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LGP/E / Pokédex

Goldeen

Back to Pokédex

Goldeen

#118 in the Kanto Pokédex • Goldfish Pokémon

Goldeen render

Normal

Shiny Goldeen render

Shiny

Pokédex entries

Let's Go, Pikachu!

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.

Let's Go, Eevee!

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.

Details

Type

Water

Category

Goldfish Pokémon

Height

0.6 m (2'00")

Weight

15 kg (33.1 lbs)

National Pokédex

#0118

Pokédex

#118

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

431

Attack

67

125

387

Defense

60

112

371

Sp. Atk

35

67

316

Sp. Def

50

94

349

Speed

63

117

378

Total

320

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Goldeen, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #118
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
225
Base Exp.
64
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Goldeen

Goldeen

#118

Level 33

Seaking

Seaking

#119

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 6

Surfing in the overworld11-1645%

Sea Skim is required to reach water spawns

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 6

Surfing in the overworld11-1645%

Sea Skim is required to reach water spawns

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

4SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

10Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

14Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

20Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

24WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

30AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

34Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

40MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM29ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM58Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

TM60MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

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