Hariyama
#49 in the Ruby and Sapphire Pokédex • Arm Thrust Pokémon
Hariyama
#49 in the Ruby and Sapphire Pokédex • Arm Thrust Pokémon
Stats
Min
Max
HP
144
398
492
Attack
120
220
372
Defense
60
112
240
Sp. Atk
40
76
196
Sp. Def
60
112
240
Speed
50
94
218
Total
474
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 2 HP |
|---|---|
| Catch rate | 200 |
| Base Exp. | 166 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this Pokémon’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

Sapphire
HARIYAMA’s thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Makuhita #48 | Level 24 | ![]() Hariyama #49 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 40 | 20% | - |
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 38 | 5% | - |
Victory Road Victory Road (B1F) | Walking in tall grass or a cave | 40 | 20% | - |
Victory Road Victory Road (B1F) | Walking in tall grass or a cave | 38 | 10% | - |
Victory Road Victory Road (B1F) | Walking in tall grass or a cave | 42 | 5% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 40 | 20% | - |
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 38 | 5% | - |
Victory Road Victory Road (B1F) | Walking in tall grass or a cave | 40 | 20% | - |
Victory Road Victory Road (B1F) | Walking in tall grass or a cave | 38 | 10% | - |
Victory Road Victory Road (B1F) | Walking in tall grass or a cave | 42 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Sand Attack | ![]() | Status | - | 100 | 15 | Reduces the foe’s accuracy by hurling sand in its face. |
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | Charges the foe with a full- body tackle. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | Focuses power to raise the critical-hit ratio. |
| Start | Arm Thrust | ![]() | Physical | 15 | 100 | 20 | Straight-arm punches that strike the foe 2 to 5 times. |
| 4 | Sand Attack | ![]() | Status | - | 100 | 15 | Reduces the foe’s accuracy by hurling sand in its face. |
| 10 | Arm Thrust | ![]() | Physical | 15 | 100 | 20 | Straight-arm punches that strike the foe 2 to 5 times. |
| 13 | Vital Throw | ![]() | Physical | 70 | - | 10 | Makes the user’s move last, but it never misses. |
| 19 | Fake Out | ![]() | Physical | 40 | 100 | 10 | A 1st-turn, 1st-strike move that causes flinching. |
| 22 | Whirlwind | ![]() | Status | - | 100 | 20 | Blows away the foe with wind and ends the battle. |
| 29 | Knock Off | ![]() | Special | 20 | 100 | 20 | Knocks down the foe’s held item to prevent its use. |
| 33 | Smelling Salts | ![]() | Physical | 60 | 100 | 10 | Powerful against paralyzed foes, but also heals them. |
| 40 | Belly Drum | ![]() | Status | - | - | 10 | Maximizes ATTACK while sacrificing HP. |
| 44 | Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| 51 | Seismic Toss | ![]() | Physical | - | 100 | 20 | Inflicts damage identical to the user’s level. |
| 55 | Reversal | ![]() | Physical | - | 100 | 15 | Inflicts more damage when the user’s HP is down. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | Bulks up the body to boost both ATTACK and DEFENSE. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Traits
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.
Guts
Ups ATTACK if suffering.
Increases Attack to 1.5× with a major status ailment.








































Status
Physical
Special


