Dittobase
National Dex

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet

Events

Championships

Tools

Upgrade
Z-A / Pokédex

Staryu

Back to Pokédex

Staryu

Lumiose City #36 in the Pokémon Legends: Z-A Pokédex

Staryu in the National Pokédex

Even if its body is torn, it can regenerate as long as the glowing central core remains intact.

Details

Type

Water

Category

-

Height

0.8 m (2'07")

Weight

34.5 kg (76.1 lbs)

National Pokédex

#0120

Pokédex

Lumiose City #36

Staryu in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

45

85

207

Defense

55

103

229

Sp. Atk

70

130

262

Sp. Def

55

103

229

Speed

85

157

295

Total

340

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #36
EV yield
1 Spe
Catch rate
225
Base Exp.
68
Gender
Genderless
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Staryu

Staryu

Lumiose City #36

Use Water Stone.

Starmie

Starmie

Lumiose City #37

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Harden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Water Gun

The user attacks by blasting targets with a forceful shot of water.

Level: 4

Water406sLevel 7 or Seed of Mastery
Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Level: 8

Ghost—6sLevel 11 or Seed of Mastery
Aqua Jet

The user attacks by lunging toward targets with blinding speed.

Level: 12

Water303sLevel 15 or Seed of Mastery
Swift

The user attacks by firing star-shaped rays at targets.

Level: 16

Normal605sLevel 19 or Seed of Mastery
Bubble Beam

The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly.

Level: 20

Water656sLevel 23 or Seed of Mastery
Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Level: 24

Psychic656sLevel 27 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Level: 32

Psychic—12sLevel 35 or Seed of Mastery
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Level: 36

Rock808sLevel 39 or Seed of Mastery
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Level: 40

Psychic908sLevel 43 or Seed of Mastery
Surf

The user attacks by swamping a wide area with a giant wave.

Level: 44

Water908sLevel 47 or Seed of Mastery
Recover

The user restores its own HP through cellular regeneration.

Level: 48

Normal—15sLevel 51 or Seed of Mastery
Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Level: 56

Water11012sLevel 59 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sNot established
Dazzling Gleam

The user attacks with a powerful flash of light.

TM092

Fairy808sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sNot established
Flip Turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM009

Water6012sNot established
Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

TM096

Water11012sLevel 59 or Seed of Mastery
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sLevel 35 or Seed of Mastery
Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TM019

Rock808sLevel 39 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

TM063

Psychic908sLevel 43 or Seed of Mastery
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

TM051

Normal—12sNot established
Scald

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

TM148

Water807sNot established
Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

TM048

Normal20015sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Surf

The user attacks by swamping a wide area with a giant wave.

TM073

Water908sLevel 47 or Seed of Mastery
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sLevel 19 or Seed of Mastery
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

TM147

Normal407sNot established
Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

TM041

Water606sNot established
Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

TM098

Water808sNot established
Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

TM070

Water207sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

26 acquisition contexts · showing 26

Location and methodCapture levelHyperspace battle levelConditions

Bleu District

Main Area

Wild spawn

Base game
17–19—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Wild Zone 10

Wild spawn

Base game
31–33—

Various spawn points in Wild Zone 10; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Ordinary spawn variant.

Overall chance unknown.

Wild Zone 10

Wild spawn

Base gameAlpha
42–44—

Various spawn points in Wild Zone 10; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Wild Zone 2

Wild spawn

Base game
5–7—

Various spawn points in Wild Zone 2; availability can vary by time and weather. Unlock: Main Mission 5. Ordinary spawn variant.

Overall chance unknown.

Wild Zone 2

Wild spawn

Base gameAlpha
17–19—

Various spawn points in Wild Zone 2; availability can vary by time and weather. Unlock: Main Mission 5. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Wild Zone 2

Wild spawn

Base gameAlpha
30–32—

Various spawn points in Wild Zone 2; availability can vary by time and weather. Unlock: Main Mission 5. Fixed Alpha spawn.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

4★ Psychic-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

4★ Psychic-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

4★ Psychic-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Psychic-type Hyperspace Wild Zones

4★ Psychic-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

2★ Water-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Water-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Water-type Hyperspace Wild Zones

4★ Water-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Water-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.