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PLA / Pokédex

Nosepass

Back to Pokédex

Nosepass

#190 in the Hisui Pokédex • Compass Pokémon

Nosepass in the National Pokédex
Nosepass sprite

Normal

Shiny Nosepass sprite

Shiny

Pokédex entries

Legends: Arceus

Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

Details

Type

Rock

Category

Compass Pokémon

Height

1 m (3'03")

Weight

97 kg (213.8 lbs)

National Pokédex

#0299

Pokédex

#190

Nosepass in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

30

Attack

45

Defense

135

Sp. Atk

45

Sp. Def

90

Speed

30

Total

375

Damage multipliers Nosepass takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #190
Effort Levels
0–10 in each stat
Catch rate
235
Base Exp.
75
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Coronet Highlands

Coronet Highlands (regional catalog)

Mass outbreak47–49

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Mass outbreak62–64

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak60–62

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak75–77

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Celestica Ruins

Wild Pokémon39–42

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Celestica Ruins

Wild Pokémon54–57

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Shaking Ore Deposits39–42

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Shaking Ore Deposits54–57

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Primeval Grotto

Wild Pokémon53–56

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Primeval Grotto

Wild Pokémon68–71

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Primeval Grotto

Shaking Ore Deposits53–56

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Primeval Grotto

Shaking Ore Deposits68–71

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Shaking Ore Deposits39–42

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Sacred Plaza

Shaking Ore Deposits54–57

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010030

Level 10 or Seed of Mastery

6Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020

Level 15 or Seed of Mastery

11Spark

The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis.

Electric6510020

Level 20 or Seed of Mastery

18Iron Defense

The user hardens its body's surface like iron, raising its defensive stats.

Steel--20

Level 28 or Seed of Mastery

25Rock Slide

Large boulders are hurled at the target to inflict damage.

Rock759010

Level 35 or Seed of Mastery

34Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010010

Level 45 or Seed of Mastery

43Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's defensive stats.

Ground8010010

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Bulldoze

The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.

Ground6010020

Seed of Mastery

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's defensive stats.

Ground8010010

Level 54 or Seed of Mastery

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510010

Seed of Mastery

Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.

Steel8010010

Seed of Mastery

Ice Punch

The target is punched with an icy fist. This may also leave the target with frostbite.

Ice7510010

Seed of Mastery

Power Shift

The user swaps its offensive and defensive stats.

Normal--10

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Rock Slide

Large boulders are hurled at the target to inflict damage.

Rock759010

Level 35 or Seed of Mastery

Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Seed of Mastery

Stealth Rock

The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.

Rock4010020

Seed of Mastery

Stone Edge

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100805

Seed of Mastery

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510010

Seed of Mastery

Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric8010010

Seed of Mastery

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