Makuhita
#48 in the Ruby and Sapphire Pokédex • Guts Pokémon
Makuhita
#48 in the Ruby and Sapphire Pokédex • Guts Pokémon
Stats
Min
Max
HP
72
254
348
Attack
60
112
240
Defense
30
58
174
Sp. Atk
20
40
152
Sp. Def
30
58
174
Speed
25
49
163
Total
237
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 HP |
|---|---|
| Catch rate | 180 |
| Base Exp. | 47 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
MAKUHITA is tenacious - it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this Pokémon stores more energy in its body for evolving.

Sapphire
MAKUHITA has a tireless spirit - it will never give up hope. It eats a lot of food, gets plenty of sleep, and it trains very rigorously. By living that way, this Pokémon packs its body with energy.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Makuhita #48 | Level 24 | ![]() Hariyama #49 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 8 | 20% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 7 | 10% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 9 | 10% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 6 | 5% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 11 | 5% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 8 | 20% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 7 | 10% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 9 | 10% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 6 | 5% | - |
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 36 | 10% | - |
Rustboro City | Npc Trade | 5-100 | 100% | Give Slakoth in a Trade |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 8 | 20% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 7 | 10% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 9 | 10% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 6 | 5% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 11 | 5% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 8 | 20% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 7 | 10% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 9 | 10% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 6 | 5% | - |
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 36 | 10% | - |
Rustboro City | Npc Trade | 5-100 | 100% | Give Slakoth in a Trade |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | Charges the foe with a full- body tackle. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | Focuses power to raise the critical-hit ratio. |
| 4 | Sand Attack | ![]() | Status | - | 100 | 15 | Reduces the foe’s accuracy by hurling sand in its face. |
| 10 | Arm Thrust | ![]() | Physical | 15 | 100 | 20 | Straight-arm punches that strike the foe 2 to 5 times. |
| 13 | Vital Throw | ![]() | Physical | 70 | - | 10 | Makes the user’s move last, but it never misses. |
| 19 | Fake Out | ![]() | Physical | 40 | 100 | 10 | A 1st-turn, 1st-strike move that causes flinching. |
| 22 | Whirlwind | ![]() | Status | - | 100 | 20 | Blows away the foe with wind and ends the battle. |
| 28 | Knock Off | ![]() | Special | 20 | 100 | 20 | Knocks down the foe’s held item to prevent its use. |
| 31 | Smelling Salts | ![]() | Physical | 60 | 100 | 10 | Powerful against paralyzed foes, but also heals them. |
| 37 | Belly Drum | ![]() | Status | - | - | 10 | Maximizes ATTACK while sacrificing HP. |
| 40 | Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| 46 | Seismic Toss | ![]() | Physical | - | 100 | 20 | Inflicts damage identical to the user’s level. |
| 49 | Reversal | ![]() | Physical | - | 100 | 15 | Inflicts more damage when the user’s HP is down. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | Bulks up the body to boost both ATTACK and DEFENSE. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Counter | ![]() | Physical | - | 100 | 20 | Retaliates any physical hit with double the power. |
| Cross Chop | ![]() | Physical | 100 | 80 | 5 | A double-chopping attack. High critical-hit ratio. |
| Detect | ![]() | Status | - | - | 5 | Evades attack, but may fail if used in succession. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Powerful and sure to cause confusion, but inaccurate. |
| Feint Attack | ![]() | Special | 60 | - | 20 | Draws the foe close, then strikes without fail. |
| Foresight | ![]() | Status | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. |
| Helping Hand | ![]() | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| Revenge | ![]() | Physical | 60 | 100 | 10 | An attack that gains power if injured by the foe. |
Traits
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.
Guts
Ups ATTACK if suffering.
Increases Attack to 1.5× with a major status ailment.







































Physical
Status
Special


