use the move

Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20

Permanently copy with Sketch; a source Pokémon must use the move

Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Permanently copy with Sketch; a source Pokémon must use the move

Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015

Permanently copy with Sketch; a source Pokémon must use the move

Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20

Permanently copy with Sketch; a source Pokémon must use the move

Aeroblast

A vortex of air is shot at the target to inflict damage. Critical hits land more easily.

Flying100955

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aeroblast

A vortex of air is shot at the target to inflict damage. Critical hits land more easily.

Flying100955

Permanently copy with Sketch; a source Pokémon must use the move

After You

The user helps the target and makes it use its move right after the user.

Normal--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

After You

The user helps the target and makes it use its move right after the user.

Normal--15

Permanently copy with Sketch; a source Pokémon must use the move

Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Permanently copy with Sketch; a source Pokémon must use the move

Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525

Permanently copy with Sketch; a source Pokémon must use the move

Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515

Permanently copy with Sketch; a source Pokémon must use the move

Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Permanently copy with Sketch; a source Pokémon must use the move

Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20

Permanently copy with Sketch; a source Pokémon must use the move

Anchor Shot

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

Steel8010020

Permanently copy with Sketch; a source Pokémon must use the move

Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Permanently copy with Sketch; a source Pokémon must use the move

Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020

Permanently copy with Sketch; a source Pokémon must use the move

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Permanently copy with Sketch; a source Pokémon must use the move

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Permanently copy with Sketch; a source Pokémon must use the move

Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting1510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting1510020

Permanently copy with Sketch; a source Pokémon must use the move

Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5

Permanently copy with Sketch; a source Pokémon must use the move

Aromatic Mist

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Fairy--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aromatic Mist

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Fairy--20

Permanently copy with Sketch; a source Pokémon must use the move

Assist

The user hurriedly and randomly uses a move among those known by ally Pokémon.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Assist

The user hurriedly and randomly uses a move among those known by ally Pokémon.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010

Permanently copy with Sketch; a source Pokémon must use the move

Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015

Permanently copy with Sketch; a source Pokémon must use the move

Attack Order

The user calls out its underlings to pummel the target. Critical hits land more easily.

Bug9010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Attack Order

The user calls out its underlings to pummel the target. Critical hits land more easily.

Bug9010015

Permanently copy with Sketch; a source Pokémon must use the move

Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015

Permanently copy with Sketch; a source Pokémon must use the move

Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20

Permanently copy with Sketch; a source Pokémon must use the move

Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020

Permanently copy with Sketch; a source Pokémon must use the move

Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Ice--20

Permanently copy with Sketch; a source Pokémon must use the move

Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15

Permanently copy with Sketch; a source Pokémon must use the move

Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010

Permanently copy with Sketch; a source Pokémon must use the move

Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030

Permanently copy with Sketch; a source Pokémon must use the move

Baneful Bunker

In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

Poison--10

Permanently copy with Sketch; a source Pokémon must use the move

Barrage

Round objects are hurled at the target to strike two to five times in a row.

Normal158520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Barrage

Round objects are hurled at the target to strike two to five times in a row.

Normal158520

Permanently copy with Sketch; a source Pokémon must use the move

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Permanently copy with Sketch; a source Pokémon must use the move

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Permanently copy with Sketch; a source Pokémon must use the move

Beak Blast

The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.

Flying10010015

Permanently copy with Sketch; a source Pokémon must use the move

Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010

Permanently copy with Sketch; a source Pokémon must use the move

Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010

Permanently copy with Sketch; a source Pokémon must use the move

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal--15

Permanently copy with Sketch; a source Pokémon must use the move

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Permanently copy with Sketch; a source Pokémon must use the move

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Permanently copy with Sketch; a source Pokémon must use the move

Blast Burn

The target is razed by a fiery explosion. The user can’t move on the next turn.

Fire150905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blast Burn

The target is razed by a fiery explosion. The user can’t move on the next turn.

Fire150905

Permanently copy with Sketch; a source Pokémon must use the move

Blaze Kick

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Fire859010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blaze Kick

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Fire859010

Permanently copy with Sketch; a source Pokémon must use the move

Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705

Permanently copy with Sketch; a source Pokémon must use the move

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Permanently copy with Sketch; a source Pokémon must use the move

Blue Flare

The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.

Fire130855

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blue Flare

The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.

Fire130855

Permanently copy with Sketch; a source Pokémon must use the move

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Permanently copy with Sketch; a source Pokémon must use the move

Bolt Strike

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Electric130855

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bolt Strike

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Electric130855

Permanently copy with Sketch; a source Pokémon must use the move

Bone Club

The user clubs the target with a bone. This may also make the target flinch.

Ground658520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bone Club

The user clubs the target with a bone. This may also make the target flinch.

Ground658520

Permanently copy with Sketch; a source Pokémon must use the move

Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground259010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground259010

Permanently copy with Sketch; a source Pokémon must use the move

Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground509010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground509010

Permanently copy with Sketch; a source Pokémon must use the move

Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal14010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal14010010

Permanently copy with Sketch; a source Pokémon must use the move

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Permanently copy with Sketch; a source Pokémon must use the move

Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015

Permanently copy with Sketch; a source Pokémon must use the move

Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015

Permanently copy with Sketch; a source Pokémon must use the move

Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010

Permanently copy with Sketch; a source Pokémon must use the move

Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020

Permanently copy with Sketch; a source Pokémon must use the move

Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Water4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Water4010030

Permanently copy with Sketch; a source Pokémon must use the move

Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020

Permanently copy with Sketch; a source Pokémon must use the move

Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020

Permanently copy with Sketch; a source Pokémon must use the move

Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bug9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bug9010010

Permanently copy with Sketch; a source Pokémon must use the move

Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20

Permanently copy with Sketch; a source Pokémon must use the move

Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020

Permanently copy with Sketch; a source Pokémon must use the move

Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030

Permanently copy with Sketch; a source Pokémon must use the move

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Permanently copy with Sketch; a source Pokémon must use the move

Burn Up

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Fire1301005

Permanently copy with Sketch; a source Pokémon must use the move

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20

Permanently copy with Sketch; a source Pokémon must use the move

Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Permanently copy with Sketch; a source Pokémon must use the move

Celebrate

The Pokémon congratulates you on your special day!

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Celebrate

The Pokémon congratulates you on your special day!

Normal--40

Permanently copy with Sketch; a source Pokémon must use the move

Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20

Permanently copy with Sketch; a source Pokémon must use the move

Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010

Permanently copy with Sketch; a source Pokémon must use the move

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Permanently copy with Sketch; a source Pokémon must use the move

Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal7010020

Permanently copy with Sketch; a source Pokémon must use the move

Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting609010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting609010

Permanently copy with Sketch; a source Pokémon must use the move

Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water358515

Permanently copy with Sketch; a source Pokémon must use the move

Clanging Scales

The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack.

Dragon1101005

Permanently copy with Sketch; a source Pokémon must use the move

Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15

Permanently copy with Sketch; a source Pokémon must use the move

Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005

Permanently copy with Sketch; a source Pokémon must use the move

Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison--20

Permanently copy with Sketch; a source Pokémon must use the move

Comet Punch

The target is hit with a flurry of punches that strike two to five times in a row.

Normal188515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Comet Punch

The target is hit with a flurry of punches that strike two to five times in a row.

