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Pt / Items

Items

Pokémon Platinum Items

Item descriptions, categories, machines, and obtainability for Platinum.

Displaying 410 of 445 items.

Pocket

Location

Description

  • Poké Balls

    Galactic HQ (or Jubilife TV lottery)

    -

    The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.

  • Poké Balls

    Poké Mart (5+ Badges)

    1,200

    An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.

  • Poké Balls

    Poké Mart (3+ Badges)

    600

    A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.

  • Poké Balls

    Poké Mart

    200

    A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.

  • Poké Balls

    Great Marsh

    -

    A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that works especially well on Pokémon that live in the sea.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Ball that becomes progressively better the more turns there are in a battle.

  • Poké Balls

    Veilstone Dept. Store

    1,000

    A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.

  • Poké Balls

    Free with 10 Poké Balls

    20

    A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.

  • Poké Balls

    Oreburgh City shop

    1,000

    A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.

  • Poké Balls

    Oreburgh City shop

    300

    A remedial Poké Ball that restores the caught Pokémon’s HP and eliminates any status problem.

  • Poké Balls

    Solaceon Town shop

    1,000

    A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.

  • Medicine

    Poké Mart

    300

    A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.

  • Medicine

    Poké Mart

    200

    A spray-type medicine. It lifts the effect of poison from one Pokémon.

  • Medicine

    Poké Mart (1+ Badge)

    250

    A spray-type medicine. It heals a single Pokémon that is suffering from a burn.

  • Medicine

    Poké Mart (1+ Badge)

    250

    A spray-type medicine. It defrosts a Pokémon that has been frozen solid.

  • Medicine

    Poké Mart (1+ Badge)

    250

    A spray-type medicine. It awakens a Pokémon from the clutches of sleep.

  • Medicine

    Poké Mart

    200

    A spray-type medicine. It eliminates paralysis from a single Pokémon.

  • Medicine

    Poké Mart (8 Badges)

    3,000

    A medicine that fully restores the HP and heals any status problems of a single Pokémon.

  • Medicine

    Poké Mart (7+ Badges)

    2,500

    A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.

  • Medicine

    Poké Mart (5+ Badges)

    1,200

    A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.

  • Medicine

    Poké Mart (1+ Badge)

    700

    A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.

  • Medicine

    Poké Mart (5+ Badges)

    600

    A spray-type medicine. It heals all the status problems of a single Pokémon.

  • Medicine

    Poké Mart (3+ Badges)

    1,500

    A medicine that revives a fainted Pokémon. It restores half the Pokémon’s maximum HP.

  • Medicine

    Route 213 (and Sinnoh Underground)

    4,000

    A medicine that revives a fainted Pokémon. It fully restores the Pokémon’s HP.

  • Medicine

    Veilstone Dept. Store

    200

    Water with a high mineral content. It restores the HP of one Pokémon by 50 points.

  • Medicine

    Veilstone Dept. Store (vending)

    300

    A fizzy soda drink. It restores the HP of one Pokémon by 60 points.

  • Medicine

    Veilstone Dept. Store (vending)

    400

    A very sweet drink. It restores the HP of one Pokémon by 80 points.

  • Medicine

    Route 210 (Café Cabin)

    600

    Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.

  • Medicine

    Eterna City (Herb Shop)

    500

    A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.

  • Medicine

    Eterna City (Herb Shop)

    1,200

    A very bitter root. It restores the HP of one Pokémon by 200 points.

  • Medicine

    Eterna City (Herb Shop)

    300

    A very bitter medicine powder. It heals all the status problems of a single Pokémon.

  • Medicine

    Eterna City (Herb Shop)

    2,800

    A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.

  • Medicine

    Eterna Forest, Route 215

    1,200

    It restores the PP of a Pokémon’s selected move by a maximum of 10 points.

  • Medicine

    Wayward Cave, Iron Island

    2,000

    It fully restores the PP of a single selected move that has been learned by the target Pokémon.

  • Medicine

    Route 212, Victory Road

    3,000

    It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.

  • Medicine

    Mt. Coronet, Stark Mountain

    4,500

    It fully restores the PP of all the moves learned by the targeted Pokémon.

  • Medicine

    Valor Lakefront

    350

    Lavaridge Town’s local specialty. It heals all the status problems of one Pokémon.

