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FR/LG / Pokédex

Goldeen

Goldeen

#118 in the FireRed and LeafGreen Pokédex • Goldfish Pokémon

Goldeen

#118 in the FireRed and LeafGreen Pokédex • Goldfish Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

67

125

256

Defense

60

112

240

Sp. Atk

35

67

185

Sp. Def

50

94

218

Speed

63

117

247

Total

320

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Seadra

Seaking

Goldeen normal sprite

Normal

Shiny Goldeen sprite

Shiny

Goldeen

Goldfish Pokémon

#118
Water

Height

0.6 m (2'00")

Weight

15 kg (33.1 lbs)

Abilities

Swift SwimWater Veil

It's Super Effective

Damage multipliers Goldeen takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 Atk
Catch rate
225
Base Exp.
64

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 2
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

Its dorsal and pectoral fins are strongly developed like muscles. It can swim at a speed of five knots.

Pokémon LeafGreen box art

LeafGreen

Its tail fin billows like an elegant ballroom dress, giving it the nickname of “The Water Queen.”

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Goldeen

Goldeen

#118

Level 33

Seaking

Seaking

#119

Encounters

Known encounter locations for this Pokémon in this game.
FireRed
LocationMethodLevelChanceConditions

Viridian City

Fishing with a Good Rod5-1520%

-

Fuchsia City

Fishing with a Good Rod5-1560%

-

Fuchsia City

Fishing with a Super Rod15-2540%

-

Route 6

Road 6

Fishing with a Good Rod5-1520%

-

Route 22

Road 22

Fishing with a Good Rod5-1520%

-

Route 25

Road 25

Fishing with a Good Rod5-1520%

-

Cerulean Cave

Cerulean Cave (1F)

Fishing with a Good Rod5-1520%

-

Cerulean Cave

Cerulean Cave (B1F)

Fishing with a Good Rod5-1520%

-

Route 23

Road 23

Fishing with a Good Rod5-1520%

-

Safari Zone

Safari Zone (middle)

Fishing with a Good Rod5-1560%

-

Safari Zone

Safari Zone (middle)

Fishing with a Super Rod15-2540%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Good Rod5-1560%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Super Rod15-2540%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Good Rod5-1560%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Super Rod15-2540%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Good Rod5-1560%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Super Rod15-2540%

-

Berry Forest

Fishing with a Good Rod5-1560%

-

Berry Forest

Fishing with a Super Rod15-2540%

-

Icefall Cave

Icefall Cave (entrance)

Fishing with a Good Rod5-1520%

-

Cape Brink

Fishing with a Good Rod5-1520%

-

Ruin Valley

Fishing with a Good Rod5-1520%

-

Four Island

Fishing with a Good Rod5-1520%

-

LeafGreen
LocationMethodLevelChanceConditions

Viridian City

Fishing with a Good Rod5-1520%

-

Fuchsia City

Fishing with a Good Rod5-1560%

-

Fuchsia City

Fishing with a Super Rod15-2540%

-

Route 6

Road 6

Fishing with a Good Rod5-1520%

-

Route 22

Road 22

Fishing with a Good Rod5-1520%

-

Route 25

Road 25

Fishing with a Good Rod5-1520%

-

Cerulean Cave

Cerulean Cave (1F)

Fishing with a Good Rod5-1520%

-

Cerulean Cave

Cerulean Cave (B1F)

Fishing with a Good Rod5-1520%

-

Route 23

Road 23

Fishing with a Good Rod5-1520%

-

Safari Zone

Safari Zone (middle)

Fishing with a Good Rod5-1560%

-

Safari Zone

Safari Zone (middle)

Fishing with a Super Rod15-2540%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Good Rod5-1560%

-

Safari Zone

Safari Zone (Area 1, east)

Fishing with a Super Rod15-2540%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Good Rod5-1560%

-

Safari Zone

Safari Zone (Area 2, north)

Fishing with a Super Rod15-2540%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Good Rod5-1560%

-

Safari Zone

Safari Zone (Area 3, west)

Fishing with a Super Rod15-2540%

-

Berry Forest

Fishing with a Good Rod5-1560%

-

Berry Forest

Fishing with a Super Rod15-2540%

-

Icefall Cave

Icefall Cave (entrance)

Fishing with a Good Rod5-1520%

-

Cape Brink

Fishing with a Good Rod5-1520%

-

Ruin Valley

Fishing with a Good Rod5-1520%

-

Four Island

Fishing with a Good Rod5-1520%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

StartPeckFlyingPhysical3510035

The foe is jabbed with a sharply pointed beak or horn.

StartWater SportWaterStatus--15

Weakens FIRE-type attacks while the user is in the battle.

10SupersonicNormalStatus-5520

The user generates odd sound waves. It may confuse the foe.

15Horn AttackNormalPhysical6510025

The foe is jabbed with a sharply pointed horn to inflict damage.

24FlailNormalPhysical-10015

A desperate attack that becomes more powerful the less HP the user has.

29Fury AttackNormalPhysical158520

The foe is jabbed repeatedly with a horn or beak two to five times.

38WaterfallWaterSpecial8010015

A powerful charge attack. It can also be used to climb a waterfall.

43Horn DrillNormalPhysical-305

The horn is rotated like a drill to ram. The foe will faint if it hits.

52AgilityPsychicStatus--30

The user relaxes and lightens its body to sharply boost its SPEED.

57MegahornBugPhysical1208510

A brutal ramming attack delivered with a tough and impressive horn.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM07WaterfallWaterSpecial8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterSpecial6010010

The user dives underwater on the first turn and strikes next turn.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
HazeIceStatus--30

Eliminates all stat changes among all Pokémon engaged in battle.

Hydro PumpWaterSpecial120805

A high volume of water is blasted at the foe under great pressure.

Mud SportGroundStatus--15

Weakens ELECTRIC- type attacks while the user is in the battle.

PsybeamPsychicSpecial6510020

A peculiar ray is shot at the foe. It may leave the foe confused.

Sleep TalkNormalStatus--10

While asleep, the user randomly uses one of the moves it knows.

Traits

Ability options available to this Pokémon in this game.

Swift Swim

Raises SPEED in rain.

Doubles Speed during rain.

Water Veil

Prevents burns.

Prevents burns.

#117

Seadra

#119

Seaking

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