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Ariados

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Ariados in Pokémon Ultra Sun & Ultra Moon

#23 in the Ultra Sun & Ultra Moon Pokédex • Long Leg Pokémon

Ariados in the National Pokédex
Ariados sprite

Normal

Shiny Ariados sprite

Shiny

Pokédex entries

Ultra Sun

Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs.

Ultra Moon

It spews threads from its mouth to catch its prey. When night falls, it leaves its web to go hunt aggressively.

Pokémon details

Types

BugPoison

Category

Long Leg Pokémon

Height

1.1 m (3'07")

Weight

33.5 kg (73.9 lbs)

National Pokédex

#0168

Pokédex

#23

Ariados in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

90

166

306

Defense

70

130

262

Sp. Atk

60

112

240

Sp. Def

70

130

262

Speed

40

76

196

Total

400

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ariados, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #23Melemele #23Ula'ula #11
EV yield
2 Atk
Catch rate
90
Base Exp.
140

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spinarak

Spinarak

#22

Level 22

Ariados

Ariados

#23

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Route 17

Walking in tall grass or a cave33-36-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ula'ula Meadow

Walking in tall grass or a cave33-3620%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave26-2920%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

Walking in tall grass or a cave25-2820%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Walking in tall grass or a cave26-2920%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ula'ula Meadow

SOS ally encounter33-36-

SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 11

SOS ally encounter26-29-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 17

SOS ally encounter33-36-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Malie Garden

SOS ally encounter25-28-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 10

SOS ally encounter26-29-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ultra Sun
LocationMethodLevelChanceConditions

Ula'ula Meadow

Walking in tall grass or a cave33-3620%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave26-2920%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Walking in tall grass or a cave26-2920%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

Walking in tall grass or a cave25-2820%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 17

Walking in tall grass or a cave33-36-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

SOS ally encounter25-28-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ula'ula Meadow

SOS ally encounter33-36-

SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 10

SOS ally encounter26-29-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 11

SOS ally encounter26-29-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 17

SOS ally encounter33-36-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
StartSwords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
StartString Shot

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Bug-9540
StartFocus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
StartConstrict

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

Normal1010035
StartBug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
StartFell Stinger

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Bug5010025
StartVenom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020
5Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
8Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
12Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
15Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015
19Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030
23Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015
28Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
32Spider Web

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Bug--10
37Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
41Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
46Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
50Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
55Cross Poison

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Poison7010020
58Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Bug--20
63Toxic Thread

The user shoots poisonous threads to poison the target and lower the target’s Speed stat.

Poison-10020

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM67Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Spinarak — breeding; retain through evolution

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Spinarak — breeding; retain through evolution

Lunge

The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.

Bug8010015

Spinarak — breeding; retain through evolution

Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510

Spinarak — breeding; retain through evolution

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Spinarak — breeding; retain through evolution

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

Spinarak — breeding; retain through evolution

Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020

Spinarak — breeding; retain through evolution

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

Spinarak — breeding; retain through evolution

Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020

Spinarak — breeding; retain through evolution

Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20

Spinarak — breeding; retain through evolution

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Spinarak — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dig

The user burrows, then attacks on the next turn.

Ground8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Struggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Swarm

Ability Slot 1

Powers up Bug-type moves when the Pokémon’s HP is low.

Strengthens Bug-type moves to inflict 1.5× damage at 1/3 max HP or less.

Insomnia

Ability Slot 2

The Pokémon is suffering from insomnia and cannot fall asleep.

Prevents sleep.

Sniper(Hidden Ability)

Powers up moves if they become critical hits when attacking.

Critical hits deal approximately 2.25× normal damage instead of 1.5×.

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