  • Medicine

    Veilstone Dept. Store (2nd floor)

    9,800

    A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.

  • Medicine

    Veilstone Dept. Store (2nd floor)

    9,800

    A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.

  • Medicine

    Veilstone Dept. Store (2nd floor)

    9,800

    A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.

  • Medicine

    Veilstone Dept. Store (2nd floor)

    9,800

    A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.

  • Medicine

    Veilstone Dept. Store (2nd floor)

    9,800

    A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.

  • Medicine

    Found on many routes

    10,000

    A candy that is packed with energy. It raises the level of a single Pokémon by one.

  • Medicine

    Route 213, Veilstone City

    10,000

    It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.

  • Medicine

    Veilstone Dept. Store (2nd floor)

    9,800

    A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.

  • Medicine

    Dowsing Machine (hidden)

    10,000

    It maximally raises the top PP of a selected move that has been learned by the target Pokémon.

  • Medicine

    Old Chateau

    350

    Old Chateau’s hidden specialty. It heals all the status problems of a single Pokémon.

  • Battle Items

    Veilstone Dept. Store (2F)

    700

    An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after use.

  • Battle Items

    Veilstone Dept. Store (2F)

    650

    An item that raises the critical-hit ratio of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store (2F)

    500

    An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store (2F)

    550

    An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store (2F)

    350

    An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store (2F)

    950

    An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store (2F)

    350

    An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Battle Items

    Veilstone Dept. Store (2F)

    2,000

    An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

  • Items

    Veilstone Dept. Store (4F)

    300

    A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

  • Items

    Mt. Coronet

    20

    A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.

  • Items

    Hotel Grand Lake (Suite Key reward)

    20

    A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.

  • Items

    Sinnoh Underground (dig)

    1,000

    A small red shard. It appears to be from some sort of implement made long ago.

  • Items

    Routes 212, 217, 230

    1,000

    A small blue shard. It appears to be from some sort of implement made long ago.

  • Items

    Sinnoh Underground (dig)

    1,000

    A small yellow shard. It appears to be from some sort of implement made long ago.

  • Items

    Sinnoh Underground (dig)

    1,000

    A small green shard. It appears to be from some sort of implement made long ago.

  • Items

    Poké Mart (later Sinnoh towns)

    500

    An item that prevents weak wild Pokémon from appearing for 200 steps after its use.

  • Items

    Poké Mart (later Sinnoh towns)

    700

    An item that prevents weak wild Pokémon from appearing for 250 steps after its use.

  • Items

    Poké Mart (Sinnoh towns)

    550

    A long, durable rope. Use it to escape instantly from a cave or a dungeon.

  • Items

    Poké Mart (Sinnoh towns)

    350

    An item that prevents weak wild Pokémon from appearing for 100 steps after its use.

  • Items

    Sinnoh Underground

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.

  • Items

    Sinnoh Underground

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.

  • Items

    Fuego Ironworks

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.

  • Items

    Sunyshore City

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.

  • Items

    Sunyshore City

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.

  • Items

    Floaroma Meadow

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.

  • Items

    Held by wild Paras and Parasect

    -

    A small and rare mushroom. It is quite popular among certain maniacal fan segments.

  • Items

    Found on many Sinnoh routes

    -

    A large and rare mushroom. It is very popular among certain maniacal fan segments.

  • Items

    Held by wild Shellder and Clamperl

    -

    A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.

  • Items

    Found on Routes 213, 220, 224, 226

    -

    A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.

  • Items

    Held by wild Staryu and Starmie

    -

    Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.

  • Items

    Held by wild Staryu and Starmie

    -

    A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.

  • Items

    Hidden in Mt. Coronet, Solaceon Ruins

    -

    A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

  • Items

    Sinnoh Underground walls

    100

    A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.

  • Items

    Floaroma Meadow seller

    900

    A sweet honey with a lush aroma that attracts wild Pokémon when it is used in grass, caves, or on special trees.

  • Items

    Floaroma flower shop

    200

    A plant fertilizer spread on soft soil. It speeds up the growth of Berries. However, it also dries the soil faster.

  • Items

    Floaroma flower shop

    200

    A plant fertilizer spread on soft soil. It slows the growth of Berries and causes the soil to dry slower.