Normal188515

Permanently copy with Sketch; a source Pokémon must use the move

Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Permanently copy with Sketch; a source Pokémon must use the move

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025

Permanently copy with Sketch; a source Pokémon must use the move

Constrict

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

Normal1010035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Constrict

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

Normal1010035

Permanently copy with Sketch; a source Pokémon must use the move

Conversion

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Conversion

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Conversion 2

The user changes its type to make itself resistant to the type of the attack the opponent used last.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Conversion 2

The user changes its type to make itself resistant to the type of the attack the opponent used last.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Core Enforcer

If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.

Dragon10010010

Permanently copy with Sketch; a source Pokémon must use the move

Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic--20

Permanently copy with Sketch; a source Pokémon must use the move

Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10

Permanently copy with Sketch; a source Pokémon must use the move

Cotton Spore

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.

Grass-10040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cotton Spore

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.

Grass-10040

Permanently copy with Sketch; a source Pokémon must use the move

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Permanently copy with Sketch; a source Pokémon must use the move

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025

Permanently copy with Sketch; a source Pokémon must use the move

Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water1009010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water1009010

Permanently copy with Sketch; a source Pokémon must use the move

Crafty Shield

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Fairy--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crafty Shield

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Fairy--10

Permanently copy with Sketch; a source Pokémon must use the move

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Permanently copy with Sketch; a source Pokémon must use the move

Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison7010020

Permanently copy with Sketch; a source Pokémon must use the move

Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015

Permanently copy with Sketch; a source Pokémon must use the move

Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510

Permanently copy with Sketch; a source Pokémon must use the move

Crush Grip

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Normal-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crush Grip

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Normal-1005

Permanently copy with Sketch; a source Pokémon must use the move

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Permanently copy with Sketch; a source Pokémon must use the move

Cut

The target is cut with a scythe or claw.

Normal509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cut

The target is cut with a scythe or claw.

Normal509530

Permanently copy with Sketch; a source Pokémon must use the move

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015

Permanently copy with Sketch; a source Pokémon must use the move

Dark Void

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Dark-5010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable; fails unless transformed into Darkrai

Dark Void

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Dark-5010

Permanently copy with Sketch; a source Pokémon must use the move; fails unless transformed into Darkrai

Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dark8510010

Permanently copy with Sketch; a source Pokémon must use the move

Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

Permanently copy with Sketch; a source Pokémon must use the move

Defend Order

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

Bug--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Defend Order

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

Bug--10

Permanently copy with Sketch; a source Pokémon must use the move

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Permanently copy with Sketch; a source Pokémon must use the move

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15

Permanently copy with Sketch; a source Pokémon must use the move

Destiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Ghost--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Destiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Ghost--5

Permanently copy with Sketch; a source Pokémon must use the move

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5

Permanently copy with Sketch; a source Pokémon must use the move

Diamond Storm

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.

Rock100955

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Diamond Storm

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.

Rock100955

Permanently copy with Sketch; a source Pokémon must use the move

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Permanently copy with Sketch; a source Pokémon must use the move

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Permanently copy with Sketch; a source Pokémon must use the move

Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15

Permanently copy with Sketch; a source Pokémon must use the move

Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015

Permanently copy with Sketch; a source Pokémon must use the move

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Permanently copy with Sketch; a source Pokémon must use the move

Dizzy Punch

The target is hit with rhythmically launched punches. This may also leave the target confused.

Normal7010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dizzy Punch

The target is hit with rhythmically launched punches. This may also leave the target confused.

Normal7010010

Permanently copy with Sketch; a source Pokémon must use the move

Doom Desire

Two turns after this move is used, a concentrated bundle of light blasts the target.

Steel1401005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Doom Desire

Two turns after this move is used, a concentrated bundle of light blasts the target.

Steel1401005

Permanently copy with Sketch; a source Pokémon must use the move

Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010

Permanently copy with Sketch; a source Pokémon must use the move

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Permanently copy with Sketch; a source Pokémon must use the move

Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510

Permanently copy with Sketch; a source Pokémon must use the move

Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15

Permanently copy with Sketch; a source Pokémon must use the move

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Permanently copy with Sketch; a source Pokémon must use the move

Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon130905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon130905

Permanently copy with Sketch; a source Pokémon must use the move

Dragon Ascent

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Flying1201005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dragon Ascent

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Flying1201005

Permanently copy with Sketch; a source Pokémon must use the move

Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020

Permanently copy with Sketch; a source Pokémon must use the move

Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015

Permanently copy with Sketch; a source Pokémon must use the move

Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20

Permanently copy with Sketch; a source Pokémon must use the move

Dragon Hammer

The user uses its body like a hammer to attack the target and inflict damage.

Dragon9010015

Permanently copy with Sketch; a source Pokémon must use the move

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010

Permanently copy with Sketch; a source Pokémon must use the move

Dragon Rage

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dragon Rage

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon-10010

Permanently copy with Sketch; a source Pokémon must use the move

Dragon Rush

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon1007510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dragon Rush

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon1007510

Permanently copy with Sketch; a source Pokémon must use the move

Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010

Permanently copy with Sketch; a source Pokémon must use the move

Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010

Permanently copy with Sketch; a source Pokémon must use the move

Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010

Permanently copy with Sketch; a source Pokémon must use the move

Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015

Permanently copy with Sketch; a source Pokémon must use the move

Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying8010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying8010020

Permanently copy with Sketch; a source Pokémon must use the move

Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510

Permanently copy with Sketch; a source Pokémon must use the move

Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015

Permanently copy with Sketch; a source Pokémon must use the move

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Permanently copy with Sketch; a source Pokémon must use the move

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010

Permanently copy with Sketch; a source Pokémon must use the move

Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010

Permanently copy with Sketch; a source Pokémon must use the move

Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015

Permanently copy with Sketch; a source Pokémon must use the move

Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015

Permanently copy with Sketch; a source Pokémon must use the move

Egg Bomb

A large egg is hurled at the target with maximum force to inflict damage.

Normal1007510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Egg Bomb

A large egg is hurled at the target with maximum force to inflict damage.

Normal1007510

Permanently copy with Sketch; a source Pokémon must use the move

Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10

Permanently copy with Sketch; a source Pokémon must use the move

Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electric--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electric--20

Permanently copy with Sketch; a source Pokémon must use the move

Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010

Permanently copy with Sketch; a source Pokémon must use the move

Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515

Permanently copy with Sketch; a source Pokémon must use the move

Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Dark-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Dark-10015

Permanently copy with Sketch; a source Pokémon must use the move

Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025

Permanently copy with Sketch; a source Pokémon must use the move

Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005

Permanently copy with Sketch; a source Pokémon must use the move

Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005

Permanently copy with Sketch; a source Pokémon must use the move

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010

Permanently copy with Sketch; a source Pokémon must use the move

Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal-10015

Permanently copy with Sketch; a source Pokémon must use the move

Eruption

The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.

Fire1501005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Eruption

The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.

Fire1501005

Permanently copy with Sketch; a source Pokémon must use the move

Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Permanently copy with Sketch; a source Pokémon must use the move

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Permanently copy with Sketch; a source Pokémon must use the move

Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005

Permanently copy with Sketch; a source Pokémon must use the move

Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020

Permanently copy with Sketch; a source Pokémon must use the move

Fairy Lock

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Fairy--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fairy Lock

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Fairy--10

Permanently copy with Sketch; a source Pokémon must use the move

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Permanently copy with Sketch; a source Pokémon must use the move

Fake Out

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fake Out

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Permanently copy with Sketch; a source Pokémon must use the move

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Permanently copy with Sketch; a source Pokémon must use the move

False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040

Permanently copy with Sketch; a source Pokémon must use the move

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Permanently copy with Sketch; a source Pokémon must use the move

Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal3010010

Permanently copy with Sketch; a source Pokémon must use the move

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Permanently copy with Sketch; a source Pokémon must use the move

Fell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Bug5010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Bug5010025

Permanently copy with Sketch; a source Pokémon must use the move

Fiery Dance

Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat.

