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R/S / Items

TM01

Back to Items

TM01

TMs and HMs item in Pokémon Ruby and Sapphire.

Flavor

In-game flavor text and effect notes for this item.

Flavor Text

Powerful, but makes the user flinch if hit by the foe.

Short Effect

Teaches Focus Punch to a compatible Pokémon.

Effect

Teaches Focus Punch to a compatible Pokémon.

TM/HM source

Lying out in the open on the southern part of Route 115, north of Rustboro City. TM01 teaches Focus Punch.

Machines

The move taught by this machine item.
TM01Focus PunchFightingPhysical

TM01 teaches Focus Punch in the Ruby and Sapphire machine data.

Power

150

Acc.

100

PP

20

Yellow Scarf

TM02

TM01

TM01

TMs and HMs

Cost

40,000

Pocket

TMs and HMs

Related

More items from the same pocket or category.

TM02

Dragon

Dragon Claw

Hooks and slashes the foe with long, sharp claws.

TM03

Water

Water Pulse

Generates an ultrasonic wave that may confuse.

TM04

Psychic

Calm Mind

Raises SP. ATK and SP. DEF by focusing the mind.

TM05

Normal

Roar

A savage roar that makes the foe flee to end the battle.

TM06

Poison

Toxic

Poisons the foe with a toxin that gradually worsens.

TM07

Ice

Hail

Summons a hailstorm that hurts all types except ICE.

TM08

Fighting

Bulk Up

Bulks up the body to boost both ATTACK & DEFENSE.

TM09

Grass

Bullet Seed

Shoots 2 to 5 seeds in a row to strike the foe.

TM10

Normal

Hidden Power

The attack power varies among different Pokémon.

TM11

Fire

Sunny Day

Raises the power of FIRE-type moves for 5 turns.

TM12

Dark

Taunt

Enrages the foe so it can only use attack moves.

TM13

Ice

Ice Beam

Fires an icy cold beam that may freeze the foe.

TM14

Ice

Blizzard

A vicious snow-and- wind attack that may freeze the foe.

TM15

Normal

Hyper Beam

Powerful, but needs recharging the next turn.

TM16

Psychic

Light Screen

Creates a wall of light that lowers SP. ATK damage.

TM17

Normal

Protect

Negates all damage, but may fail if used in succession.

TM18

Water

Rain Dance

Raises the power of WATER-type moves for 5 turns.

TM19

Grass

Giga Drain

Recovers half the HP of the damage this move inflicts.

TM20

Normal

Safeguard

Prevents status abnormality with a mystical power.

TM21

Normal

Frustration

The less the user likes you, the more powerful this move.

TM22

Grass

Solar Beam

Absorbs sunlight in the 1st turn, then attacks next turn.

TM23

Steel

Iron Tail

Slams the foe with a hard tail. It may lower DEFENSE.

TM24

Electric

Thunderbolt

A powerful electric attack that may cause paralysis.

TM25

Electric

Thunder

Strikes the foe with a thunderbolt. It may paralyze.

TM26

Ground

Earthquake

Causes a quake that has no effect on flying foes.

TM27

Normal

Return

The more the user likes you, the more powerful this move.

TM28

Ground

Dig

Digs underground the 1st turn, then strikes next turn.

TM29

Psychic

Psychic

A powerful psychic attack that may lower SP. DEF.

TM30

Ghost

Shadow Ball

Hurls a dark lump at the foe. It may lower SP. DEF.

TM31

Fighting

Brick Break

Destroys barriers like LIGHT SCREEN and causes damage.

TM32

Normal

Double Team

Creates illusory copies to enhance elusiveness.

TM33

Psychic

Reflect

Creates a wall of light that weakens physical attacks.

TM34

Electric

Shock Wave

Zaps the foe with a jolt of electricity that never misses.

TM35

Fire

Flamethrower

Looses a stream of fire that may burn the foe.

TM36

Poison

Sludge Bomb

Hurls sludge at the foe. It may poison the foe.

TM37

Rock

Sandstorm

Causes a sandstorm that hits the foe over several turns.

TM38

Fire

Fire Blast

A powerful fire attack that may burn the foe.

TM39

Rock

Rock Tomb

Stops the foe from moving with rocks. May lower SPEED.

TM40

Flying

Aerial Ace

An extremely fast attack that can’t be avoided.

TM41

Dark

Torment

Prevents the foe from using the same move in a row.

TM42

Normal

Facade

Raises ATTACK when poisoned, burned, or paralyzed.

TM43

Normal

Secret Power

Adds an effect to attack depending on the location.

TM44

Psychic

Rest

The user sleeps for 2 turns to restore health and status.

TM45

Normal

Attract

Makes it tough to attack a foe of the opposite gender.

TM46

Dark

Thief

While attacking, it may steal the foe’s held item.

TM47

Steel

Steel Wing

Spreads hard-edged wings and slams into the foe.

TM48

Psychic

Skill Swap

Switches abilities with the foe on the turn this is used.

TM49

Dark

Snatch

Steals the effects of the move the foe is trying to use.

TM50

Fire

Overheat

Enables full-power attack, but sharply lowers SP. ATK.

HM01

Normal

Cut

Attacks the foe with sharp blades or claws.

HM02

Flying

Fly

Flies up on the first turn, then attacks next turn.

HM03

Water

Surf

Creates a huge wave, then crashes it down on the foe.

HM04

Normal

Strength

Builds enormous power, then slams the foe.

HM05

Normal

Flash

Looses a powerful blast of light that reduces accuracy.

HM06

Fighting

Rock Smash

A rock-crushingly tough attack that may lower DEFENSE.

HM07

Water

Waterfall

Attacks the foe with enough power to climb waterfalls.

HM08

Water

Dive

Dives underwater the 1st turn, then attacks next turn.

Games

Other games where TM01 appears, in release order. Each link opens that game's item page.
Red & BlueYellowGold & SilverCrystalFireRed & LeafGreenEmeraldDiamond & PearlPlatinumHeartGold & SoulSilverBlack & WhiteBlack 2 & White 2X & YOmega Ruby & Alpha SapphireSun & MoonUltra Sun & Ultra MoonLet's Go, Pikachu! & Eevee!Sword & ShieldBrilliant Diamond & Shining PearlScarlet & Violet

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