  • Items

    Floaroma flower shop

    200

    A plant fertilizer spread on soft soil. It extends the time ripened Berries remain on their plants before falling.

  • Items

    Floaroma flower shop

    200

    A plant fertilizer spread on soft soil. It ups the number of times new plants grow where mature plants withered.

  • Items

    Sinnoh Underground (National Dex)

    7,000

    A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.

  • Items

    Sinnoh Underground (post-National Dex)

    7,000

    A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.

  • Items

    Sinnoh Underground (National Dex)

    7,000

    A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.

  • Items

    Sinnoh Underground (National Dex)

    7,000

    A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.

  • Items

    Sinnoh Underground (National Dex)

    10,000

    A piece of amber that contains the genetic material of an ancient Pokémon. It is clear with a reddish tint.

  • Items

    Sinnoh Underground

    7,000

    A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.

  • Items

    Sinnoh Underground walls

    7,000

    A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.

  • Items

    Sinnoh Underground (dig spots)

    -

    A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.

  • Items

    Route 228

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.

  • Items

    Team Galactic Warehouse

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.

  • Items

    Mt. Coronet

    3,000

    A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.

  • Items

    Lost Tower

    2,000

    A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.

  • Items

    Route 208 (man near Hearthome)

    2,100

    A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.

  • Items

    Mt. Coronet

    -

    A brightly gleaming orb to be held by DIALGA. It boosts the power of Dragon-​ and Steel-type moves.

  • Items

    Mt. Coronet

    -

    A beautifully glowing orb to be held by PALKIA. It boosts the power of Dragon-​ and Water-type moves.

  • Mail

    Veilstone Dept. Store

    50

    Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.

  • Mail

    Veilstone Dept. Store

    50

    Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.

  • Mail

    Veilstone Dept. Store

    50

    Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.

  • Mail

    Floaroma Town Poké Mart

    50

    Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.

  • Mail

    Oreburgh City Poké Mart

    50

    Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.

  • Mail

    Sunyshore City Poké Mart

    50

    Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.

  • Mail

    Hearthome City Poké Mart

    50

    Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.

  • Mail

    Snowpoint City Poké Mart

    50

    Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.

  • Mail

    Veilstone Dept. Store

    50

    Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.

  • Mail

    Jubilife City Poké Mart

    50

    Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.

  • Berries

    Routes 205, 207, 214

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from paralysis.

  • Berries

    Routes 205, 209, 210

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from sleep.

  • Berries

    Berry plots (soft soil)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from poison.

  • Berries

    Berry plots (Routes 206, 208)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from a burn.

  • Berries

    Routes 210, 211, 212

    80

    A Poffin ingredient. It may be used or held by a Pokémon to defrost it.

  • Berries

    Berry plots (Routes 209, 211)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to restore a move’s PP by 10.

  • Berries

    Berry plots (Route 212)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to heal the user by just 10 HP.

  • Berries

    Berry plots around Sinnoh

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from confusion.

  • Berries

    Berry plots (Route 212 north)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to recover from any status problem.

  • Berries

    Berry plots (Routes 210, 214)

    80

    A Poffin ingredient. It may be used or held by a Pokémon to heal the user’s HP a little.

  • Berries

    Berry Master's wife (Route 208)

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Berry Master's wife (Route 208)

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Berry Master's wife (Route 208)

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Routes 210, 213, 222

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Berry Master's wife (Route 208)

    80

    A Poffin ingredient. If held by a Pokémon, it restores the user’s HP in a pinch, but may also cause confusion.

  • Berries

    Berry plots around Sinnoh

    200

    A Poffin ingredient. Bury it in soft soil to grow a Razz Plant.

  • Berries

    Routes 207, 208, 215, 224

    20

    A Poffin ingredient. Bury it in soft soil to grow a Bluk Plant.

  • Berries

    Berry plots around Sinnoh

    200

    A Poffin ingredient. Bury it in soft soil to grow a Nanab Plant.

  • Berries

    Berry Master's house (Route 208)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Wepear Plant.

  • Berries

    Berry Master's house (Route 208)

    200

    A Poffin ingredient. Bury it in soft soil to grow a Pinap Plant.

  • Berries

    Soft soil (Route 214)

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base HP.

  • Berries

    Berry Master's house (Route 208)

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.

  • Berries

    Berry Master's house (Route 208)

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.