Fire8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fiery Dance

Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat.

Fire8010010

Permanently copy with Sketch; a source Pokémon must use the move

Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting-1005

Permanently copy with Sketch; a source Pokémon must use the move

Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855

Permanently copy with Sketch; a source Pokémon must use the move

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515

Permanently copy with Sketch; a source Pokémon must use the move

Fire Lash

The user strikes the target with a burning lash. This also lowers the target’s Defense stat.

Fire8010015

Permanently copy with Sketch; a source Pokémon must use the move

Fire Pledge

A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.

Fire8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fire Pledge

A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.

Fire8010010

Permanently copy with Sketch; a source Pokémon must use the move

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015

Permanently copy with Sketch; a source Pokémon must use the move

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Permanently copy with Sketch; a source Pokémon must use the move

First Impression

Although this move has great power, it only works the first turn the user is in battle.

Bug9010010

Permanently copy with Sketch; a source Pokémon must use the move

Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Permanently copy with Sketch; a source Pokémon must use the move

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Permanently copy with Sketch; a source Pokémon must use the move

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Permanently copy with Sketch; a source Pokémon must use the move

Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020

Permanently copy with Sketch; a source Pokémon must use the move

Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025

Permanently copy with Sketch; a source Pokémon must use the move

Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015

Permanently copy with Sketch; a source Pokémon must use the move

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015

Permanently copy with Sketch; a source Pokémon must use the move

Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020

Permanently copy with Sketch; a source Pokémon must use the move

Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010

Permanently copy with Sketch; a source Pokémon must use the move

Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark-10015

Permanently copy with Sketch; a source Pokémon must use the move

Fleur Cannon

The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fairy130905

Permanently copy with Sketch; a source Pokémon must use the move

Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010

Permanently copy with Sketch; a source Pokémon must use the move

Floral Healing

The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.

Fairy--10

Permanently copy with Sketch; a source Pokémon must use the move

Flower Shield

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

Fairy--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flower Shield

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

Fairy--10

Permanently copy with Sketch; a source Pokémon must use the move

Fly

The user soars and then strikes its target on the next turn.

Flying909515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fly

The user soars and then strikes its target on the next turn.

Flying909515

Permanently copy with Sketch; a source Pokémon must use the move

Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting1009510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting1009510

Permanently copy with Sketch; a source Pokémon must use the move

Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705

Permanently copy with Sketch; a source Pokémon must use the move

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Permanently copy with Sketch; a source Pokémon must use the move

Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010

Permanently copy with Sketch; a source Pokémon must use the move

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Permanently copy with Sketch; a source Pokémon must use the move

Forest’s Curse

The user puts a forest curse on the target. The target is now Grass type as well.

Grass-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Forest’s Curse

The user puts a forest curse on the target. The target is now Grass type as well.

Grass-10020

Permanently copy with Sketch; a source Pokémon must use the move

Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015

Permanently copy with Sketch; a source Pokémon must use the move

Freeze Shock

On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.

Ice140905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Freeze Shock

On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.

Ice140905

Permanently copy with Sketch; a source Pokémon must use the move

Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice7010020

Permanently copy with Sketch; a source Pokémon must use the move

Frenzy Plant

The user slams the target with an enormous tree. The user can’t move on the next turn.

Grass150905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Frenzy Plant

The user slams the target with an enormous tree. The user can’t move on the next turn.

Grass150905

Permanently copy with Sketch; a source Pokémon must use the move

Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010

Permanently copy with Sketch; a source Pokémon must use the move

Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020

Permanently copy with Sketch; a source Pokémon must use the move

Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520

Permanently copy with Sketch; a source Pokémon must use the move

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Permanently copy with Sketch; a source Pokémon must use the move

Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015

Permanently copy with Sketch; a source Pokémon must use the move

Fusion Bolt

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Electric1001005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fusion Bolt

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Electric1001005

Permanently copy with Sketch; a source Pokémon must use the move

Fusion Flare

The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt.

Fire1001005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fusion Flare

The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt.

Fire1001005

Permanently copy with Sketch; a source Pokémon must use the move

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

Permanently copy with Sketch; a source Pokémon must use the move

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010

Permanently copy with Sketch; a source Pokémon must use the move

Gear Grind

The user attacks by throwing steel gears at its target twice.

Steel508515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gear Grind

The user attacks by throwing steel gears at its target twice.

Steel508515

Permanently copy with Sketch; a source Pokémon must use the move

Gear Up

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Steel--20

Permanently copy with Sketch; a source Pokémon must use the move

Geomancy

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Fairy--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Geomancy

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Fairy--10

Permanently copy with Sketch; a source Pokémon must use the move

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Permanently copy with Sketch; a source Pokémon must use the move

Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905

Permanently copy with Sketch; a source Pokémon must use the move

Glaciate

The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.

Ice659510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Glaciate

The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.

Ice659510

Permanently copy with Sketch; a source Pokémon must use the move

Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-10030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-10030

Permanently copy with Sketch; a source Pokémon must use the move

Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020

Permanently copy with Sketch; a source Pokémon must use the move

Grass Pledge

A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Grass8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Grass Pledge

A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Grass8010010

Permanently copy with Sketch; a source Pokémon must use the move

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515

Permanently copy with Sketch; a source Pokémon must use the move

Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Grass--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Grass--10

Permanently copy with Sketch; a source Pokémon must use the move

Gravity

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Psychic--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gravity

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Psychic--5

Permanently copy with Sketch; a source Pokémon must use the move

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Normal-10040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Normal-10040

Permanently copy with Sketch; a source Pokémon must use the move

Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5

Permanently copy with Sketch; a source Pokémon must use the move

Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Guillotine

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Normal-305

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Guillotine

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Normal-305

Permanently copy with Sketch; a source Pokémon must use the move

Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison120805

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison120805

Permanently copy with Sketch; a source Pokémon must use the move

Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035

Permanently copy with Sketch; a source Pokémon must use the move

Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005

Permanently copy with Sketch; a source Pokémon must use the move

Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10

Permanently copy with Sketch; a source Pokémon must use the move

Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting1009010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting1009010

Permanently copy with Sketch; a source Pokémon must use the move

Happy Hour

Using Happy Hour doubles the amount of prize money received after battle.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Happy Hour

Using Happy Hour doubles the amount of prize money received after battle.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Permanently copy with Sketch; a source Pokémon must use the move

Head Charge

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

Normal12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Head Charge

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

Normal12010015

Permanently copy with Sketch; a source Pokémon must use the move

Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock150805

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock150805

Permanently copy with Sketch; a source Pokémon must use the move

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Permanently copy with Sketch; a source Pokémon must use the move

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Permanently copy with Sketch; a source Pokémon must use the move

Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Psychic-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Psychic-10015

Permanently copy with Sketch; a source Pokémon must use the move

Heal Order

The user calls out its underlings to heal it. The user regains up to half of its max HP.

