Ariados in Pokémon Ultra Sun & Ultra Moon
#23 in the Ultra Sun & Ultra Moon Pokédex • Long Leg Pokémon
Ariados in the National PokédexPokédex entries
Ultra Sun
Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs.
Ultra Moon
It spews threads from its mouth to catch its prey. When night falls, it leaves its web to go hunt aggressively.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Ariados in Other Games
National Dex pageMin
Max
HP
70
250
344
Attack
90
166
306
Defense
70
130
262
Sp. Atk
60
112
240
Sp. Def
70
130
262
Speed
40
76
196
Total
400
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #23Melemele #23Ula'ula #11 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 90 |
| Base Exp. | 140 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Spinarak #22 | Level 22 | ![]() Ariados #23 |
Ultra Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 17 | Walking in tall grass or a cave | 33-36 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Ula'ula Meadow | Walking in tall grass or a cave | 33-36 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | Walking in tall grass or a cave | 26-29 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Malie Garden | Walking in tall grass or a cave | 25-28 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 26-29 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Ula'ula Meadow | SOS ally encounter | 33-36 | - | SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 11 | SOS ally encounter | 26-29 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 17 | SOS ally encounter | 33-36 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Malie Garden | SOS ally encounter | 25-28 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 10 | SOS ally encounter | 26-29 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Ultra Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Ula'ula Meadow | Walking in tall grass or a cave | 33-36 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | Walking in tall grass or a cave | 26-29 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 26-29 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Malie Garden | Walking in tall grass or a cave | 25-28 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 17 | Walking in tall grass or a cave | 33-36 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Malie Garden | SOS ally encounter | 25-28 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Ula'ula Meadow | SOS ally encounter | 33-36 | - | SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 10 | SOS ally encounter | 26-29 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 11 | SOS ally encounter | 26-29 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 17 | SOS ally encounter | 33-36 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| Start | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| Start | Poison Sting The user stabs the target with a poisonous stinger. This may also poison the target. | ![]() | ![]() | 15 | 100 | 35 |
| Start | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 20 | 100 | 25 |
| Start | String Shot The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. | ![]() | ![]() | - | 95 | 40 |
| Start | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| Start | Constrict The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. | ![]() | ![]() | 10 | 100 | 35 |
| Start | Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 |
| Start | Fell Stinger When the user knocks out a target with this move, the user’s Attack stat rises drastically. | ![]() | ![]() | 50 | 100 | 25 |
| Start | Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ![]() | ![]() | - | 100 | 20 |
| 5 | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 20 | 100 | 25 |
| 8 | Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | ![]() | ![]() | 20 | 100 | 20 |
| 12 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| 15 | Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 15 |
| 19 | Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| 23 | Fury Swipes The target is raked with sharp claws or scythes quickly two to five times in a row. | ![]() | ![]() | 18 | 80 | 15 |
| 28 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | ![]() | ![]() | 70 | 100 | 5 |
| 32 | Spider Web The user ensnares the target with thin, gooey silk so it can’t flee from battle. | ![]() | ![]() | - | - | 10 |
| 37 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| 41 | Pin Missile Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ![]() | ![]() | 25 | 95 | 20 |
| 46 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| 50 | Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| 55 | Cross Poison A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| 58 | Sticky Web The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | ![]() | ![]() | - | - | 20 |
| 63 | Toxic Thread The user shoots poisonous threads to poison the target and lower the target’s Speed stat. | ![]() | ![]() | - | 100 | 20 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM09 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM22 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM28 | Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 80 | 100 | 10 |
| TM29 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM36 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM67 | Smart Strike The user stabs the target with a sharp horn. This attack never misses. | ![]() | ![]() | 70 | - | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM75 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TM81 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| TM83 | Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | ![]() | ![]() | 20 | 100 | 20 |
| TM84 | Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 |
| Electroweb The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | ![]() | ![]() | 95 | 100 | 15 |
| Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | ![]() | ![]() | - | - | 40 | Spinarak — breeding; retain through evolution |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 | Spinarak — breeding; retain through evolution |
| Lunge The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | ![]() | ![]() | 80 | 100 | 15 | Spinarak — breeding; retain through evolution |
| Megahorn Using its tough and impressive horn, the user rams into the target with no letup. | ![]() | ![]() | 120 | 85 | 10 | Spinarak — breeding; retain through evolution |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 | Spinarak — breeding; retain through evolution |
| Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. | ![]() | ![]() | 65 | 100 | 20 | Spinarak — breeding; retain through evolution |
| Pursuit The power of this attack move is doubled if it’s used on a target that’s switching out of battle. | ![]() | ![]() | 40 | 100 | 20 | Spinarak — breeding; retain through evolution |
| Rage Powder The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | ![]() | ![]() | - | - | 20 | Spinarak — breeding; retain through evolution |
| Sonic Boom The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ![]() | ![]() | - | 90 | 20 | Spinarak — breeding; retain through evolution |
| Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 | Spinarak — breeding; retain through evolution |
| Twineedle The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | ![]() | ![]() | 25 | 100 | 20 | Spinarak — breeding; retain through evolution |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | ![]() | ![]() | - | - | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | ![]() | ![]() | - | - | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Dig The user burrows, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Dig The user burrows, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Flash The user flashes a bright light that cuts the target’s accuracy. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Flash The user flashes a bright light that cuts the target’s accuracy. | ![]() | ![]() | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. | ![]() | ![]() | - | - | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Megahorn Using its tough and impressive horn, the user rams into the target with no letup. | ![]() | ![]() | 120 | 85 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | ![]() | ![]() | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. | ![]() | ![]() | 65 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. | ![]() | ![]() | 65 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Pursuit The power of this attack move is doubled if it’s used on a target that’s switching out of battle. | ![]() | ![]() | 40 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Pursuit The power of this attack move is doubled if it’s used on a target that’s switching out of battle. | ![]() | ![]() | 40 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Rage Powder The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | ![]() | ![]() | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Secret Power The additional effects of this attack depend upon where it was used. | ![]() | ![]() | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Sonic Boom The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ![]() | ![]() | - | 90 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Sonic Boom The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ![]() | ![]() | - | 90 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Struggle Bug While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | ![]() | ![]() | 50 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Twineedle The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | ![]() | ![]() | 25 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
Swarm
Ability Slot 1
Powers up Bug-type moves when the Pokémon’s HP is low.
Strengthens Bug-type moves to inflict 1.5× damage at 1/3 max HP or less.
Insomnia
Ability Slot 2
The Pokémon is suffering from insomnia and cannot fall asleep.
Prevents sleep.
Sniper(Hidden Ability)
Powers up moves if they become critical hits when attacking.
Critical hits deal approximately 2.25× normal damage instead of 1.5×.



















































