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Pt / Moves

Sleep Talk

Sleep Talk

Normal-type status move in Pokémon Platinum.

NormalStatus

Sleep Talk

Normal-type move

Introduced

Generation II

Power

-

Accuracy

-

PP

10

Priority

0

Makes contact?

No

Machine

TM82

Flavor

In-game flavor text and battle data for this move.
NormalStatus

While it is asleep, the user randomly uses one of the moves it knows.

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that can learn this move from Technical Machines or Hidden Machines.

Learners

Pokémon that learn this move through special or alternate methods.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--306

The user applies pressure to stress points, sharply boosting one of its stats.

AssistNormalStatus

-

--207

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

AttractNormalStatus-10015430

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the foe to strike two to five times in a row.

Baton PassNormalStatus

-

--4037

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Belly DrumNormalStatus

-

--1013

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BideNormalPhysical

-

--1020

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

1575209

A long body or tentacles are used to bind and squeeze the foe for two to five turns.

BlockNormalStatus

-

--512

The user blocks the foe’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001542

The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

CamouflageNormalStatus

-

--202

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus-10020430

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

CharmNormalStatus

-

-1002040

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

Comet PunchNormalPhysical

-

1885154

The foe is hit with a flurry of punches that strike two to five times in a row.

ConstrictNormalPhysical

-

101003514

The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as one of its moves.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack it last took.

CopycatNormalStatus

-

--2014

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

401004018

The user endearingly approaches the foe, then steals the item the foe is holding.

Crush ClawNormalPhysical

-

75951012

The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.

Crush GripNormalPhysical

-

-10051

The foe is crushed with great force. The attack is more powerful the more HP the foe has left.

CutNormalPhysical509530161

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Defense CurlNormalStatus

-

--4038

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-802043

For several turns, this move prevents the foe from using the move it last used.

Dizzy PunchNormalPhysical

-

70100107

The foe is hit with rhythmically launched punches that may also leave it confused.

Double HitNormalPhysical

-

35901013

The user slams the foe with a tail, etc. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851018

The foe is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15491

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

1201001570

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Egg BombNormalPhysical

-

10075103

A large egg is hurled with maximum force at the foe to inflict damage.

EncoreNormalStatus

-

-100535

The user compels the foe to keep using only the move it last used for three to seven turns.

EndeavorNormalPhysical

-

-100572

An attack move that cuts down the foe’s HP to equal the user’s HP.

EndureNormalStatus--10491

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

ExplosionNormalPhysical250100556

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

8010056

The user charges the foe at blinding speed. This attack always goes before any other move.

FacadeNormalPhysical7010020491

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

Fake OutNormalPhysical

-

401001027

An attack that hits first and makes the target flinch. This move works only on the first turn.

False SwipeNormalPhysical401004037

A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

501001031

An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

FlailNormalPhysical

-

-1001553

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

FlashNormalStatus-10020226

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

Focus EnergyNormalStatus

-

--3053

The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.

Follow MeNormalStatus

-

--205

The user draws attention to itself, making all foes take aim only at the user.

ForesightNormalStatus

-

--4043

Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

FrustrationNormalPhysical-10020491

A full-power attack that grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852026

The foe is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801541

The foe is raked with sharp claws or scythes for two to five times in quick succession.

Giga ImpactNormalPhysical150905254

The user charges at the foe using every bit of its power. The user must rest on the next turn.

GlareNormalStatus

-

-75304

The user intimidates the foe with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-1004095

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

GrowthNormalStatus

-

--4028

The user’s body is forced to grow all at once. It raises the Sp. Atk stat.

GuillotineNormalPhysical

-

-3057

A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.

HardenNormalStatus

-

--3044

The user stiffens all the muscles in its body to raise its Defense stat.

HeadbuttNormalPhysical

-

701001537

The user sticks its head out and rams straight forward. It may make the foe flinch.

Heal BellNormalStatus

-

--57

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus

-

--20119

A move that boosts the power of the ally’s attack in a Double Battle.

Hidden PowerNormalSpecial-10015493

A unique attack that varies in type and intensity depending on the Pokémon using it.

Horn AttackNormalPhysical

-

651002510

The foe is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-30510

The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.

HowlNormalStatus

-

--4014

The user howls loudly to raise its spirit, boosting its Attack stat.

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