Exploud
#47 in the Ruby and Sapphire Pokédex • Loud Noise Pokémon
Exploud
#47 in the Ruby and Sapphire Pokédex • Loud Noise Pokémon
Stats
Min
Max
HP
104
318
412
Attack
91
168
309
Defense
63
117
247
Sp. Atk
91
168
309
Sp. Def
73
135
269
Speed
68
126
258
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Exploud
Loud Noise Pokémon

Growth
| EV yield | 3 HP |
|---|---|
| Catch rate | 45 |
| Base Exp. | 221 |
Lore

Ruby
EXPLOUD triggers earthquakes with the tremors it creates by bellowing. If this Pokémon violently inhales from the ports on its body, it’s a sign that it is preparing to let loose a huge bellow.

Sapphire
EXPLOUD communicates its feelings to the others by emitting whistle-like sounds from the tubes on its body. This Pokémon only raises its voice when it is in battle.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Whismur #45 | Level 20 | ![]() Loudred #46 |
![]() Loudred #46 | Level 40 | ![]() Exploud #47 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | Pounds the foe with forelegs or tail. |
| Start | Uproar | ![]() | Physical | 50 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. |
| Start | Astonish | ![]() | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| Start | Howl | ![]() | Status | - | - | 40 | Howls to raise the spirit and boosts ATTACK. |
| 5 | Uproar | ![]() | Physical | 50 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. |
| 11 | Astonish | ![]() | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| 15 | Howl | ![]() | Status | - | - | 40 | Howls to raise the spirit and boosts ATTACK. |
| 23 | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| 29 | Stomp | ![]() | Physical | 65 | 100 | 20 | Stomps the enemy with a big foot. May cause flinching. |
| 37 | Screech | ![]() | Status | - | 85 | 40 | Emits a screech to sharply reduce the foe’s DEFENSE. |
| 40 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| 45 | Roar | ![]() | Status | - | 100 | 20 | Makes the foe flee to end the battle. |
| 55 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| 55 | Sleep Talk | ![]() | Status | - | - | 10 | Uses an own move randomly while asleep. |
| 63 | Hyper Voice | ![]() | Physical | 90 | 100 | 10 | A loud attack that uses sound waves to injure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | Makes the foe flee to end the battle. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | A fiery blast that scorches all. May cause a burn. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Traits
Soundproof
Avoids sound-based moves.
Protects against sound-based moves.


































Physical
Status

Special






