Quick Guard in Pokémon Ultra Sun & Ultra Moon
Fighting-type status move in Pokémon Ultra Sun & Ultra Moon.

StatusMove text
The user protects itself and its allies from priority moves.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Smeargle #70 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #70 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Hawlucha #96 | ![]() ![]() | Egg |
![]() Machop #117 | ![]() | Egg |
![]() Machoke #118 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Machoke #118 | ![]() | Machop — breeding; retain through evolution |
![]() Machamp #119 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Machamp #119 | ![]() | Machop — breeding; retain through evolution |
![]() Fletchling #192 | ![]() ![]() | Egg |
![]() Fletchinder #193 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Fletchinder #193 | ![]() ![]() | Fletchling — breeding; retain through evolution |
![]() Talonflame #194 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Talonflame #194 | ![]() ![]() | Fletchling — breeding; retain through evolution |
![]() Passimian #216 | ![]() | Egg |
![]() Pancham #284 | ![]() | Egg |
![]() Pangoro #285 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Pangoro #285 | ![]() ![]() | Pancham — breeding; retain through evolution |
![]() Meditite #307 | ![]() ![]() | Egg |
![]() Medicham #308 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Medicham #308 | ![]() ![]() | Meditite — breeding; retain through evolution |
![]() Medicham Mega #308 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Medicham Mega #308 | ![]() ![]() | Meditite — breeding; retain through evolution |
![]() Scraggy #335 | ![]() ![]() | Egg |
![]() Zangoose #335 | ![]() | Egg |
![]() Scrafty #336 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Scrafty #336 | ![]() ![]() | Scraggy — breeding; retain through evolution |
![]() Pawniard #337 | ![]() ![]() | Egg |
![]() Bisharp #338 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Bisharp #338 | ![]() ![]() | Pawniard — breeding; retain through evolution |
![]() Mienshao #360 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Mienshao #360 | ![]() | Mienfoo — level up; retain through evolution |
![]() Scyther #365 | ![]() ![]() | Egg |
![]() Mega Scizor #366 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Mega Scizor #366 | ![]() ![]() | Scyther — breeding; retain through evolution |
![]() Scizor #366 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Scizor #366 | ![]() ![]() | Scyther — breeding; retain through evolution |
![]() Aipom #368 | ![]() | Egg |
![]() Ambipom #369 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Ambipom #369 | ![]() | Aipom — breeding; retain through evolution |
![]() Chimchar #390 | ![]() | Egg |
![]() Monferno #391 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Monferno #391 | ![]() ![]() | Chimchar — breeding; retain through evolution |
![]() Infernape #392 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Infernape #392 | ![]() ![]() | Chimchar — breeding; retain through evolution |
![]() Croagunk #453 | ![]() ![]() | Egg |
![]() Toxicroak #454 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Toxicroak #454 | ![]() ![]() | Croagunk — breeding; retain through evolution |
![]() Chespin #650 | ![]() | Egg |
![]() Quilladin #651 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Quilladin #651 | ![]() | Chespin — breeding; retain through evolution |
![]() Chesnaught #652 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Chesnaught #652 | ![]() ![]() | Chespin — breeding; retain through evolution |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| All-Out Pummeling Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | - | - | 1 | 0 |
| All-Out Pummeling Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | - | - | 1 | 0 |
| Arm Thrust The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | ![]() | ![]() | - | 15 | 100 | 20 | 9 |
| Aura Sphere The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | ![]() | ![]() | - | 80 | - | 20 | 22 |
| Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 | 348 | |
| Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 | 116 | |
| Circle Throw The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | - | 60 | 90 | 10 | 16 |
| Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ![]() | ![]() | - | 120 | 100 | 5 | 49 |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | - | 100 | 20 | 253 |
| Cross Chop The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ![]() | ![]() | - | 100 | 80 | 5 | 26 |
| Detect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | - | 5 | 167 |
| Double Kick The target is quickly kicked twice in succession using both feet. | ![]() | ![]() | - | 30 | 100 | 30 | 61 |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | - | 75 | 100 | 10 | 116 |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. | ![]() | ![]() | - | 100 | 50 | 5 | 171 |
| Final Gambit The user risks everything to attack its target. The user faints but does damage equal to its HP. | ![]() | ![]() | - | - | 100 | 5 | 29 |
| Flying Press The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | ![]() | ![]() | - | 100 | 95 | 10 | 2 |
| Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 | 253 | |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | - | 150 | 100 | 20 | 247 |
| Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis. | ![]() | ![]() | - | 60 | 100 | 10 | 18 |
| Hammer Arm The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ![]() | ![]() | - | 100 | 90 | 10 | 56 |
| High Jump Kick The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ![]() | ![]() | - | 130 | 90 | 10 | 22 |
| Jump Kick The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | ![]() | ![]() | - | 100 | 95 | 10 | 20 |
| Karate Chop The target is attacked with a sharp chop. Critical hits land more easily. | ![]() | ![]() | - | 50 | 100 | 25 | 16 |
| Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | - | 100 | 20 | 169 |
| Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 | 111 | |
| Mach Punch The user throws a punch at blinding speed. This move always goes first. | ![]() | ![]() | - | 40 | 100 | 30 | 16 |
| Mat Block Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | ![]() | ![]() | - | - | - | 10 | 5 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | ![]() | ![]() | - | 40 | 100 | 20 | 239 |
| Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | - | 60 | 100 | 10 | 59 |
| Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | - | 100 | 15 | 85 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | - | 40 | 100 | 15 | 467 |
| Rolling Kick The user lashes out with a quick, spinning kick. This may also make the target flinch. | ![]() | ![]() | - | 60 | 85 | 15 | 10 |
| Sacred Sword The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. | ![]() | ![]() | - | 90 | 100 | 15 | 14 |
| Secret Sword The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | ![]() | ![]() | - | 85 | 100 | 10 | 3 |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | - | 100 | 20 | 181 |
| Sky Uppercut The user attacks the target with an uppercut thrown skyward with force. | ![]() | ![]() | - | 85 | 90 | 15 | 19 |
| Storm Throw The user strikes the target with a fierce blow. This attack always results in a critical hit. | ![]() | ![]() | - | 60 | 100 | 10 | 6 |
| Submission The user grabs the target and recklessly dives for the ground. This also damages the user a little. | ![]() | ![]() | - | 80 | 80 | 20 | 81 |
| Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | - | 120 | 100 | 5 | 181 |
| Triple Kick A consecutive three-kick attack that becomes more powerful with each successful hit. | ![]() | ![]() | - | 10 | 90 | 10 | 3 |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ![]() | ![]() | - | 40 | 100 | 30 | 37 |
| Vital Throw The user attacks last. In return, this throw move never misses. | ![]() | ![]() | - | 70 | - | 10 | 15 |
| Wake-Up Slap This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | ![]() | ![]() | - | 70 | 100 | 10 | 41 |














































































































