Staryu
#120 in the FireRed and LeafGreen Pokédex • Star Shape Pokémon
FireRed
It appears in large numbers by seashores. At night, its central core flashes with a red light.
LeafGreen
An enigmatic Pokémon that can effortlessly regenerate any appendage it loses in battle.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Staryu #120 | Use Water Stone | ![]() Starmie #121 |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cinnabar Island | Fishing with a Super Rod | 15-25 | 40% | - |
Vermilion City | Fishing with a Super Rod | 15-25 | 40% | - |
Pallet Town | Fishing with a Super Rod | 15-25 | 40% | - |
S.S. Anne | Fishing with a Super Rod | 15-25 | 40% | - |
Icefall Cave Icefall Cave (waterfall) | Fishing with a Super Rod | 15-25 | 40% | - |
One Island | Fishing with a Super Rod | 15-25 | 40% | - |
Five Island | Fishing with a Super Rod | 15-25 | 40% | - |

Normal

Shiny
Staryu
Star Shape Pokémon

HP
30
Attack
45
Defense
55
Sp. Atk
70
Sp. Def
55
Speed
85
Total
340
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its DEFENSE stat. |
| 6 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| 10 | Rapid Spin | ![]() | Physical | 20 | 100 | 40 | An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES. |
| 15 | Recover | ![]() | Status | - | - | 20 | A self-healing move that restores HP by up to half of the user’s maximum HP. |
| 19 | Camouflage | ![]() | Status | - | - | 20 | Alters the user’s type depending on the location’s terrain. |
| 24 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays that never miss are fired at all foes in battle. |
| 28 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat. |
| 33 | Minimize | ![]() | Status | - | - | 20 | The user compresses all the cells in its body to raise its evasiveness. |
| 37 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| 42 | Cosmic Power | ![]() | Status | - | - | 20 | The user absorbs a mystic power to raise its DEFENSE and SP. DEF. |
| 46 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | A high volume of water is blasted at the foe under great pressure. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
| HM08 | Dive | ![]() | Physical | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wall of light cuts damage from physical attacks for five turns. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Illuminate
Encounter rate increases.
Doubles the wild encounter rate.
Natural Cure
Heals upon switching out.
Cures any major status ailment upon switching out.
























Physical
Status
Special