Bug--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Heal Order

The user calls out its underlings to heal it. The user regains up to half of its max HP.

Bug--10

Permanently copy with Sketch; a source Pokémon must use the move

Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Heart Stamp

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Psychic6010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Heart Stamp

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Psychic6010025

Permanently copy with Sketch; a source Pokémon must use the move

Heart Swap

The user employs its psychic power to switch stat changes with the target.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Heart Swap

The user employs its psychic power to switch stat changes with the target.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Heat Crash

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

Fire-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Heat Crash

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

Fire-10010

Permanently copy with Sketch; a source Pokémon must use the move

Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010

Permanently copy with Sketch; a source Pokémon must use the move

Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010

Permanently copy with Sketch; a source Pokémon must use the move

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010

Permanently copy with Sketch; a source Pokémon must use the move

Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015

Permanently copy with Sketch; a source Pokémon must use the move

High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510

Permanently copy with Sketch; a source Pokémon must use the move

High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting1309010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting1309010

Permanently copy with Sketch; a source Pokémon must use the move

Hold Back

The user holds back when it attacks, and the target is left with at least 1 HP.

Normal4010040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hold Back

The user holds back when it attacks, and the target is left with at least 1 HP.

Normal4010040

Permanently copy with Sketch; a source Pokémon must use the move

Hold Hands

The user and an ally hold hands. This makes them very happy.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hold Hands

The user and an ally hold hands. This makes them very happy.

Normal--40

Permanently copy with Sketch; a source Pokémon must use the move

Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15

Permanently copy with Sketch; a source Pokémon must use the move

Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal6510025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal6510025

Permanently copy with Sketch; a source Pokémon must use the move

Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305

Permanently copy with Sketch; a source Pokémon must use the move

Horn Leech

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Horn Leech

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Permanently copy with Sketch; a source Pokémon must use the move

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Permanently copy with Sketch; a source Pokémon must use the move

Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying1107010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying1107010

Permanently copy with Sketch; a source Pokémon must use the move

Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water150905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water150905

Permanently copy with Sketch; a source Pokémon must use the move

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Permanently copy with Sketch; a source Pokémon must use the move

Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905

Permanently copy with Sketch; a source Pokémon must use the move

Hyper Fang

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Normal809015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hyper Fang

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Normal809015

Permanently copy with Sketch; a source Pokémon must use the move

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Permanently copy with Sketch; a source Pokémon must use the move

Hyperspace Fury

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Dark100-5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable; fails unless transformed into Hoopa Unbound

Hyperspace Fury

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Dark100-5

Permanently copy with Sketch; a source Pokémon must use the move; fails unless transformed into Hoopa Unbound

Hyperspace Hole

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

Psychic80-5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hyperspace Hole

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

Psychic80-5

Permanently copy with Sketch; a source Pokémon must use the move

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Permanently copy with Sketch; a source Pokémon must use the move

Ice Ball

The user attacks the target for five turns. The move’s power increases each time it hits.

Ice309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ice Ball

The user attacks the target for five turns. The move’s power increases each time it hits.

Ice309020

Permanently copy with Sketch; a source Pokémon must use the move

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010

Permanently copy with Sketch; a source Pokémon must use the move

Ice Burn

On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.

Ice140905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ice Burn

On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.

Ice140905

Permanently copy with Sketch; a source Pokémon must use the move

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515

Permanently copy with Sketch; a source Pokémon must use the move

Ice Hammer

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Ice1009010

Permanently copy with Sketch; a source Pokémon must use the move

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Permanently copy with Sketch; a source Pokémon must use the move

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Permanently copy with Sketch; a source Pokémon must use the move

Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice859010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice859010

Permanently copy with Sketch; a source Pokémon must use the move

Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030

Permanently copy with Sketch; a source Pokémon must use the move

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Permanently copy with Sketch; a source Pokémon must use the move

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015

Permanently copy with Sketch; a source Pokémon must use the move

Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505

Permanently copy with Sketch; a source Pokémon must use the move

Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020

Permanently copy with Sketch; a source Pokémon must use the move

Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20

Permanently copy with Sketch; a source Pokémon must use the move

Instruct

The user instructs the target to use the target’s last move again.

Psychic--15

Permanently copy with Sketch; a source Pokémon must use the move

Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Electric--25

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Electric--25

Permanently copy with Sketch; a source Pokémon must use the move

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Permanently copy with Sketch; a source Pokémon must use the move

Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015

Permanently copy with Sketch; a source Pokémon must use the move

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Permanently copy with Sketch; a source Pokémon must use the move

Judgment

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

Normal10010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Judgment

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

Normal10010010

Permanently copy with Sketch; a source Pokémon must use the move

Jump Kick

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Fighting1009510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Jump Kick

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Fighting1009510

Permanently copy with Sketch; a source Pokémon must use the move

Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Fighting5010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Fighting5010025

Permanently copy with Sketch; a source Pokémon must use the move

Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Psychic-8015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Psychic-8015

Permanently copy with Sketch; a source Pokémon must use the move

King’s Shield

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Steel--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

King’s Shield

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Steel--10

Permanently copy with Sketch; a source Pokémon must use the move

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Permanently copy with Sketch; a source Pokémon must use the move

Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground9010010

Permanently copy with Sketch; a source Pokémon must use the move

Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Permanently copy with Sketch; a source Pokémon must use the move

Lava Plume

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Fire8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lava Plume

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Fire8010015

Permanently copy with Sketch; a source Pokémon must use the move

Leaf Blade

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Grass9010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Leaf Blade

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Grass9010015

Permanently copy with Sketch; a source Pokémon must use the move

Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905

Permanently copy with Sketch; a source Pokémon must use the move

Leaf Tornado

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

Grass659010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Leaf Tornado

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

Grass659010

Permanently copy with Sketch; a source Pokémon must use the move

Leafage

The user attacks by pelting the target with leaves.

Grass4010040

Permanently copy with Sketch; a source Pokémon must use the move

Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010

Permanently copy with Sketch; a source Pokémon must use the move

Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010

Permanently copy with Sketch; a source Pokémon must use the move

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030

Permanently copy with Sketch; a source Pokémon must use the move

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

Permanently copy with Sketch; a source Pokémon must use the move

Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30

Permanently copy with Sketch; a source Pokémon must use the move

Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Permanently copy with Sketch; a source Pokémon must use the move

Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Normal--5

Permanently copy with Sketch; a source Pokémon must use the move

Lovely Kiss

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Normal-7510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lovely Kiss

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Normal-7510

Permanently copy with Sketch; a source Pokémon must use the move

Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020

Permanently copy with Sketch; a source Pokémon must use the move

Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020

Permanently copy with Sketch; a source Pokémon must use the move

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Lunge

The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.

Bug8010015

Permanently copy with Sketch; a source Pokémon must use the move

Luster Purge

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Psychic701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Luster Purge

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Psychic701005

Permanently copy with Sketch; a source Pokémon must use the move

Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting4010030

Permanently copy with Sketch; a source Pokémon must use the move

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

Permanently copy with Sketch; a source Pokémon must use the move

Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Permanently copy with Sketch; a source Pokémon must use the move

Magma Storm

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

Fire100755

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magma Storm

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

Fire100755

Permanently copy with Sketch; a source Pokémon must use the move

Magnet Bomb

The user launches steel bombs that stick to the target. This attack never misses.

Steel60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magnet Bomb

The user launches steel bombs that stick to the target. This attack never misses.