  • Berries

    Berry Master's house (Route 208)

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.

  • Berries

    Berry Master's house (Route 208)

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.

  • Berries

    Berry Master's house (Route 208)

    80

    A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.

  • Berries

    Route 208 (Berry Master)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Cornn Plant.

  • Berries

    Berry Master's wife (Route 208)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Magost Plant.

  • Berries

    Berry Master's wife (Route 208)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Rabuta Plant.

  • Berries

    Berry Master's wife (Route 208)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Nomel Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Spelon Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Pamtre Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Watmel Plant.

  • Berries

    Amity Square (Hearthome City)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Durin Plant.

  • Berries

    Amity Square (gift)

    20

    A Poffin ingredient. Bury it in soft soil to grow a Belue Plant.

  • Berries

    Bought in Pastoria City

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Fire-type attack.

  • Berries

    Bought in Pastoria City

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Water-type attack.

  • Berries

    Bought in Pastoria City

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Electric-type attack.

  • Berries

    Bought in Pastoria City

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Grass-type attack.

  • Berries

    Bought in Pastoria City

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Ice-type attack.

  • Berries

    Pastoria Battle Frontier (cards)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Fighting-type attack.

  • Berries

    Bought in Pastoria City

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Poison-type attack.

  • Berries

    Bought in Pastoria City

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Ground-type attack.

  • Berries

    Pastoria Battle Frontier (cards)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Flying-type attack.

  • Berries

    Bought in Pastoria City

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Psychic-type attack.

  • Berries

    Bought in Pastoria City

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Bug-type attack.

  • Berries

    Pastoria Battle Frontier (cards)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Rock-type attack.

  • Berries

    Held by wild Duskull and Dusclops

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Ghost-type attack.

  • Berries

    Held by wild Gible and Gabite

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Dragon-type attack.

  • Berries

    Pastoria Battle Frontier (cards)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Dark-type attack.

  • Berries

    Pastoria Battle Frontier (cards)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s supereffective Steel-type attack.

  • Berries

    Pastoria Battle Frontier (cards)

    80

    A Poffin ingredient. If held by a Pokémon, it weakens a foe’s Normal-type attack.

  • Items

    Battle Frontier (48 BP)

    4,000

    An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.

  • Items

    Battle Frontier (32 BP)

    4,000

    An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.

  • Items

    Pastoria City (gift)

    3,000

    An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed.

  • Items

    Eterna City (gift)

    -

    An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

  • Items

    Jubilife City

    4,000

    An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.

  • Items

    Pokémon Mansion

    4,000

    An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly.

  • Items

    Route 216

    4,000

    An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.

  • Items

    Battle Frontier (48 BP)

    4,000

    An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move.

  • Items

    Held by wild Poliwhirl

    5,000

    An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.

  • Items

    Eterna Forest

    1,000

    An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.

  • Items

    Amity Square

    10,000

    An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

  • Items

    Lost Tower

    5,000

    An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

  • Items

    Held by wild Carvanha

    2,000

    An item to be held by CLAMPERL. A fang that gleams a sharp silver, it raises the Sp. Atk stat.

  • Items

    Held by wild Relicanth

    2,000

    An item to be held by CLAMPERL. A scale that shines a faint pink, it raises the Sp. Def stat.

  • Items

    Route 210

    4,000

    An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.

  • Items

    Snowpoint City

    3,000

    An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.

  • Items

    Battle Frontier (48 BP)

    4,000

    An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

  • Items

    Held by wild Chansey

    10,000

    An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.

  • Items

    Battle Frontier

    4,000

    An item to be held by a Pokémon. It is a lens that boosts the holder’s critical-hit ratio.

  • Items

    Iron Island

    2,000

    An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.

  • Items

    Victory Road

    4,000

    An item to be held by a Pokémon. The holder’s HP is gradually restored during battle.

  • Items

    Held by wild Horsea

    2,000

    A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.

  • Items

    Held by wild Pikachu

    1,000

    An item to be held by PIKACHU. It is a puzzling orb that raises the Attack and Sp. Atk stat.

  • Items

    Mt. Coronet

    1,000

    An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.

  • Items

    Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.

  • Items

    Floaroma Meadow

    1,000

    An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.

  • Items

    Celestic Town

    1,000

    An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.

  • Items

    Route 221

    1,000

    An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.

