Staryu
#120 in the Black and White Pokédex • Star Shape Pokémon
Pokémon Black
If its body is torn, it can grow back if the red core remains. The core flashes at midnight.
Pokémon White
If its body is torn, it can grow back if the red core remains. The core flashes at midnight.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Staryu #120 | Use Water Stone | ![]() Starmie #121 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 13 Road 13 | Surfing | 25-55 | 30% | - |
Route 13 Road 13 | Surfing in dark spots | 25-60 | 60% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 13 Road 13 | Surfing | 25-55 | 30% | - |
Route 13 Road 13 | Surfing in dark spots | 25-60 | 60% | - |

Normal

Shiny
Staryu
Star Shape Pokémon

HP
30
Attack
45
Defense
55
Sp. Atk
70
Sp. Def
55
Speed
85
Total
340
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 6 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 10 | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 15 | Recover | ![]() | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 19 | Camouflage | ![]() | Status | - | - | 20 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| 24 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the opposing team. This attack never misses. |
| 28 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 33 | Minimize | ![]() | Status | - | - | 20 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| 37 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| 42 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 46 | Reflect Type | ![]() | Status | - | - | 15 | The user reflects the target’s type, making it the same type as the target. |
| 51 | Power Gem | ![]() | Special | 70 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 55 | Cosmic Power | ![]() | Status | - | - | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 60 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat. |
Illuminate
Ability Slot 1
Raises the likelihood of meeting wild Pokémon.
Doubles the wild encounter rate.
Natural Cure
Ability Slot 2
All status problems heal when it switches out.
Cures any major status ailment upon switching out.
Analytic
Hidden Ability
Boosts move power when the Pokémon moves last.
Strengthens moves to 1.3× their power when moving last.
























Physical
Status
Special


