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LGP/E / Pokédex

Goldeen

Goldeen

#118 in the Let's Go Kanto Pokédex • Goldfish Pokémon

Goldeen

#118 in the Let's Go Kanto Pokédex • Goldfish Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

67

125

256

Defense

60

112

240

Sp. Atk

35

67

185

Sp. Def

50

94

218

Speed

63

117

247

Total

320

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Seadra

Seaking

Goldeen render

Normal

Shiny Goldeen render

Shiny

Goldeen

Goldfish Pokémon

#118
Water

Height

0.6 m (2'00")

Weight

15 kg (33.1 lbs)

It's Super Effective

Damage multipliers Goldeen takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #118
EV yield
1 Atk
Catch rate
225
Base Exp.
64
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Goldeen

Goldeen

#118

Level 33

Seaking

Seaking

#119

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 6

Road 6

Surfing in the overworld11-16100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 6

Road 6

Surfing in the overworld11-16100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

4SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

10Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

14Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

20Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

24WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

30AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

34Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

40MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM29ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM58Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

TM60MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

#117

Seadra

#119

Seaking

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