USUM / Moves

Double Team

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Double Team in Pokémon Ultra Sun & Ultra Moon

Normal-type status move in Pokémon Ultra Sun & Ultra Moon.

Move text

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Move details

Introduced

Generation I

Power

-

Accuracy

-

PP

15

Priority

0

Makes contact?

No

Machine

TM32

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

Learners

Pokémon that learn this move through special or alternate methods.

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal

-

--3017
After You

The user helps the target and makes it use its move right after the user.

Normal

-

--15123
Assist

The user hurriedly and randomly uses a move among those known by ally Pokémon.

Normal

-

--2024
Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015858
Barrage

Round objects are hurled at the target to strike two to five times in a row.

Normal

-

1585204
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal

-

--4097
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal

-

--1049
Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal

-

--1543
Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal

-

--10265
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal

-

15852075
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal

-

--5133
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal

-

8510015400
Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal

-

1401001011
Breakneck Blitz

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Normal

-

--10
Breakneck Blitz

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Normal

-

--10
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal

-

--2050
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal

-

-10020541
Celebrate

The Pokémon congratulates you on your special day!

Normal

-

--4032
Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal

-

701002053
Comet Punch

The target is hit with a flurry of punches that strike two to five times in a row.

Normal

-

18851512
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--201022
Constrict

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

Normal

-

101003520
Conversion

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Normal

-

--304
Conversion 2

The user changes its type to make itself resistant to the type of the attack the opponent used last.

Normal

-

--304
Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal

-

--2060
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal

-

6010025243
Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal

-

75951060
Crush Grip

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Normal

-

-10052
Cut

The target is cut with a scythe or claw.

Normal

-

509530293
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal

-

--40225
Disable

For four turns, this move prevents the target from using the move it last used.

Normal

-

-10020103
Dizzy Punch

The target is hit with rhythmically launched punches. This may also leave the target confused.

Normal

-

701001016
Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal

-

35901050
Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal

-

15851050
Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal

-

12010015545
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015301
Egg Bomb

A large egg is hurled at the target with maximum force to inflict damage.

Normal

-

10075107
Encore

The user compels the target to keep using the move it encored for three turns.

Normal

-

-1005106
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal

-

-1005251
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal

-

--10613
Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal

-

-1001530
Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005138
Extreme Evoboost

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Normal

-

--10
Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal

-

80100541
Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal70100201015
Fake Out

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal

-

401001071
False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal401004098
Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal

-

301001089
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal

-

-10015167
Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal

-

-10020361
Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal

-

--30122
Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal

-

--2012
Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal

-

--4088
Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-100201023
Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal

-

15852050
Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal

-

18801580
Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905585
Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal

-

-1003015
Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Normal

-

-10040207
Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal

-

--2067