Gyarados
#24 in the Platinum Pokédex • Atrocious Pokémon
Gyarados
#24 in the Platinum Pokédex • Atrocious Pokémon
Stats
Min
Max
HP
95
300
394
Attack
125
229
383
Defense
79
146
282
Sp. Atk
60
112
240
Sp. Def
100
184
328
Speed
81
150
287
Total
540
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Gyarados
Atrocious Pokémon


Growth
| Pokédexes | Extended Sinnoh #24 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 45 |
| Base Exp. | 189 |
Lore

Pokémon Platinum
Once it begins to rampage, a GYARADOS will burn everything down, even in a harsh storm.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Magikarp #23 | Level 20 | ![]() Gyarados #24 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Canalave City | Fishing with a Super Rod | 30-55 | 40% | - |
Eterna City | Fishing with a Super Rod | 30-40 | 40% | - |
Eterna City | Fishing with a Super Rod | 40-55 | 15% | - |
Pastoria City | Fishing with a Super Rod | 30-40 | 40% | - |
Pastoria City | Fishing with a Super Rod | 40-55 | 15% | - |
Sunyshore City | Fishing with a Super Rod | 30-55 | 40% | - |
Pokémon League Sinnoh League | Fishing with a Super Rod | 30-55 | 40% | - |
Valley Windworks | Fishing with a Super Rod | 30-55 | 40% | - |
Fuego Ironworks | Fishing with a Super Rod | 30-55 | 40% | - |
Mt. Coronet Mount Coronet (1F Road 207) | Fishing with a Super Rod | 30-55 | 40% | - |
Mt. Coronet Mount Coronet (1F Road 207) | Fishing with a Super Rod | 20-55 | 15% | - |
Mt. Coronet Mount Coronet (4F) | Fishing with a Super Rod | 30-55 | 40% | - |
Mt. Coronet Mount Coronet (B1F) | Fishing with a Super Rod | 30-40 | 40% | - |
Mt. Coronet Mount Coronet (B1F) | Fishing with a Super Rod | 40-55 | 15% | - |
Great Marsh Great Marsh Area 1 | Fishing with a Super Rod | 30-55 | 40% | - |
Great Marsh Great Marsh Area 2 | Fishing with a Super Rod | 30-55 | 40% | - |
Great Marsh Great Marsh Area 3 | Fishing with a Super Rod | 30-55 | 40% | - |
Great Marsh Great Marsh Area 4 | Fishing with a Super Rod | 30-55 | 40% | - |
Great Marsh Great Marsh Area 5 | Fishing with a Super Rod | 30-55 | 40% | - |
Great Marsh Great Marsh Area 6 | Fishing with a Super Rod | 30-55 | 40% | - |
Victory Road Victory Road (B1F) | Fishing with a Super Rod | 30-40 | 40% | - |
Victory Road Victory Road (B1F) | Fishing with a Super Rod | 30-40 | 40% | - |
Victory Road Victory Road (B1F) | Fishing with a Super Rod | 40-55 | 15% | - |
Victory Road Victory Road (B1F) | Fishing with a Super Rod | 40-55 | 4% | - |
Victory Road Victory Road (B1F) | Fishing with a Super Rod | 40-55 | 1% | - |
Victory Road Victory Road (inside B1F) | Fishing with a Super Rod | 30-40 | 40% | - |
Victory Road Victory Road (inside B1F) | Fishing with a Super Rod | 30-40 | 40% | - |
Victory Road Victory Road (inside B1F) | Fishing with a Super Rod | 40-55 | 15% | - |
Victory Road Victory Road (inside B1F) | Fishing with a Super Rod | 40-55 | 4% | - |
Victory Road Victory Road (inside B1F) | Fishing with a Super Rod | 40-55 | 1% | - |
Ravaged Path | Fishing with a Super Rod | 30-55 | 40% | - |
Ravaged Path | Fishing with a Super Rod | 40-55 | 15% | - |
Oreburgh Gate Oreburgh Gate (B1F) | Fishing with a Super Rod | 30-55 | 40% | - |
Oreburgh Gate Oreburgh Gate (B1F) | Fishing with a Super Rod | 40-55 | 15% | - |
Sendoff Spring | Fishing with a Super Rod | 30-40 | 40% | - |
Sendoff Spring | Fishing with a Super Rod | 40-55 | 15% | - |
Iron Island | Fishing with a Super Rod | 30-55 | 40% | - |
Lake Verity Lake Verity (before Galactic intervention) | Fishing with a Super Rod | 30-40 | 40% | - |
Lake Verity Lake Verity (before Galactic intervention) | Fishing with a Super Rod | 40-55 | 15% | - |
Lake Verity Lake Verity (after Galactic intervention) | Fishing with a Super Rod | 30-40 | 40% | - |
Lake Verity Lake Verity (after Galactic intervention) | Fishing with a Super Rod | 40-55 | 15% | - |
Lake Valor | Fishing with a Super Rod | 30-40 | 40% | - |
Lake Valor | Fishing with a Super Rod | 40-55 | 15% | - |
Lake Acuity | Fishing with a Super Rod | 30-40 | 40% | - |
Lake Acuity | Fishing with a Super Rod | 40-55 | 15% | - |
Route 203 Road 203 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 203 Road 203 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 204 Road 204 (south, towards Jubilife City) | Fishing with a Super Rod | 30-40 | 40% | - |
Route 204 Road 204 (south, towards Jubilife City) | Fishing with a Super Rod | 40-55 | 15% | - |
Route 204 Road 204 (north, towards Floaroma Town) | Fishing with a Super Rod | 30-40 | 40% | - |
Route 204 Road 204 (north, towards Floaroma Town) | Fishing with a Super Rod | 40-55 | 15% | - |
