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USUM / Pokédex

Gallade

Back to Pokédex

Gallade

#475 in the National Pokédex • Blade Pokémon

Details

Types

PsychicFighting

Category

Blade Pokémon

Height

1.6 m (5'03")

Weight

52 kg (114.6 lbs)

National Pokédex

#0475

Pokédex

National Dex #475

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

68

246

340

Attack

125

229

383

Defense

65

121

251

Sp. Atk

65

121

251

Sp. Def

115

211

361

Speed

80

148

284

Total

518

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Gallade, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Atk
Catch rate
45
Base Exp.
233

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
100% male
0% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartTeleportPsychicStatus--20

Use it to flee from any wild Pokémon.

StartDouble TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

StartSlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

StartLeaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

StartClose CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

StartNight SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

StartStored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

4ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

6Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

9TeleportPsychicStatus--20

Use it to flee from any wild Pokémon.

11Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

14Fury CutterBugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

17Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

19Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

23Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

26Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

31Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

35Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

40FeintNormalPhysical3010010

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

44False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

49ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

53Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

58Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM47Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Dual ChopDragonPhysical409015

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Laser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
CharmFairyStatus-10020

Kirlia — level up; retain through evolution (level 40)

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CharmFairyStatus-10020

Ralts — level up; retain through evolution (level 34)

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Confuse RayGhostStatus-10010

Ralts — breeding; retain through evolution

The target is exposed to a sinister ray that triggers confusion.

Destiny BondGhostStatus--5

Ralts — breeding; retain through evolution

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

DisableNormalStatus-10020

Ralts — breeding; retain through evolution

For four turns, this move prevents the target from using the move it last used.

Disarming VoiceFairySpecial40-15

Kirlia — level up; retain through evolution (level 11)

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Disarming VoiceFairySpecial40-15

Ralts — level up; retain through evolution (level 11)

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Draining KissFairySpecial5010010

Kirlia — level up; retain through evolution (level 23)

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Draining KissFairySpecial5010010

Ralts — level up; retain through evolution (level 22)

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

EncoreNormalStatus-1005

Ralts — breeding; retain through evolution

The user compels the target to keep using the move it encored for three turns.

Future SightPsychicSpecial12010010

Kirlia — level up; retain through evolution (level 37)

Two turns after this move is used, a hunk of psychic energy attacks the target.

Future SightPsychicSpecial12010010

Ralts — level up; retain through evolution (level 32)

Two turns after this move is used, a hunk of psychic energy attacks the target.

GrowlNormalStatus-10040

Kirlia — level up; retain through evolution (level 1)

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrowlNormalStatus-10040

Ralts — level up; retain through evolution (level 1)

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrudgeGhostStatus--5

Ralts — breeding; retain through evolution

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

HypnosisPsychicStatus-6020

Kirlia — level up; retain through evolution (level 44)

The user employs hypnotic suggestion to make the target fall into a deep sleep.

HypnosisPsychicStatus-6020

Ralts — level up; retain through evolution (level 37)

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Icy WindIceSpecial559515

Kirlia — Move Tutor; retain through evolution

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Ralts — Move Tutor; retain through evolution

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

ImprisonPsychicStatus--10

Kirlia — level up; retain through evolution (level 33)

If opposing Pokémon know any move also known by the user, they are prevented from using it.

ImprisonPsychicStatus--10

Ralts — level up; retain through evolution (level 29)

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Lucky ChantNormalStatus--30

Kirlia — level up; retain through evolution (level 14)

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Lucky ChantNormalStatus--30

Ralts — level up; retain through evolution (level 14)

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Magical LeafGrassSpecial60-20

Kirlia — level up; retain through evolution (level 17)

The user scatters curious leaves that chase the target. This attack never misses.

Magical LeafGrassSpecial60-20

Ralts — level up; retain through evolution (level 17)

The user scatters curious leaves that chase the target. This attack never misses.

Mean LookNormalStatus--5

Ralts — breeding; retain through evolution

The user pins the target with a dark, arresting look. The target becomes unable to flee.

MementoDarkStatus-10010

Ralts — breeding; retain through evolution

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Misty TerrainFairyStatus--10

Ralts — breeding; retain through evolution

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Shadow SneakGhostPhysical4010030

Ralts — breeding; retain through evolution

The user extends its shadow and attacks the target from behind. This move always goes first.

SynchronoisePsychicSpecial12010010

Ralts — breeding; retain through evolution

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CharmFairyStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Confuse RayGhostStatus-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is exposed to a sinister ray that triggers confusion.

CutNormalPhysical509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

Defense CurlNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user curls up to conceal weak spots and raise its Defense stat.

Destiny BondGhostStatus--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

DisableNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

For four turns, this move prevents the target from using the move it last used.

Disarming VoiceFairySpecial40-15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Draining KissFairySpecial5010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

EncoreNormalStatus-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user compels the target to keep using the move it encored for three turns.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlashNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

Future SightPsychicSpecial12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Two turns after this move is used, a hunk of psychic energy attacks the target.

GrowlNormalStatus-10040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrudgeGhostStatus--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HypnosisPsychicStatus-6020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

ImprisonPsychicStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Lucky ChantNormalStatus--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Magical LeafGrassSpecial60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user scatters curious leaves that chase the target. This attack never misses.

Mean LookNormalStatus--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user pins the target with a dark, arresting look. The target becomes unable to flee.

MementoDarkStatus-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Misty TerrainFairyStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Shadow SneakGhostPhysical4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user extends its shadow and attacks the target from behind. This move always goes first.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SynchronoisePsychicSpecial12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Vacuum WaveFightingSpecial4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Traits

Ability options available to this Pokémon in this game.

Steadfast

Ability Slot 1

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

Raises Speed one stage upon flinching.

Justified(Hidden Ability)

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

Raises Attack one stage upon taking damage from a Dark-type move.

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