  • Items

    Iron Island

    1,000

    An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.

  • Items

    Pastoria City

    1,000

    An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.

  • Items

    Held by wild Fearow and Doduo

    1,000

    An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.

  • Items

    Route 206

    1,000

    An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.

  • Items

    Snowpoint Temple

    1,000

    An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.

  • Items

    Route 217

    1,000

    An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.

  • Items

    Held by wild Abra and Kadabra

    1,000

    An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.

  • Items

    Route 227

    1,000

    An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.

  • Items

    Held by wild Bagon

    1,000

    An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.

  • Items

    Veilstone Game Corner (1,000 Coins)

    1,000

    An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.

  • Items

    Eterna City (Galactic Building)

    2,000

    A transparent device filled with all sorts of data. It was produced by Silph Co.

  • Items

    Hearthome City

    4,000

    An item to be held by a Pokémon. The holder’s HP is restored a little every time it inflicts damage.

  • Items

    Route 204

    2,000

    An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.

  • Items

    Route 225

    5,000

    An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe’s accuracy.

  • Items

    Held by wild Happiny

    1,000

    An item to be held by CHANSEY. It is a pair of gloves that boosts CHANSEY’s critical-hit ratio.

  • Items

    Held by wild Ditto

    1,000

    An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Defense stat.

  • Items

    Held by wild Cubone

    1,000

    An item to be held by CUBONE or MAROWAK. It is a hard bone of some sort that boosts the Attack stat.

  • Items

    Held by wild Farfetch'd (Route 221)

    1,000

    An item to be held by FARFETCH’D. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.

  • Items

    Pastoria City (Contest reward)

    100

    An item to be held by a Pokémon. It boosts the “Cool” aspect of the holder in a Contest.

  • Items

    Pastoria City (Contest reward)

    100

    An item to be held by a Pokémon. It boosts the “Beauty” aspect of the holder in a Contest.

  • Items

    Pastoria City (Contest reward)

    100

    An item to be held by a Pokémon. It boosts the “Cute” aspect of the holder in a Contest.

  • Items

    Pastoria City (Contest reward)

    100

    An item to be held by a Pokémon. It boosts the “Smart” aspect of the holder in a Contest.

  • Items

    Pastoria City (Contest reward)

    100

    An item to be held by a Pokémon. It boosts the “Tough” aspect of the holder in a Contest.

  • Items

    Veilstone Game Corner (1,000 Coins)

    4,000

    An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.

  • Items

    Battle Frontier (48 BP)

    4,000

    An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.

  • Items

    Celestic Town

    4,000

    An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.

  • Items

    Route 221

    4,000

    An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.

  • Items

    Stark Mountain

    4,000

    An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.

  • Items

    Battle Frontier (32 BP)

    4,000

    A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.

  • Items

    Battle Frontier (16 BP)

    4,000

    An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.

  • Items

    Battle Frontier (16 BP)

    4,000

    An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.

  • Items

    Held by wild Ditto

    1,000

    An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Speed stat.

  • Items

    Route 221 (hidden)

    4,000

    An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.

  • Items

    Veilstone Game Corner (1,000 Coins)

    4,000

    An item to be held by a Pokémon. If the holder moves after the foe, its accuracy will be boosted.

  • Items

    Veilstone Game Corner (1,000 Coins)

    4,000

    A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.

  • Items

    Iron Island

    4,000

    A Pokémon hold item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.

  • Items

    Route 226

    4,000

    An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

  • Items

    Route 224

    4,000

    A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.

  • Items

    Held by wild Croagunk

    4,000

    A hold item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of the move Hail used by the holder.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of the move Sandstorm used by the holder.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of the move Sunny Day used by the holder.

  • Items

    Sinnoh Underground

    4,000

    A Pokémon hold item that extends the duration of the move Rain Dance used by the holder.

  • Items

    Wayward Cave

    4,000

    A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.

  • Items

    Battle Frontier (48 BP)

    4,000

    An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.

  • Items

    Veilstone Dept. Store (5F)

    4,000

    A hold item that damages the holder on every turn. It may latch on to foes that touch the holder.

  • Items

    Battle Frontier (16 BP)

    3,000

    A Pokémon hold item that promotes Attack gain on leveling, but reduces the Speed stat.