Steel60-20

Permanently copy with Sketch; a source Pokémon must use the move

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Permanently copy with Sketch; a source Pokémon must use the move

Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric--20

Permanently copy with Sketch; a source Pokémon must use the move

Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground-10030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground-10030

Permanently copy with Sketch; a source Pokémon must use the move

Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Fighting--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Fighting--10

Permanently copy with Sketch; a source Pokémon must use the move

Me First

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Me First

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Permanently copy with Sketch; a source Pokémon must use the move

Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic--40

Permanently copy with Sketch; a source Pokémon must use the move

Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015

Permanently copy with Sketch; a source Pokémon must use the move

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Permanently copy with Sketch; a source Pokémon must use the move

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Permanently copy with Sketch; a source Pokémon must use the move

Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510

Permanently copy with Sketch; a source Pokémon must use the move

Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010

Permanently copy with Sketch; a source Pokémon must use the move

Metal Burst

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Steel-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Metal Burst

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Steel-10010

Permanently copy with Sketch; a source Pokémon must use the move

Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535

Permanently copy with Sketch; a source Pokémon must use the move

Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540

Permanently copy with Sketch; a source Pokémon must use the move

Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Steel909010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Steel909010

Permanently copy with Sketch; a source Pokémon must use the move

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Milk Drink

The user restores its own HP by up to half of its max HP.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Milk Drink

The user restores its own HP by up to half of its max HP.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Mind Blown

The user attacks everything around it by causing its own head to explode. This also damages the user.

Fire1501005

Permanently copy with Sketch; a source Pokémon must use the move

Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5

Permanently copy with Sketch; a source Pokémon must use the move

Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Psychic--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Psychic--40

Permanently copy with Sketch; a source Pokémon must use the move

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Permanently copy with Sketch; a source Pokémon must use the move

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Permanently copy with Sketch; a source Pokémon must use the move

Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel658510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel658510

Permanently copy with Sketch; a source Pokémon must use the move

Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30

Permanently copy with Sketch; a source Pokémon must use the move

Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Psychic701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Psychic701005

Permanently copy with Sketch; a source Pokémon must use the move

Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10

Permanently copy with Sketch; a source Pokémon must use the move

Moonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy9510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Moonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy9510015

Permanently copy with Sketch; a source Pokémon must use the move

Moongeist Beam

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

Ghost1001005

Permanently copy with Sketch; a source Pokémon must use the move

Moonlight

The user restores its own HP. The amount of HP regained varies with the weather.

Fairy--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Moonlight

The user restores its own HP. The amount of HP regained varies with the weather.

Fairy--5

Permanently copy with Sketch; a source Pokémon must use the move

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Permanently copy with Sketch; a source Pokémon must use the move

Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510

Permanently copy with Sketch; a source Pokémon must use the move

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515

Permanently copy with Sketch; a source Pokémon must use the move

Mud Sport

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Ground--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud Sport

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Ground--15

Permanently copy with Sketch; a source Pokémon must use the move

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Permanently copy with Sketch; a source Pokémon must use the move

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Permanently copy with Sketch; a source Pokémon must use the move

Multi-Attack

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Normal9010010

Permanently copy with Sketch; a source Pokémon must use the move

Mystical Fire

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Fire7510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mystical Fire

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Fire7510010

Permanently copy with Sketch; a source Pokémon must use the move

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20

Permanently copy with Sketch; a source Pokémon must use the move

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Permanently copy with Sketch; a source Pokémon must use the move

Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Nature’s Madness

The user hits the target with the force of nature. It halves the target’s HP.

Fairy-9010

Permanently copy with Sketch; a source Pokémon must use the move

Needle Arm

The user attacks by wildly swinging its thorny arms. This may also make the target flinch.

Grass6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Needle Arm

The user attacks by wildly swinging its thorny arms. This may also make the target flinch.

Grass6010015

Permanently copy with Sketch; a source Pokémon must use the move

Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark859510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark859510

Permanently copy with Sketch; a source Pokémon must use the move

Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015

Permanently copy with Sketch; a source Pokémon must use the move

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Permanently copy with Sketch; a source Pokémon must use the move

Nightmare

A sleeping target sees a nightmare that inflicts some damage every turn.

Ghost-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nightmare

A sleeping target sees a nightmare that inflicts some damage every turn.

Ghost-10015

Permanently copy with Sketch; a source Pokémon must use the move

Noble Roar

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Normal-10030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Noble Roar

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Normal-10030

Permanently copy with Sketch; a source Pokémon must use the move

Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020

Permanently copy with Sketch; a source Pokémon must use the move

Oblivion Wing

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

Flying8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Oblivion Wing

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

Flying8010010

Permanently copy with Sketch; a source Pokémon must use the move

Octazooka

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Water658510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Octazooka

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Water658510

Permanently copy with Sketch; a source Pokémon must use the move

Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Permanently copy with Sketch; a source Pokémon must use the move

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Permanently copy with Sketch; a source Pokémon must use the move

Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Water1108510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Water1108510

Permanently copy with Sketch; a source Pokémon must use the move

Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010

Permanently copy with Sketch; a source Pokémon must use the move

Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905

Permanently copy with Sketch; a source Pokémon must use the move

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Electric6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Electric6510020

Permanently copy with Sketch; a source Pokémon must use the move

Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark-10020

Permanently copy with Sketch; a source Pokémon must use the move

Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Normal4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Normal4010020

Permanently copy with Sketch; a source Pokémon must use the move

Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010

Permanently copy with Sketch; a source Pokémon must use the move

Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035

Permanently copy with Sketch; a source Pokémon must use the move

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Permanently copy with Sketch; a source Pokémon must use the move

Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015

Permanently copy with Sketch; a source Pokémon must use the move

Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010

Permanently copy with Sketch; a source Pokémon must use the move

Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost9010010

Permanently copy with Sketch; a source Pokémon must use the move

Photon Geyser

The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.

Psychic1001005

Permanently copy with Sketch; a source Pokémon must use the move

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520

Permanently copy with Sketch; a source Pokémon must use the move

Plasma Fists

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Electric10010015

Permanently copy with Sketch; a source Pokémon must use the move

Play Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Play Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010

Permanently copy with Sketch; a source Pokémon must use the move

Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020

Permanently copy with Sketch; a source Pokémon must use the move

Poison Fang

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Poison5010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poison Fang

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Poison5010015

Permanently copy with Sketch; a source Pokémon must use the move

Poison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.

Poison-9040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.

Poison-9040

Permanently copy with Sketch; a source Pokémon must use the move

Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020

Permanently copy with Sketch; a source Pokémon must use the move

Poison Powder

The user scatters a cloud of poisonous dust that poisons the target.

Poison-7535

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poison Powder

The user scatters a cloud of poisonous dust that poisons the target.

