Bolt Strike
Electric-type physical move in Pokémon Ultra Sun & Ultra Moon.

PhysicalMove text
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Smeargle #70 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #70 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Victini #494 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt | ![]() | Special | - | 195 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |
| Catastropika | ![]() | Physical | - | 210 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |
| Charge | ![]() | Status | - | - | - | 20 | 51 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
| Charge Beam | ![]() | Special | 50 | 90 | 10 | 261 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 74 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Eerie Impulse | ![]() | Status | - | - | 100 | 15 | 20 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| Electric Terrain | ![]() | Status | - | - | - | 10 | 21 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| Electrify | ![]() | Status | - | - | - | 20 | 3 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
| Electro Ball | ![]() | Special | - | - | 100 | 10 | 41 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
| Electroweb | ![]() | Special | - | 55 | 95 | 15 | 108 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Fusion Bolt | ![]() | Physical | - | 100 | 100 | 5 | 4 | The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. |
| Gigavolt Havoc | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |
| Gigavolt Havoc | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |
| Ion Deluge | ![]() | Status | - | - | - | 25 | 11 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| Magnet Rise | ![]() | Status | - | - | - | 10 | 135 | The user levitates using electrically generated magnetism for five turns. |
| Magnetic Flux | ![]() | Status | - | - | - | 20 | 8 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| Nuzzle | ![]() | Physical | - | 20 | 100 | 20 | 18 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Parabolic Charge | ![]() | Special | - | 65 | 100 | 20 | 4 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Plasma Fists | ![]() | Physical | - | 100 | 100 | 15 | 2 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
| Shock Wave | ![]() | Special | - | 60 | - | 20 | 341 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 51 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Stoked Sparksurfer | ![]() | Special | - | 175 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |
| Thunder | ![]() | Special | 110 | 70 | 10 | 255 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunder Fang | ![]() | Physical | - | 65 | 95 | 15 | 75 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | ![]() | Physical | - | 75 | 100 | 15 | 227 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 45 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ![]() | Status | - | 90 | 20 | 321 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunderbolt | ![]() | Special | 90 | 100 | 15 | 313 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
| Volt Switch | ![]() | Special | 70 | 100 | 20 | 78 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Volt Tackle | ![]() | Physical | - | 120 | 100 | 15 | 12 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. |
| Wild Charge | ![]() | Physical | 90 | 100 | 15 | 126 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 115 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Zing Zap | ![]() | Physical | - | 80 | 100 | 10 | 3 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |






































Special
Status
