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Nosepass

Back to Pokédex

Nosepass

#60 in the Hoenn Pokédex • Compass Pokémon

Nosepass sprite

Normal

Shiny Nosepass sprite

Shiny

Pokédex entries

Ruby

NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Sapphire

NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.

Details

Type

Rock

Category

Compass Pokémon

Height

1 m (3'03")

Weight

97 kg (213.8 lbs)

National Pokédex

#0299

Pokédex

#60 (Hoenn)

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

45

85

207

Defense

135

247

405

Sp. Atk

45

85

207

Sp. Def

90

166

306

Speed

30

58

174

Total

375

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Nosepass, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 Def
Catch rate
255
Base Exp.
108

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (256 steps per cycle; elapsed hatch time varies)

Evolution

Evolution requirements shown in a compact table or chain view.
Nosepass

Nosepass

#60

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Ruby
LocationMethodLevelChanceConditions

Granite Cave

Granite Cave (B2F)

Smashing rocks10-2030%

-

Sapphire
LocationMethodLevelChanceConditions

Granite Cave

Granite Cave (B2F)

Smashing rocks10-2030%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

Charges the foe with a full-body tackle.

7HardenNormalStatus--30

Stiffens the body's muscles to raise DEFENSE.

13Rock ThrowRockPhysical509015

Throws small rocks to strike the foe.

16BlockNormalStatus--5

Blocks the foe's way to prevent escape.

22Thunder WaveElectricStatus-10020

A weak jolt of electricity that paralyzes the foe.

28Rock SlideRockPhysical759010

Large boulders are hurled. May cause flinching.

31SandstormRockStatus--10

Causes a sandstorm that rages for several turns.

37RestPsychicStatus--10

The user sleeps for 2 turns, restoring HP and status.

43Zap CannonElectricSpecial100505

Powerful and sure to cause paralysis, but inaccurate.

46Lock-OnNormalStatus-1005

Locks on to the foe to ensure the next move hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM10Hidden Power

Varies by IVs

Varies By Type30–7010015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE-type moves for 5 turns.

TM12TauntDarkStatus-10020

Taunts the foe into only using attack moves.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may paralyze the foe.

TM25ThunderElectricSpecial1207010

A lightning attack that may cause paralysis.

TM26EarthquakeGroundPhysical10010010

A powerful quake, but has no effect on flying foes.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM34Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

TM37SandstormRockStatus--10

Causes a sandstorm that rages for several turns.

TM39Rock TombRockPhysical508010

Stops the foe from moving with rocks and cuts SPEED.

TM41TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--10

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

HM04StrengthNormalPhysical8010015

Builds enormous power, then slams the foe.

HM06Rock SmashFightingPhysical2010015

A rock-crushing attack that may lower DEFENSE.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
ExplosionNormalPhysical2501005

Inflicts severe damage but makes the user faint.

MagnitudeGroundPhysical-10030

A ground-shaking attack of random intensity.

RolloutRockPhysical309020

An attack lasting 5 turns with rising intensity.

Traits

Ability options available to this Pokémon in this game.

Sturdy

Negates 1-hit KO attacks.

Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Traps STEEL-type Pokémon.

Prevents other Steel Pokémon from fleeing or switching out.

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