Poison-7535

Permanently copy with Sketch; a source Pokémon must use the move

Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035

Permanently copy with Sketch; a source Pokémon must use the move

Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison5010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison5010025

Permanently copy with Sketch; a source Pokémon must use the move

Pollen Puff

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

Bug9010015

Permanently copy with Sketch; a source Pokémon must use the move

Pound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035

Permanently copy with Sketch; a source Pokémon must use the move

Powder

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

Bug-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Powder

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

Bug-10020

Permanently copy with Sketch; a source Pokémon must use the move

Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice4010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice4010025

Permanently copy with Sketch; a source Pokémon must use the move

Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020

Permanently copy with Sketch; a source Pokémon must use the move

Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark2010010

Permanently copy with Sketch; a source Pokémon must use the move

Power Whip

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Grass1208510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Power Whip

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Grass1208510

Permanently copy with Sketch; a source Pokémon must use the move

Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020

Permanently copy with Sketch; a source Pokémon must use the move

Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground1208510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground1208510

Permanently copy with Sketch; a source Pokémon must use the move

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Permanently copy with Sketch; a source Pokémon must use the move

Prismatic Laser

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

Psychic16010010

Permanently copy with Sketch; a source Pokémon must use the move

Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

Permanently copy with Sketch; a source Pokémon must use the move

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010

Permanently copy with Sketch; a source Pokémon must use the move

Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic8510010

Permanently copy with Sketch; a source Pokémon must use the move

Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Psycho Boost

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psychic140905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psycho Boost

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psychic140905

Permanently copy with Sketch; a source Pokémon must use the move

Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic7010020

Permanently copy with Sketch; a source Pokémon must use the move

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010

Permanently copy with Sketch; a source Pokémon must use the move

Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010

Permanently copy with Sketch; a source Pokémon must use the move

Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic10010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic10010010

Permanently copy with Sketch; a source Pokémon must use the move

Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Psychic-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Psychic-10015

Permanently copy with Sketch; a source Pokémon must use the move

Punishment

The more the target has powered up with stat changes, the greater the move’s power.

Dark-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Punishment

The more the target has powered up with stat changes, the greater the move’s power.

Dark-1005

Permanently copy with Sketch; a source Pokémon must use the move

Purify

The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.

Poison--20

Permanently copy with Sketch; a source Pokémon must use the move

Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020

Permanently copy with Sketch; a source Pokémon must use the move

Quash

The user suppresses the target and makes its move go last.

Dark-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Quash

The user suppresses the target and makes its move go last.

Dark-10015

Permanently copy with Sketch; a source Pokémon must use the move

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030

Permanently copy with Sketch; a source Pokémon must use the move

Quick Guard

The user protects itself and its allies from priority moves.

Fighting--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Quick Guard

The user protects itself and its allies from priority moves.

Fighting--15

Permanently copy with Sketch; a source Pokémon must use the move

Quiver Dance

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

Bug--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Quiver Dance

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

Bug--20

Permanently copy with Sketch; a source Pokémon must use the move

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

Permanently copy with Sketch; a source Pokémon must use the move

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

Permanently copy with Sketch; a source Pokémon must use the move

Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5

Permanently copy with Sketch; a source Pokémon must use the move

Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040

Permanently copy with Sketch; a source Pokémon must use the move

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Permanently copy with Sketch; a source Pokémon must use the move

Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510

Permanently copy with Sketch; a source Pokémon must use the move

Razor Wind

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Razor Wind

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010

Permanently copy with Sketch; a source Pokémon must use the move

Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20

Permanently copy with Sketch; a source Pokémon must use the move

Reflect Type

The user reflects the target’s type, making it the same type as the target.

Normal--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Reflect Type

The user reflects the target’s type, making it the same type as the target.

Normal--15

Permanently copy with Sketch; a source Pokémon must use the move

Refresh

The user rests to cure itself of poisoning, a burn, or paralysis.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Refresh

The user rests to cure itself of poisoning, a burn, or paralysis.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Relic Song

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

Normal7510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Relic Song

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

Normal7510010

Permanently copy with Sketch; a source Pokémon must use the move

Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005

Permanently copy with Sketch; a source Pokémon must use the move

Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020

Permanently copy with Sketch; a source Pokémon must use the move

Revelation Dance

The user attacks the target by dancing very hard. The user’s type determines the type of this move.

Normal9010015

Permanently copy with Sketch; a source Pokémon must use the move

Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010

Permanently copy with Sketch; a source Pokémon must use the move

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Permanently copy with Sketch; a source Pokémon must use the move

Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Roar of Time

The user blasts the target with power that distorts even time. The user can’t move on the next turn.

Dragon150905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Roar of Time

The user blasts the target with power that distorts even time. The user can’t move on the next turn.

Dragon150905

Permanently copy with Sketch; a source Pokémon must use the move

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Permanently copy with Sketch; a source Pokémon must use the move

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520

Permanently copy with Sketch; a source Pokémon must use the move

Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20

Permanently copy with Sketch; a source Pokémon must use the move

Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010

Permanently copy with Sketch; a source Pokémon must use the move

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Permanently copy with Sketch; a source Pokémon must use the move

Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015

Permanently copy with Sketch; a source Pokémon must use the move

Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515

Permanently copy with Sketch; a source Pokémon must use the move

Rock Wrecker

The user launches a huge boulder at the target to attack. The user can’t move on the next turn.

Rock150905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Wrecker

The user launches a huge boulder at the target to attack. The user can’t move on the next turn.

Rock150905

Permanently copy with Sketch; a source Pokémon must use the move

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Rolling Kick

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Fighting608515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rolling Kick

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Fighting608515

Permanently copy with Sketch; a source Pokémon must use the move

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Permanently copy with Sketch; a source Pokémon must use the move

Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10

Permanently copy with Sketch; a source Pokémon must use the move

Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground--10

Permanently copy with Sketch; a source Pokémon must use the move

Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015

Permanently copy with Sketch; a source Pokémon must use the move

Sacred Fire

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

Fire100955

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sacred Fire

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

Fire100955

Permanently copy with Sketch; a source Pokémon must use the move

Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Fighting9010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Fighting9010015

Permanently copy with Sketch; a source Pokémon must use the move

Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25

Permanently copy with Sketch; a source Pokémon must use the move

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Permanently copy with Sketch; a source Pokémon must use the move

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Permanently copy with Sketch; a source Pokémon must use the move

Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10

Permanently copy with Sketch; a source Pokémon must use the move

Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015

Permanently copy with Sketch; a source Pokémon must use the move

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010

Permanently copy with Sketch; a source Pokémon must use the move

Scratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Scratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035

Permanently copy with Sketch; a source Pokémon must use the move

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Permanently copy with Sketch; a source Pokémon must use the move

Searing Shot

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Fire1001005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Searing Shot

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Fire1001005

Permanently copy with Sketch; a source Pokémon must use the move

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Permanently copy with Sketch; a source Pokémon must use the move

Secret Sword

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Fighting8510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Sword

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Fighting8510010

Permanently copy with Sketch; a source Pokémon must use the move

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Permanently copy with Sketch; a source Pokémon must use the move

Seed Flare

The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat.

Grass120855

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Seed Flare

The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat.

Grass120855

Permanently copy with Sketch; a source Pokémon must use the move

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Permanently copy with Sketch; a source Pokémon must use the move

Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005

Permanently copy with Sketch; a source Pokémon must use the move

Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015

Permanently copy with Sketch; a source Pokémon must use the move

Shadow Bone

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Ghost8510010

Permanently copy with Sketch; a source Pokémon must use the move

Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015

Permanently copy with Sketch; a source Pokémon must use the move

Shadow Force

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost1201005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shadow Force

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost1201005

Permanently copy with Sketch; a source Pokémon must use the move

Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost60-20

Permanently copy with Sketch; a source Pokémon must use the move

Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030

Permanently copy with Sketch; a source Pokémon must use the move

Sharpen

The user makes its edges more jagged, which raises its Attack stat.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sharpen

The user makes its edges more jagged, which raises its Attack stat.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Sheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Ice-305

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Ice-305

Permanently copy with Sketch; a source Pokémon must use the move

Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15

Permanently copy with Sketch; a source Pokémon must use the move

Shell Trap

The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.