Route 205 Road 205 (south, towards Floaroma Town) | Fishing with a Super Rod | 30-55 | 40% | - |
Route 205 Road 205 (east, towards Eterna City) | Fishing with a Super Rod | 30-40 | 40% | - |
Route 205 Road 205 (east, towards Eterna City) | Fishing with a Super Rod | 40-55 | 15% | - |
Route 208 Road 208 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 208 Road 208 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 209 Road 209 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 209 Road 209 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 210 Road 210 (west, towards Celestic Town) | Fishing with a Super Rod | 30-40 | 40% | - |
Route 210 Road 210 (west, towards Celestic Town) | Fishing with a Super Rod | 40-55 | 15% | - |
Route 212 Road 212 (north, towards Hearthome City) | Fishing with a Super Rod | 30-40 | 40% | - |
Route 212 Road 212 (north, towards Hearthome City) | Fishing with a Super Rod | 40-55 | 15% | - |
Route 212 Road 212 (east, towards Pastoria City) | Fishing with a Super Rod | 30-40 | 40% | - |
Route 212 Road 212 (east, towards Pastoria City) | Fishing with a Super Rod | 40-55 | 15% | - |
Route 213 Road 213 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 213 Road 213 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 214 Road 214 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 214 Road 214 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 218 Road 218 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 218 Road 218 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 219 Road 219 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 219 Road 219 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 221 Road 221 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 221 Road 221 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 222 Road 222 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 222 Road 222 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 224 Road 224 | Fishing with a Super Rod | 30-55 | 40% | - |
Route 225 Road 225 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 225 Road 225 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 227 Road 227 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 227 Road 227 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 228 Road 228 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 228 Road 228 | Fishing with a Super Rod | 40-55 | 15% | - |
Route 229 Road 229 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 229 Road 229 | Fishing with a Super Rod | 40-55 | 15% | - |
Twinleaf Town | Fishing with a Super Rod | 30-40 | 40% | - |
Twinleaf Town | Fishing with a Super Rod | 40-55 | 15% | - |
Celestic Town | Fishing with a Super Rod | 30-55 | 40% | - |
Sea Route 220 Road 220 | Fishing with a Super Rod | 30-55 | 40% | - |
Sea Route 223 Road 223 | Fishing with a Super Rod | 30-55 | 40% | - |
Sea Route 226 Road 226 | Fishing with a Super Rod | 30-55 | 40% | - |
Sea Route 230 Road 230 | Fishing with a Super Rod | 30-55 | 40% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Thrash | ![]() | Physical | 90 | 100 | 20 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 20 | Bite | ![]() | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 23 | Dragon Rage | ![]() | Special | - | 100 | 10 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
| 26 | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. |
| 29 | Twister | ![]() | Special | 40 | 100 | 20 | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 32 | Ice Fang | ![]() | Physical | 65 | 95 | 15 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| 35 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 38 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| 41 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The foe is blasted by a huge volume of water launched under great pressure. |
| 44 | Dragon Dance | ![]() | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 47 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM55 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 | Dragon Pulse | ![]() | Special | 90 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM72 | Avalanche | ![]() | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Outrage | ![]() | Physical | 120 | 100 | 15 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Spite | ![]() | Status | - | 100 | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| Twister | ![]() | Special | 40 | 100 | 20 | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
Traits
Intimidate
Ability Slot 1
Lowers the foe’s Attack stat.
Lowers opponents' Attack one stage upon entering battle.







































Physical

Special
Status









