Staryu
#120 in the FireRed and LeafGreen Pokédex • Star Shape Pokémon
Staryu
#120 in the FireRed and LeafGreen Pokédex • Star Shape Pokémon
Stats
Min
Max
HP
30
170
264
Attack
45
85
207
Defense
55
103
229
Sp. Atk
70
130
262
Sp. Def
55
103
229
Speed
85
157
295
Total
340
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Staryu
Star Shape Pokémon

Growth
| EV yield | 1 Spe |
|---|---|
| Catch rate | 225 |
| Base Exp. | 68 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Lore

FireRed
It appears in large numbers by seashores. At night, its central core flashes with a red light.

LeafGreen
An enigmatic Pokémon that can effortlessly regenerate any appendage it loses in battle.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Staryu #120 | Use Water Stone | ![]() Starmie #121 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cinnabar Island | Fishing with a Super Rod | 15-25 | 40% | - |
Vermilion City | Fishing with a Super Rod | 15-25 | 40% | - |
Pallet Town | Fishing with a Super Rod | 15-25 | 40% | - |
S.S. Anne | Fishing with a Super Rod | 15-25 | 40% | - |
Icefall Cave Icefall Cave (waterfall) | Fishing with a Super Rod | 15-25 | 40% | - |
One Island | Fishing with a Super Rod | 15-25 | 40% | - |
Five Island | Fishing with a Super Rod | 15-25 | 40% | - |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its DEFENSE stat. |
| 6 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| 10 | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES. |
| 15 | Recover | ![]() | Status | - | - | 20 | A self-healing move that restores HP by up to half of the user’s maximum HP. |
| 19 | Camouflage | ![]() | Status | - | - | 20 | Alters the user’s type depending on the location’s terrain. |
| 24 | Swift | ![]() | Physical | 60 | - | 20 | Star-shaped rays that never miss are fired at all foes in battle. |
| 28 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat. |
| 33 | Minimize | ![]() | Status | - | - | 20 | The user compresses all the cells in its body to raise its evasiveness. |
| 37 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| 42 | Cosmic Power | ![]() | Status | - | - | 20 | The user absorbs a mystic power to raise its DEFENSE and SP. DEF. |
| 46 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | A high volume of water is blasted at the foe under great pressure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wall of light cuts damage from physical attacks for five turns. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Traits
Illuminate
Encounter rate increases.
Doubles the wild encounter rate.
Natural Cure
Heals upon switching out.
Cures any major status ailment upon switching out.







































Physical
Status
Special