Fire1501005

Permanently copy with Sketch; a source Pokémon must use the move

Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel--10

Permanently copy with Sketch; a source Pokémon must use the move

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Permanently copy with Sketch; a source Pokémon must use the move

Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Ground--10

Permanently copy with Sketch; a source Pokémon must use the move

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015

Permanently copy with Sketch; a source Pokémon must use the move

Silver Wind

The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.

Bug601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Silver Wind

The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.

Bug601005

Permanently copy with Sketch; a source Pokémon must use the move

Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Normal-10015

Permanently copy with Sketch; a source Pokémon must use the move

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515

Permanently copy with Sketch; a source Pokémon must use the move

Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal13010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal13010010

Permanently copy with Sketch; a source Pokémon must use the move

Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905

Permanently copy with Sketch; a source Pokémon must use the move

Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Flying6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Flying6010010

Permanently copy with Sketch; a source Pokémon must use the move

Sky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Fighting859015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Fighting859015

Permanently copy with Sketch; a source Pokémon must use the move

Slack Off

The user slacks off, restoring its own HP by up to half of its max HP.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Slack Off

The user slacks off, restoring its own HP by up to half of its max HP.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520

Permanently copy with Sketch; a source Pokémon must use the move

Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020

Permanently copy with Sketch; a source Pokémon must use the move

Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515

Permanently copy with Sketch; a source Pokémon must use the move

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020

Permanently copy with Sketch; a source Pokémon must use the move

Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010

Permanently copy with Sketch; a source Pokémon must use the move

Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010

Permanently copy with Sketch; a source Pokémon must use the move

Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015

Permanently copy with Sketch; a source Pokémon must use the move

Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10

Permanently copy with Sketch; a source Pokémon must use the move

Smelling Salts

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smelling Salts

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Permanently copy with Sketch; a source Pokémon must use the move

Smog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Poison307020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smog

The target is attacked with a discharge of filthy gases. This may also poison the target.

Poison307020

Permanently copy with Sketch; a source Pokémon must use the move

Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal-10020

Permanently copy with Sketch; a source Pokémon must use the move

Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515

Permanently copy with Sketch; a source Pokémon must use the move

Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark--10

Permanently copy with Sketch; a source Pokémon must use the move

Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Permanently copy with Sketch; a source Pokémon must use the move

Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020

Permanently copy with Sketch; a source Pokémon must use the move

Soft-Boiled

The user restores its own HP by up to half of its max HP.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Soft-Boiled

The user restores its own HP by up to half of its max HP.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010

Permanently copy with Sketch; a source Pokémon must use the move

Solar Blade

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

Grass12510010

Permanently copy with Sketch; a source Pokémon must use the move

Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020

Permanently copy with Sketch; a source Pokémon must use the move

Spacial Rend

The user tears the target along with the space around it. Critical hits land more easily.

Dragon100955

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spacial Rend

The user tears the target along with the space around it. Critical hits land more easily.

Dragon100955

Permanently copy with Sketch; a source Pokémon must use the move

Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020

Permanently copy with Sketch; a source Pokémon must use the move

Sparkling Aria

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Water9010010

Permanently copy with Sketch; a source Pokémon must use the move

Spectral Thief

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Ghost9010010

Permanently copy with Sketch; a source Pokémon must use the move

Speed Swap

The user exchanges Speed stats with the target.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Spider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Bug--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Bug--10

Permanently copy with Sketch; a source Pokémon must use the move

Spike Cannon

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Normal2010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spike Cannon

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Normal2010015

Permanently copy with Sketch; a source Pokémon must use the move

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20

Permanently copy with Sketch; a source Pokémon must use the move

Spiky Shield

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

Grass--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spiky Shield

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

Grass--10

Permanently copy with Sketch; a source Pokémon must use the move

Spirit Shackle

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Ghost8010010

Permanently copy with Sketch; a source Pokémon must use the move

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Permanently copy with Sketch; a source Pokémon must use the move

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Permanently copy with Sketch; a source Pokémon must use the move

Splash

The user just flops and splashes around to no effect at all...

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Splash

The user just flops and splashes around to no effect at all...

Normal--40

Permanently copy with Sketch; a source Pokémon must use the move

Spore

The user scatters bursts of spores that induce sleep.

Grass-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spore

The user scatters bursts of spores that induce sleep.

Grass-10015

Permanently copy with Sketch; a source Pokémon must use the move

Spotlight

The user shines a spotlight on the target so that only the target will be attacked during the turn.

Normal--15

Permanently copy with Sketch; a source Pokémon must use the move

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Permanently copy with Sketch; a source Pokémon must use the move

Steam Eruption

The user immerses the target in superheated steam. This may also leave the target with a burn.

Water110955

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Steam Eruption

The user immerses the target in superheated steam. This may also leave the target with a burn.

Water110955

Permanently copy with Sketch; a source Pokémon must use the move

Steamroller

The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.

Bug6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Steamroller

The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.

Bug6510020

Permanently copy with Sketch; a source Pokémon must use the move

Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025

Permanently copy with Sketch; a source Pokémon must use the move

Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Bug--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Bug--20

Permanently copy with Sketch; a source Pokémon must use the move

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020

Permanently copy with Sketch; a source Pokémon must use the move

Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010

Permanently copy with Sketch; a source Pokémon must use the move

Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805

Permanently copy with Sketch; a source Pokémon must use the move

Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010

Permanently copy with Sketch; a source Pokémon must use the move

Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting6010010

Permanently copy with Sketch; a source Pokémon must use the move

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Permanently copy with Sketch; a source Pokémon must use the move

Strength Sap

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

Grass-10010

Permanently copy with Sketch; a source Pokémon must use the move

String Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Bug-9540

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

String Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Bug-9540

Permanently copy with Sketch; a source Pokémon must use the move

Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020

Permanently copy with Sketch; a source Pokémon must use the move

Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530

Permanently copy with Sketch; a source Pokémon must use the move

Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Fighting808020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Fighting808020

Permanently copy with Sketch; a source Pokémon must use the move

Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005

Permanently copy with Sketch; a source Pokémon must use the move

Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5

Permanently copy with Sketch; a source Pokémon must use the move

Sunsteel Strike

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

Steel1001005

Permanently copy with Sketch; a source Pokémon must use the move

Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal-9010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal-9010

Permanently copy with Sketch; a source Pokémon must use the move

Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005

Permanently copy with Sketch; a source Pokémon must use the move

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520

Permanently copy with Sketch; a source Pokémon must use the move

Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015

Permanently copy with Sketch; a source Pokémon must use the move

Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515

Permanently copy with Sketch; a source Pokémon must use the move

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Permanently copy with Sketch; a source Pokémon must use the move

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020

Permanently copy with Sketch; a source Pokémon must use the move

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Permanently copy with Sketch; a source Pokémon must use the move

Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark-10010

Permanently copy with Sketch; a source Pokémon must use the move

Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010

Permanently copy with Sketch; a source Pokémon must use the move

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Permanently copy with Sketch; a source Pokémon must use the move

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035

Permanently copy with Sketch; a source Pokémon must use the move

Tail Glow

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

Bug--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tail Glow

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

Bug--20

Permanently copy with Sketch; a source Pokémon must use the move

Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510

Permanently copy with Sketch; a source Pokémon must use the move

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

Permanently copy with Sketch; a source Pokémon must use the move

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15

Permanently copy with Sketch; a source Pokémon must use the move

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Permanently copy with Sketch; a source Pokémon must use the move

Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020

Permanently copy with Sketch; a source Pokémon must use the move

Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Techno Blast

The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.

