USUM / Moves

Night Shade

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Night Shade in Pokémon Ultra Sun & Ultra Moon

Ghost-type special move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Move details

Introduced

Generation I

Power

-

Accuracy

100

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Honchkrow

#79

DarkFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Honchkrow

#79

DarkFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Honchkrow

#79

DarkFlying
Murkrow — level up; retain through evolution

Hoothoot

#212

NormalFlying
Egg

Noctowl

#213

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Noctowl

#213

NormalFlying
Hoothoot — breeding; retain through evolution

Chatot

#441

NormalFlying
Egg

Darkrai

#491

Dark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Solosis

#577

Psychic
Egg

Duosion

#578

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Duosion

#578

Psychic
Solosis — breeding; retain through evolution

Reuniclus

#579

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Reuniclus

#579

Psychic
Solosis — breeding; retain through evolution

Chandelure

#609

GhostFire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Chandelure

#609

GhostFire
Lampent — level up; retain through evolution

Chandelure

#609

GhostFire
Litwick — level up; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost

-

3010015128
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost

-

-10010125
Curse

A move that works differently for the Ghost type than for all other types.

Ghost

-

--10413
Destiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Ghost

-

--566
Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost

-

--533
Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost

-

651001049
Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost

-

301003039
Menacing Moonraze Maelstrom

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

200-10
Moongeist Beam

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

Ghost

-

10010052
Never-Ending Nightmare

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

--10
Never-Ending Nightmare

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

--10
Nightmare

A sleeping target sees a nightmare that inflicts some damage every turn.

Ghost

-

-1001574
Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost

-

601005115
Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost

-

901001019
Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015363
Shadow Bone

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Ghost

-

85100103
Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015234
Shadow Force

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost

-

12010053
Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost

-

60-2011
Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost

-

401003049
Sinister Arrow Raid

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

180-10
Soul-Stealing 7-Star Strike

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

195-10
Spectral Thief

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Ghost

-

90100102
Spirit Shackle

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Ghost

-

80100102
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost

-

-10010168
Trick-or-Treat

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Ghost

-

-100209