USUM / Moves

Zap Cannon

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Zap Cannon in Pokémon Ultra Sun & Ultra Moon

Electric-type special move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Move details

Introduced

Generation II

Power

120

Accuracy

50

PP

5

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Pichu

#31

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Pikachu

#32

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Alolan Raichu

#33

ElectricPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Raichu

#33

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Chansey

#40

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blissey

#41

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Snorlax

#43

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowpoke

#44

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Slowbro

#45

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowbro

#45

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowking

#46

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Abra

#49

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Kadabra

#50

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Alakazam

#51

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Alakazam

#51

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Meowth

#52

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Persian

#53

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Grimer

#57

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Muk

#58

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mr. Mime

#60

PsychicFairy
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dunsparce

#63

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Drowzee

#66

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Hypno

#67

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Gastly

#73

GhostPoison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Haunter

#74

GhostPoison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Gengar

#75

GhostPoison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Gengar

#75

GhostPoison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Voltorb

#100

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Electrode

#101

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Koffing

#109

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Weezing

#110

Poison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rhyhorn

#111

GroundRock
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Gyarados

#112

WaterFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Gyarados

#112

WaterDark
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rhydon

#112

GroundRock
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mewtwo

#150

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mewtwo Mega X

#150

PsychicFighting
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mewtwo Mega Y

#150

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mew

#151

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available; eligible Mew distribution only (OT GF/ゲーフリ, Trainer ID 22796)

Jolteon

#155

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Flareon

#156

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Espeon

#157

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Umbreon

#158

Dark
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mareep

#162

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Flaaffy

#163

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Igglybuff

#167

NormalFairy
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Jigglypuff

#168

NormalFairy
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Wigglytuff

#169

NormalFairy
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Tauros

#170

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Miltank

#171

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Togepi

#175

Fairy
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Togetic

#176

FairyFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Kangaskhan

#199

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Kangaskhan

#199

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Girafarig

#203

NormalPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Teddiursa

#216

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ursaring

#217

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Staryu

#223

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
10,000,000 Volt Thunderbolt

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

195-10
Bolt Strike

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Electric

-

1308553
Catastropika

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

210-10
Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric

-

--2051
Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010261
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric

-

801001574
Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric

-

-1001520
Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric

-

--1021
Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electric

-

--203
Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric

-

-1001041
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric

-

559515108
Fusion Bolt

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Electric

-

10010054
Gigavolt Havoc

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

--10
Gigavolt Havoc

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

--10
Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Electric

-

--2511
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric

-

--10135
Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric

-

--208
Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric

-

201002018
Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Electric

-

65100204
Plasma Fists

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Electric

-

100100152
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric

-

60-20341
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric

-

651002051
Stoked Sparksurfer

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Electric

-

175-10
Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010255
Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric

-

65951575
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric

-

7510015227
Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric

-

401003045
Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020321
Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015313
Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric701002078
Volt Tackle

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Electric

-

1201001512
Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015126
Zing Zap

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Electric

-

80100103