Mr. Mime
#60 in the Ultra Sun & Ultra Moon Pokédex • Barrier Pokémon
Ultra Sun
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mime Jr. #59 | knowing Mimic | ![]() Mr. Mime #60 |
Ultra Moon
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Hau'oli City Hauoli City Shopping District | Sos Encounter | 6-9 | 15% | - |
Poké Pelago Poke Pelago Poni Island Reached | Receive as a gift | 37-43 | 3% | - |
Poké Pelago Poke Pelago Ulaula Island Reached | Receive as a gift | 21-27 | 3% | - |
Poké Pelago Poke Pelago Elite Four Defeated | Receive as a gift | 49-55 | 2% | - |
Ultra Sun
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Hau'oli City Hauoli City Shopping District | Sos Encounter | 6-9 | 15% | - |
Poké Pelago Poke Pelago Poni Island Reached | Receive as a gift | 37-43 | 3% | - |
Poké Pelago Poke Pelago Ulaula Island Reached | Receive as a gift | 21-27 | 3% | - |
Poké Pelago Poke Pelago Elite Four Defeated | Receive as a gift | 49-55 | 2% | - |

Normal

Shiny
Mr. Mime
Barrier Pokémon


HP
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Total
460
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0× from

Takes 0.25× from

Takes 0.5× from

| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| Start | Barrier | ![]() | Status | - | - | 20 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Start | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| Start | Power Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Start | Guard Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Start | Wide Guard | ![]() | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Start | Quick Guard | ![]() | Status | - | - | 15 | The user protects itself and its allies from priority moves. |
| Start | Misty Terrain | ![]() | Status | - | - | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| 4 | Copycat | ![]() | Status | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 8 | Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| 11 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| 15 | Mimic | ![]() | Status | - | - | 10 | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| 15 | Psywave | ![]() | Special | - | 100 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| 18 | Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
| 22 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 22 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| 25 | Psybeam | ![]() | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| 29 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| 32 | Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| 36 | Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| 39 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| 43 | Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| 46 | Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| 50 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| Fake Out | ![]() | Physical | 40 | 100 | 10 | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Future Sight | ![]() | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Magic Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Nasty Plot | ![]() | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
| Power Split | ![]() | Status | - | - | 10 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Psychic Terrain | ![]() | Status | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Teeter Dance | ![]() | Status | - | 100 | 20 | The user performs a wobbly dance that confuses the Pokémon around it. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| Wake-Up Slap | ![]() | Physical | 70 | 100 | 10 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM24 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM73 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM83 | Infestation | ![]() | Special | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM99 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ally Switch | ![]() | Status | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. |
| Covet | ![]() | Physical | 60 | 100 | 25 | The user endearingly approaches the target, then steals the target’s held item. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Magic Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Soundproof
Ability Slot 1
Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.
Protects against sound-based moves.
Filter
Ability Slot 2
Reduces the power of supereffective attacks taken.
Decreases damage taken from super-effective moves by 1/4.
Technician
Hidden Ability
Powers up the Pokémon’s weaker moves.
Strengthens moves of 60 base power or less to 1.5× their power.





















Physical
Special
Status








