Goldeen
#78 in the Platinum Pokédex • Goldfish Pokémon
Goldeen
#78 in the Platinum Pokédex • Goldfish Pokémon
Stats
Min
Max
HP
45
200
294
Attack
67
125
256
Defense
60
112
240
Sp. Atk
35
67
185
Sp. Def
50
94
218
Speed
63
117
247
Total
320
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Goldeen
Goldfish Pokémon

Growth
| Pokédexes | Extended Sinnoh #78 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 225 |
| Base Exp. | 64 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Platinum
Though it appears very elegant when swimming with fins unfurled, it can jab powerfully with its horn.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Goldeen #78 | Level 33 | ![]() Seaking #79 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Sendoff Spring | Fishing with a Good Rod | 15-20 | 40% | - |
Sendoff Spring | Fishing with a Good Rod | 10-25 | 4% | - |
Sendoff Spring | Fishing with a Good Rod | 10-25 | 1% | - |
Lake Verity Lake Verity (before Galactic intervention) | Fishing with a Good Rod | 15-20 | 40% | - |
Lake Verity Lake Verity (after Galactic intervention) | Fishing with a Good Rod | 15-20 | 40% | - |
Lake Valor | Fishing with a Good Rod | 15-20 | 40% | - |
Lake Acuity | Fishing with a Good Rod | 15-20 | 40% | - |
Route 203 Road 203 | Fishing with a Good Rod | 15-20 | 40% | - |
Route 203 Road 203 | Fishing with a Good Rod | 10-25 | 4% | - |
Route 203 Road 203 | Fishing with a Good Rod | 10-25 | 1% | - |
Route 204 Road 204 (south, towards Jubilife City) | Fishing with a Good Rod | 15-20 | 40% | - |
Route 204 Road 204 (south, towards Jubilife City) | Fishing with a Good Rod | 10-25 | 4% | - |
Route 204 Road 204 (south, towards Jubilife City) | Fishing with a Good Rod | 10-25 | 1% | - |
Route 204 Road 204 (north, towards Floaroma Town) | Fishing with a Good Rod | 15-20 | 40% | - |
Route 204 Road 204 (north, towards Floaroma Town) | Fishing with a Good Rod | 10-25 | 4% | - |
Route 204 Road 204 (north, towards Floaroma Town) | Fishing with a Good Rod | 10-25 | 1% | - |
Route 208 Road 208 | Fishing with a Good Rod | 15-20 | 40% | - |
Route 208 Road 208 | Fishing with a Good Rod | 10-25 | 4% | - |
Route 208 Road 208 | Fishing with a Good Rod | 10-25 | 1% | - |
Route 209 Road 209 | Fishing with a Good Rod | 15-20 | 40% | - |
Route 209 Road 209 | Fishing with a Good Rod | 10-25 | 4% | - |
Route 209 Road 209 | Fishing with a Good Rod | 10-25 | 1% | - |
Route 212 Road 212 (north, towards Hearthome City) | Fishing with a Good Rod | 15-20 | 40% | - |
Route 212 Road 212 (north, towards Hearthome City) | Fishing with a Good Rod | 10-25 | 4% | - |
Route 212 Road 212 (north, towards Hearthome City) | Fishing with a Good Rod | 10-25 | 1% | - |
Route 214 Road 214 | Fishing with a Good Rod | 15-20 | 40% | - |
Route 214 Road 214 | Fishing with a Good Rod | 10-25 | 4% | - |
Route 214 Road 214 | Fishing with a Good Rod | 10-25 | 1% | - |
Route 229 Road 229 | Fishing with a Good Rod | 15-20 | 40% | - |
Route 229 Road 229 | Fishing with a Good Rod | 10-25 | 4% | - |
Route 229 Road 229 | Fishing with a Good Rod | 10-25 | 1% | - |
Twinleaf Town | Fishing with a Good Rod | 15-20 | 40% | - |
Twinleaf Town | Fishing with a Good Rod | 25-35 | 4% | - |
Twinleaf Town | Fishing with a Good Rod | 25-35 | 1% | - |
Celestic Town | Fishing with a Good Rod | 15-20 | 40% | - |
Celestic Town | Fishing with a Good Rod | 25-35 | 4% | - |
Celestic Town | Fishing with a Good Rod | 25-35 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 7 | Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| 11 | Horn Attack | ![]() | Physical | 65 | 100 | 25 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| 17 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 21 | Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 27 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 31 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| 37 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| 41 | Horn Drill | ![]() | Physical | - | 30 | 5 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| 47 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 51 | Megahorn | ![]() | Physical | 120 | 85 | 10 | Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Fury Cutter | ![]() | Physical | 10 | 95 | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hydro Pump | ![]() | Special | 120 | 80 | 5 | The foe is blasted by a huge volume of water launched under great pressure. |
| Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Psybeam | ![]() | Special | 65 | 100 | 20 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Traits
Swift Swim
Ability Slot 1
Boosts the Pokémon’s Speed in rain.
Doubles Speed during rain.
Water Veil
Ability Slot 2
Prevents the Pokémon from getting a burn.
Prevents burns.






































Status
Physical
Special