Normal1201005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Techno Blast

The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.

Normal1201005

Permanently copy with Sketch; a source Pokémon must use the move

Teeter Dance

The user performs a wobbly dance that confuses the Pokémon around it.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Teeter Dance

The user performs a wobbly dance that confuses the Pokémon around it.

Normal-10020

Permanently copy with Sketch; a source Pokémon must use the move

Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15

Permanently copy with Sketch; a source Pokémon must use the move

Teleport

Use it to flee from any wild Pokémon.

Psychic--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Teleport

Use it to flee from any wild Pokémon.

Psychic--20

Permanently copy with Sketch; a source Pokémon must use the move

Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025

Permanently copy with Sketch; a source Pokémon must use the move

Thousand Arrows

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Ground9010010

Permanently copy with Sketch; a source Pokémon must use the move

Thousand Waves

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

Ground9010010

Permanently copy with Sketch; a source Pokémon must use the move

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Permanently copy with Sketch; a source Pokémon must use the move

Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015

Permanently copy with Sketch; a source Pokémon must use the move

Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010

Permanently copy with Sketch; a source Pokémon must use the move

Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515

Permanently copy with Sketch; a source Pokémon must use the move

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Permanently copy with Sketch; a source Pokémon must use the move

Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030

Permanently copy with Sketch; a source Pokémon must use the move

Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020

Permanently copy with Sketch; a source Pokémon must use the move

Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015

Permanently copy with Sketch; a source Pokémon must use the move

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Permanently copy with Sketch; a source Pokémon must use the move

Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Dark--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Dark--20

Permanently copy with Sketch; a source Pokémon must use the move

Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015

Permanently copy with Sketch; a source Pokémon must use the move

Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010

Permanently copy with Sketch; a source Pokémon must use the move

Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20

Permanently copy with Sketch; a source Pokémon must use the move

Toxic Thread

The user shoots poisonous threads to poison the target and lower the target’s Speed stat.

Poison-10020

Permanently copy with Sketch; a source Pokémon must use the move

Transform

The user transforms into a copy of the target right down to having the same move set.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Transform

The user transforms into a copy of the target right down to having the same move set.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Tri Attack

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Normal8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tri Attack

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Normal8010010

Permanently copy with Sketch; a source Pokémon must use the move

Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010

Permanently copy with Sketch; a source Pokémon must use the move

Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5

Permanently copy with Sketch; a source Pokémon must use the move

Trick-or-Treat

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Ghost-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Trick-or-Treat

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Ghost-10020

Permanently copy with Sketch; a source Pokémon must use the move

Triple Kick

A consecutive three-kick attack that becomes more powerful with each successful hit.

Fighting109010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Triple Kick

A consecutive three-kick attack that becomes more powerful with each successful hit.

Fighting109010

Permanently copy with Sketch; a source Pokémon must use the move

Trop Kick

The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat.

Grass7010015

Permanently copy with Sketch; a source Pokémon must use the move

Trump Card

The fewer PP this move has, the greater its power.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Trump Card

The fewer PP this move has, the greater its power.

Normal--5

Permanently copy with Sketch; a source Pokémon must use the move

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Permanently copy with Sketch; a source Pokémon must use the move

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Permanently copy with Sketch; a source Pokémon must use the move

U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020

Permanently copy with Sketch; a source Pokémon must use the move

Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010

Permanently copy with Sketch; a source Pokémon must use the move

V-create

With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.

Fire180955

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

V-create

With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.

Fire180955

Permanently copy with Sketch; a source Pokémon must use the move

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting4010030

Permanently copy with Sketch; a source Pokémon must use the move

Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020

Permanently copy with Sketch; a source Pokémon must use the move

Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010

Permanently copy with Sketch; a source Pokémon must use the move

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vine Whip

The target is struck with slender, whiplike vines to inflict damage.

Grass4510025

Permanently copy with Sketch; a source Pokémon must use the move

Vise Grip

The target is gripped and squeezed from both sides to inflict damage.

Normal5510030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vise Grip

The target is gripped and squeezed from both sides to inflict damage.

Normal5510030

Permanently copy with Sketch; a source Pokémon must use the move

Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting70-10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting70-10

Permanently copy with Sketch; a source Pokémon must use the move

Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020

Permanently copy with Sketch; a source Pokémon must use the move

Volt Tackle

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Electric12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Volt Tackle

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Electric12010015

Permanently copy with Sketch; a source Pokémon must use the move

Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting7010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting7010010

Permanently copy with Sketch; a source Pokémon must use the move

Water Gun

The target is blasted with a forceful shot of water.

Water4010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Water Gun

The target is blasted with a forceful shot of water.

Water4010025

Permanently copy with Sketch; a source Pokémon must use the move

Water Pledge

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Water Pledge

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water8010010

Permanently copy with Sketch; a source Pokémon must use the move

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Permanently copy with Sketch; a source Pokémon must use the move

Water Shuriken

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water1510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Water Shuriken

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water1510020

Permanently copy with Sketch; a source Pokémon must use the move

Water Sport

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Water Sport

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water--15

Permanently copy with Sketch; a source Pokémon must use the move

Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water1501005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water1501005

Permanently copy with Sketch; a source Pokémon must use the move

Waterfall

The user charges at the target and may make it flinch.

Water8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Waterfall

The user charges at the target and may make it flinch.

Water8010015

Permanently copy with Sketch; a source Pokémon must use the move

Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010

Permanently copy with Sketch; a source Pokémon must use the move

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Permanently copy with Sketch; a source Pokémon must use the move

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Permanently copy with Sketch; a source Pokémon must use the move

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Permanently copy with Sketch; a source Pokémon must use the move

Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015

Permanently copy with Sketch; a source Pokémon must use the move

Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515

Permanently copy with Sketch; a source Pokémon must use the move

Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035

Permanently copy with Sketch; a source Pokémon must use the move

Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40

Permanently copy with Sketch; a source Pokémon must use the move

Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Permanently copy with Sketch; a source Pokémon must use the move

Wood Hammer

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Grass12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wood Hammer

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Grass12010015

Permanently copy with Sketch; a source Pokémon must use the move

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Permanently copy with Sketch; a source Pokémon must use the move

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Permanently copy with Sketch; a source Pokémon must use the move

Wrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Normal159020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Normal159020

Permanently copy with Sketch; a source Pokémon must use the move

Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005

Permanently copy with Sketch; a source Pokémon must use the move

X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015

Permanently copy with Sketch; a source Pokémon must use the move

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Permanently copy with Sketch; a source Pokémon must use the move

Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505

Permanently copy with Sketch; a source Pokémon must use the move

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Permanently copy with Sketch; a source Pokémon must use the move

Zing Zap

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Electric8010010

Permanently copy with Sketch; a source Pokémon must use the move

Ability options available to this Pokémon in this game.

Own Tempo

Ability Slot 1

This Pokémon has its own tempo, and that prevents it from becoming confused.

Prevents confusion.

Technician

Ability Slot 2

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Moody(Hidden Ability)

Raises one stat sharply and lowers another every turn.

Raises a random stat two stages and lowers another one stage after each turn.

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