USUM / Moves

Destiny Bond

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Destiny Bond in Pokémon Ultra Sun & Ultra Moon

Ghost-type status move in Pokémon Ultra Sun & Ultra Moon.

Move text

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Move details

Introduced

Generation II

Power

-

Accuracy

-

PP

5

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Inkay

#26

DarkPsychic
Egg

Malamar

#27

DarkPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Malamar

#27

DarkPsychic
Inkay — breeding; retain through evolution

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Drifloon

#76

GhostFlying
Egg

Drifblim

#77

GhostFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Drifblim

#77

GhostFlying
Drifloon — breeding; retain through evolution

Delibird

#95

IceFlying
Egg

Koffing

#109

Poison
Egg

Sandygast

#225

GhostGround
Egg

Palossand

#226

GhostGround
Sandygast — breeding; retain through evolution

Ralts

#280

PsychicFairy
Egg

Kirlia

#281

PsychicFairy
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Kirlia

#281

PsychicFairy
Ralts — breeding; retain through evolution

Gardevoir

#282

PsychicFairy
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gardevoir

#282

PsychicFairy
Ralts — breeding; retain through evolution

Gardevoir Mega

#282

PsychicFairy
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gardevoir Mega

#282

PsychicFairy
Ralts — breeding; retain through evolution

Houndour

#289

DarkFire
Egg

Houndoom

#290

DarkFire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Houndoom

#290

DarkFire
Houndour — breeding; retain through evolution

Mega Houndoom

#290

DarkFire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Houndoom

#290

DarkFire
Houndour — breeding; retain through evolution

Busted Mimikyu

#315

GhostFairy
Egg

Disguised Mimikyu

#315

GhostFairy
Egg

Gulpin

#316

Poison
Egg

Shuppet

#316

Ghost
Egg

Banette

#317

Ghost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Banette

#317

Ghost
Shuppet — breeding; retain through evolution

Mega Banette

#317

Ghost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Banette

#317

Ghost
Shuppet — breeding; retain through evolution

Swalot

#317

Poison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swalot

#317

Poison
Gulpin — breeding; retain through evolution

Carvanha

#345

WaterDark
Egg

Mega Sharpedo

#346

WaterDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Sharpedo

#346

WaterDark
Carvanha — breeding; retain through evolution

Sharpedo

#346

WaterDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sharpedo

#346

WaterDark
Carvanha — breeding; retain through evolution

Duskull

#355

Ghost
Egg

Dusclops

#356

Ghost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dusclops

#356

Ghost
Duskull — breeding; retain through evolution

Misdreavus

#372

Ghost
Egg

Mismagius

#373

Ghost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mismagius

#373

Ghost
Misdreavus — breeding; retain through evolution

Mismagius

#373

Ghost
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Spiritomb

#442

GhostDark
Egg

Gallade

#475

PsychicFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gallade

#475

PsychicFighting
Ralts — breeding; retain through evolution

Gallade Mega

#475

PsychicFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gallade Mega

#475

PsychicFighting
Ralts — breeding; retain through evolution

Dusknoir

#477

Ghost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dusknoir

#477

Ghost
Duskull — breeding; retain through evolution

Honedge

#679

SteelGhost
Egg

Doublade

#680

SteelGhost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Doublade

#680

SteelGhost
Honedge — breeding; retain through evolution

Aegislash

#681

SteelGhost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aegislash

#681

SteelGhost
Honedge — breeding; retain through evolution

Aegislash Blade

#681

SteelGhost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aegislash Blade

#681

SteelGhost
Honedge — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost

-

3010015128
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost

-

-10010125
Curse

A move that works differently for the Ghost type than for all other types.

Ghost

-

--10413
Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost

-

--533
Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost

-

651001049
Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost

-

301003039
Menacing Moonraze Maelstrom

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

200-10
Moongeist Beam

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

Ghost

-

10010052
Never-Ending Nightmare

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

--10
Never-Ending Nightmare

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

--10
Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost

-

-1001541
Nightmare

A sleeping target sees a nightmare that inflicts some damage every turn.

Ghost

-

-1001574
Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost

-

601005115
Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost

-

901001019
Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015363
Shadow Bone

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Ghost

-

85100103
Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015234
Shadow Force

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost

-

12010053
Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost

-

60-2011
Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost

-

401003049
Sinister Arrow Raid

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

180-10
Soul-Stealing 7-Star Strike

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ghost

-

195-10
Spectral Thief

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Ghost

-

90100102
Spirit Shackle

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Ghost

-

80100102
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost

-

-10010168
Trick-or-Treat

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Ghost

-

-100209