| Harden The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body. | Level: Start | Normal |  | — | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal |  | 40 | 4s | Level 10 or Seed of Mastery |
| Take Down The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | Level: Start | Normal |  | 90 | 8s | Level 10 or Seed of Mastery |
| Water Gun The user attacks by blasting targets with a forceful shot of water. | Level: 4 | Water |  | 40 | 6s | Level 7 or Seed of Mastery |
| Confuse Ray The user shines a sinister ray at targets, leaving them confused. | Level: 8 | Ghost |  | — | 6s | Level 11 or Seed of Mastery |
| Aqua Jet The user attacks by lunging toward targets with blinding speed. | Level: 12 | Water |  | 30 | 3s | Level 15 or Seed of Mastery |
| Swift The user attacks by firing star-shaped rays at targets. | Level: 16 | Normal |  | 60 | 5s | Level 19 or Seed of Mastery |
| Bubble Beam The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly. | Level: 20 | Water |  | 65 | 6s | Level 23 or Seed of Mastery |
| Psybeam The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | Level: 24 | Psychic |  | 65 | 6s | Level 27 or Seed of Mastery |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | Level: 32 | Psychic |  | — | 12s | Level 35 or Seed of Mastery |
| Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Level: 36 | Rock |  | 80 | 8s | Level 39 or Seed of Mastery |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | Level: 40 | Psychic |  | 90 | 8s | Level 43 or Seed of Mastery |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | Level: 42 | Water |  | 85 | 8s | Level 45 or Seed of Mastery |
| Surf The user attacks by swamping a wide area with a giant wave. | Level: 44 | Water |  | 90 | 8s | Level 47 or Seed of Mastery |
| Recover The user restores its own HP through cellular regeneration. | Level: 48 | Normal |  | — | 15s | Level 51 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | Level: 56 | Water |  | 110 | 12s | Level 59 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic |  | — | 12s | Not established |
| Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once. | TM120 | Rock |  | 60 | 6s | Not established |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice |  | 110 | 12s | Not established |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting |  | — | 18s | Not established |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric |  | 50 | 6s | Not established |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water |  | 50 | 7s | Not established |
| Dazzling Gleam The user attacks with a powerful flash of light. | TM092 | Fairy |  | 80 | 8s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal |  | 120 | 10s | Not established |
| Dream Eater The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | TM127 | Psychic |  | 100 | 7s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | TM084 | Steel |  | 80 | 8s | Not established |
| Flip Turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM009 | Water |  | 60 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal |  | 70 | 7s | Not established |
| Heal Block The user prevents targets from recovering HP through moves or items for a while. | TM097 | Psychic |  | — | 12s | Not established |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | TM096 | Water |  | 110 | 12s | Level 59 or Seed of Mastery |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice |  | 90 | 8s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic |  | — | 12s | Level 35 or Seed of Mastery |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | TM076 | Water |  | 85 | 8s | Level 45 or Seed of Mastery |
| Meteor Beam The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out. | TM156 | Rock |  | 120 | 12s | Not established |
| Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | TM019 | Rock |  | 80 | 8s | Level 39 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Level 43 or Seed of Mastery |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | TM003 | Psychic |  | 80 | 8s | Not established |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic |  | — | 12s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal |  | — | 12s | Not established |
| Scald The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. | TM148 | Water |  | 80 | 7s | Not established |
| Self-Destruct The user emits explosive force, causing damage across a wide area. The user faints after using this move. | TM048 | Normal |  | 200 | 15s | Not established |
| Skull Bash The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. | TM146 | Normal |  | 150 | 12s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water |  | 90 | 8s | Level 47 or Seed of Mastery |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Level 19 or Seed of Mastery |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric |  | 110 | 10s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Tri Attack The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. | TM147 | Normal |  | 40 | 7s | Not established |
| Triple Axel The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. | TM144 | Ice |  | 40 | 10s | Not established |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | TM041 | Water |  | 60 | 6s | Not established |
| Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | TM098 | Water |  | 80 | 8s | Not established |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | TM070 | Water |  | 20 | 7s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic |  | 80 | 8s | Not established |