Dive
Water-type physical move in Pokémon FireRed and LeafGreen.

PhysicalThe user dives underwater on the first turn and strikes next turn.
| Pokémon | Type | Method |
|---|---|---|
![]() Squirtle #7 | ![]() | TM/HM |
![]() Wartortle #8 | ![]() | TM/HM |
![]() Blastoise #9 | ![]() | TM/HM |
![]() Psyduck #54 | ![]() | TM/HM |
![]() Golduck #55 | ![]() | TM/HM |
![]() Poliwag #60 | ![]() | TM/HM |
![]() Poliwhirl #61 | ![]() | TM/HM |
![]() Poliwrath #62 | ![]() ![]() | TM/HM |
![]() Tentacool #72 | ![]() ![]() | TM/HM |
![]() Tentacruel #73 | ![]() ![]() | TM/HM |
![]() Slowpoke #79 | ![]() ![]() | TM/HM |
![]() Slowbro #80 | ![]() ![]() | TM/HM |
![]() Seel #86 | ![]() | TM/HM |
![]() Dewgong #87 | ![]() ![]() | TM/HM |
![]() Shellder #90 | ![]() | TM/HM |
![]() Cloyster #91 | ![]() ![]() | TM/HM |
![]() Krabby #98 | ![]() | TM/HM |
![]() Kingler #99 | ![]() | TM/HM |
![]() Horsea #116 | ![]() | TM/HM |
![]() Seadra #117 | ![]() | TM/HM |
![]() Goldeen #118 | ![]() | TM/HM |
![]() Seaking #119 | ![]() | TM/HM |
![]() Staryu #120 | ![]() | TM/HM |
![]() Starmie #121 | ![]() ![]() | TM/HM |
![]() Gyarados #130 | ![]() ![]() | TM/HM |
![]() Lapras #131 | ![]() ![]() | TM/HM |
![]() Vaporeon #134 | ![]() | TM/HM |
![]() Omanyte #138 | ![]() ![]() | TM/HM |
![]() Omastar #139 | ![]() ![]() | TM/HM |
![]() Kabutops #141 | ![]() ![]() | TM/HM |
![]() Dragonite #149 | ![]() ![]() | TM/HM |
![]() Mew #151 | ![]() | TM/HM |

PhysicalDive
Water-type move
Move #
291
Introduced
Generation III
Power
60
Accuracy
100
PP
10
Priority
0
Machine
HM08
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Bubble | ![]() | Special | - | 20 | 100 | 30 | 9 | A spray of bubbles hits the foe. It may lower the foe’s SPEED stat. |
| Bubble Beam | ![]() | Special | - | 65 | 100 | 20 | 7 | A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat. |
| Clamp | ![]() | Physical | - | 35 | 75 | 10 | 1 | The foe is clamped and squeezed by the user’s shell for two to five turns. |
| Crabhammer | ![]() | Physical | - | 100 | 85 | 10 | 2 | A large pincer is used to hammer the foe. It has a high critical-hit ratio. |
| Hydro Cannon | ![]() | Special | - | 150 | 90 | 5 | 1 | The foe is hit with a watery cannon. The user can’t move on the next turn. |
| Hydro Pump | ![]() | Special | - | 120 | 80 | 5 | 18 | A high volume of water is blasted at the foe under great pressure. |
| Octazooka | ![]() | Special | - | 65 | 85 | 10 | 1 | Ink is blasted in the foe’s face or eyes to damage and lower accuracy. |
| Rain Dance | ![]() | Status | - | - | 5 | 108 | A heavy rain falls for five turns, powering up WATER- type moves. | |
| Surf | ![]() | Special | 95 | 100 | 15 | 42 | A big wave crashes down on the foe. Can also be used for crossing water. | |
| Water Gun | ![]() | Special | - | 40 | 100 | 25 | 16 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | 57 | An attack with a pulsing blast of water. It may also confuse the foe. | |
| Water Sport | ![]() | Status | - | - | - | 15 | 5 | Weakens FIRE-type attacks while the user is in the battle. |
| Waterfall | ![]() | Physical | 80 | 100 | 15 | 29 | A powerful charge attack. It can also be used to climb a waterfall. | |
| Withdraw | ![]() | Status | - | - | - | 40 | 8 | The user withdraws its body in its hard shell, raising its DEFENSE stat. |



























































Special
Status