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Nosepass

#254 in the Ultra Sun & Ultra Moon Pokédex • Compass Pokémon

Ultra Sun

It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.

Ultra Moon

It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.

Pokédexes

Updated Akala #155Updated Alola #254

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def

Gender Ratio

50% male / 50% female

Capture Rate

255

Base Experience

75
PokémonRequiresEvolution
Nosepass

Nosepass

#254

Probopass

Probopass

#255

Ultra Moon

LocationMethodLevelChanceConditions

Akala Outskirts

Walking in tall grass or a cave21-2415%

-

Ultra Sun

LocationMethodLevelChanceConditions

Akala Outskirts

Walking in tall grass or a cave21-2415%

-

Hariyama

Probopass

Nosepass normal sprite

Normal

Shiny Nosepass sprite

Shiny

Nosepass

Compass Pokémon

#254
Rock

Height

1 m

Weight

97 kg

Base XP

75

Abilities

SturdyMagnet PullSand Force

HP

30

Attack

45

Defense

135

Sp. Atk

45

Sp. Def

90

Speed

30

Total

375

Type Chart

Weaknesses

Takes 2× from

WaterGrassFightingGroundSteel

Resistances

Takes 0.5× from

NormalFirePoisonFlying
MagnetMagnet
Ultra Moon: 5%
Ultra Sun: 5%
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

4HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

7BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

10Rock ThrowRockPhysical509015

The user picks up and throws a small rock at the target to attack.

13Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

16RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

19SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

25Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

28Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

31DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

34SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

37Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

40Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

43Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

43Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

MagnitudeGroundPhysical-10030

The user attacks everything around it with a ground-shaking quake. Its power varies.

RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

GravityPsychicStatus--5

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Ability Slot 2

Prevents Steel-type Pokémon from escaping using its magnetic force.

Prevents Steel opponents from fleeing or switching out.

Sand Force

Hidden Ability

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

USUM / Pokédex

Nosepass

Nosepass

#254 in the Ultra Sun & Ultra Moon Pokédex • Compass Pokémon

Ultra Sun

It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.

Ultra Moon

It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.

Pokédexes

Updated Akala #155Updated Alola #254

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def

Gender Ratio

50% male / 50% female

Capture Rate

255

Base Experience

75
PokémonRequiresEvolution
Nosepass

Nosepass

#254

Probopass

Probopass

#255

Ultra Moon

LocationMethodLevelChanceConditions

Akala Outskirts

Walking in tall grass or a cave21-2415%

-

Ultra Sun

LocationMethodLevelChanceConditions

Akala Outskirts

Walking in tall grass or a cave21-2415%

-

Hariyama

Probopass

Nosepass normal sprite

Normal

Shiny Nosepass sprite

Shiny

Nosepass

Compass Pokémon

#254
Rock

Height

1 m

Weight

97 kg

Base XP

75

Abilities

SturdyMagnet PullSand Force

HP

30

Attack

45

Defense

135

Sp. Atk

45

Sp. Def

90

Speed

30

Total

375

Type Chart

Weaknesses

Takes 2× from

WaterGrassFightingGroundSteel

Resistances

Takes 0.5× from

NormalFirePoisonFlying
MagnetMagnet
Ultra Moon: 5%
Ultra Sun: 5%
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

4HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

7BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

10Rock ThrowRockPhysical509015

The user picks up and throws a small rock at the target to attack.

13Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

16RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

19SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

25Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

28Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

31DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

34SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

37Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

40Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

43Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

43Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

MagnitudeGroundPhysical-10030

The user attacks everything around it with a ground-shaking quake. Its power varies.

RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

GravityPsychicStatus--5

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Ability Slot 2

Prevents Steel-type Pokémon from escaping using its magnetic force.

Prevents Steel opponents from fleeing or switching out.

Sand Force

Hidden Ability

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.