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Z-A / Pokédex

Mr. Mime

Back to Pokédex

Mr. Mime

Hyperspace #109 in the Pokémon Legends: Z-A Pokédex

Mr. Mime in the National Pokédex

It uses the mysterious power that emanates from its fingers to solidify the air around it into invisible walls.

Details

Types

PsychicFairy

Category

-

Height

1.3 m (4'03")

Weight

54.5 kg (120.2 lbs)

National Pokédex

#0122

Pokédex

Hyperspace #109

Mr. Mime in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

65

121

251

Sp. Atk

100

184

328

Sp. Def

120

220

372

Speed

90

166

306

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #109
EV yield
2 SpD
Catch rate
45
Base Exp.
161
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

Hyperspace #108

Know Mimic. Select Evolve from the party menu when eligible; evolution is not automatic.

Mr. Mime

Mr. Mime

Hyperspace #109

Mr. Mime

Mr. Mime

Hyperspace #109

Reach level 42 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Mr. Rime

Mr. Rime

Hyperspace #110

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Haze

The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.

Level: Evo.

Ice—15sLevel 10 or Seed of Mastery
Mist

The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.

Level: Evo.

Ice—10sLevel 10 or Seed of Mastery
Smokescreen

The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.

Level: Evo.

Normal—10sLevel 10 or Seed of Mastery
Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Level: Start

Ghost—6sLevel 10 or Seed of Mastery
Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Level: Start

Psychic—10sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Level: 8

Fairy—10sLevel 11 or Seed of Mastery
Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Level: 12

Psychic506sLevel 15 or Seed of Mastery
Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Level: 15

Psychic1007sLevel 18 or Seed of Mastery
Infestation

The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time.

Level: 17

Bug206sLevel 20 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Level: 20

Normal—15sLevel 23 or Seed of Mastery
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Level: 24

Rock—10sLevel 27 or Seed of Mastery
Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Level: 28

Psychic656sLevel 31 or Seed of Mastery
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Level: 32

Normal—6sLevel 35 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Level: 36

Psychic—12sLevel 39 or Seed of Mastery
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Level: 36

Psychic—12sLevel 39 or Seed of Mastery
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Level: 36

Normal—12sLevel 39 or Seed of Mastery
Mystical Fire

The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time.

Level: 40

Fire758sLevel 43 or Seed of Mastery
Dazzling Gleam

The user attacks with a powerful flash of light.

Level: 44

Fairy808sLevel 47 or Seed of Mastery
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Level: 48

Psychic908sLevel 51 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

TM006

Psychic—18sNot established
Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM130

Electric506sNot established
Comet Punch

The user attacks with a flurry of five punches, one after the other.

TM108

Normal306sNot established
Dazzling Gleam

The user attacks with a powerful flash of light.

TM092

Fairy808sLevel 47 or Seed of Mastery
Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

TM131

Fighting757sNot established
Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

TM127

Psychic1007sLevel 18 or Seed of Mastery
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

TM026

Grass908sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

TM141

Normal403sNot established
Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

TM029

Fire757sNot established
First Impression

The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle.

TM142

Bug906sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

TM060

Psychic12010sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Heal Block

The user prevents targets from recovering HP through moves or items for a while.

TM097

Psychic—12sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sNot established
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

TM080

Steel—9sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sLevel 39 or Seed of Mastery
Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

TM126

Steel958sNot established
Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

TM099

Normal—4sNot established
Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

TM125

Normal—6sLevel 35 or Seed of Mastery
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

TM083

Dark—15sNot established
Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

TM020

Fairy908sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sLevel 23 or Seed of Mastery
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

TM063

Psychic908sLevel 51 or Seed of Mastery
Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

TM003

Psychic808sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sLevel 39 or Seed of Mastery
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

TM051

Normal—12sLevel 39 or Seed of Mastery
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

TM037

Rock—10sLevel 27 or Seed of Mastery
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

TM139

Normal—10sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sNot established
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

TM121

Dark—12sNot established
Triple Axel

The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.

TM144

Ice4010sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

4 acquisition contexts · showing 4

Location and methodCapture levelHyperspace battle levelConditions

Psychic-type Hyperspace Wild Zones

3★ Psychic-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
33–35143–145

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Psychic-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

3★ Psychic-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
42–44152–154

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Psychic-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

3★ Psychic-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
33–35143–145

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Psychic-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

3★ Psychic-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
42–44152–154

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Psychic-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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