  • Items

    Battle Frontier (16 BP)

    3,000

    A Pokémon hold item that promotes Defense gain on leveling, but reduces the Speed stat.

  • Items

    Battle Frontier (16 BP)

    3,000

    A Pokémon hold item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.

  • Items

    Battle Frontier (16 BP)

    3,000

    A Pokémon hold item that promotes Sp. Def gain on leveling, but reduces the Speed stat.

  • Items

    Battle Frontier (16 BP)

    3,000

    A Pokémon hold item that promotes Speed gain on leveling, but reduces the Speed stat.

  • Items

    Battle Frontier (16 BP)

    3,000

    A Pokémon hold item that promotes HP gain on leveling, but reduces the Speed stat.

  • Items

    Route 228

    4,000

    A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.

  • Items

    Route 214

    4,000

    A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.

  • Items

    Celestic Town (morning)

    4,000

    An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used.

  • Items

    Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.

  • Items

    Route 219 (hidden)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.

  • Items

    Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.

  • Items

    Sinnoh Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.

  • Items

    Route 217 (hidden)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.

  • Items

    Route 215 (hidden)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.

  • Items

    Great Marsh

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.

  • Items

    Oreburgh Gate or Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.

  • Items

    Pokémon League or Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.

  • Items

    Solaceon Ruins or Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.

  • Items

    Sinnoh Underground (dig)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.

  • Items

    Sinnoh Underground (dig)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.

  • Items

    Amity Square or Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.

  • Items

    Eterna City or Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.

  • Items

    Old Chateau or Underground

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.

  • Items

    Sinnoh Underground (dig)

    1,000

    An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.

  • Items

    Solaceon Ruins

    2,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.

  • Items

    Fuego Ironworks

    2,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.

  • Items

    Veilstone City

    5,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.

  • Items

    Route 210

    2,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves.

  • Items

    Route 212

    2,000

    An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.

  • Items

    Ravaged Path

    11,000

    An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

  • Items

    Route 221

    6,000

    An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

  • Items

    Iron Island or Route 228

    2,000

    A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.

  • Items

    Behind Valley Windworks

    2,000

    A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.

  • Items

    Route 214 or held by Magby

    2,000

    A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.

  • Items

    Route 225

    2,000

    A transparent device overflowing with dubious data. Its producer is unknown.

  • Items

    Acuity Lakefront or Route 229

    2,000

    A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.

  • Items

    Route 224 or Victory Road

    5,000

    An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder’s critical-hit ratio.

  • Items

    Route 214 or Battle Frontier

    5,000

    An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.

  • TMs and HMs

    Oreburgh Gate (B1F)

    40,000

    The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.

  • TMs and HMs

    Mt. Coronet (needs Rock Climb)

    1,000

    Sharp, huge claws hook and slash the foe quickly and with great power.

  • TMs and HMs

    Ravaged Path (needs Surf)

    50,000

    The foe is hit with a pulsing blast of water. It may also confuse the target.

  • TMs and HMs

    Battle Park (48 BP)

    50,000

    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

  • TMs and HMs

    Route 213 (needs Rock Climb)

    50,000

    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

  • TMs and HMs

    Route 212 or Battle Park

    1,000

    A move that leaves the foe badly poisoned. This poison damage worsens every turn.

  • TMs and HMs

    Route 217 (in the snow)

    1,000

    Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

  • TMs and HMs

    Battle Park (48 BP)

    50,000

    The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

  • TMs and HMs

    Route 204 (northwest)

    50,000

    The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

  • TMs and HMs

    Veilstone Game Corner (6,000 Coins)

    1,000

    A variable move that changes type and power depending on the hidden ability of the Pokémon using it.

  • TMs and HMs

    Route 212 (west, Cut or Surf)

    1,000

    The user intensifies the sun for five turns, powering up Fire-type moves.

  • TMs and HMs

    Route 211 (south, Rock Smash)

    50,000

    The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

  • TMs and HMs

    Lake Acuity (northeast)

    10,000

    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

  • TMs and HMs

    Lake Acuity (northeast)

    1,000

    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

  • TMs and HMs

    Veilstone Dept. Store ($7,500)

    1,000

    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    1,000

    A wondrous wall of light is put up to suppress damage from special attacks for five turns.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    10,000

    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

  • TMs and HMs

    Route 223 (west)

    10,000

    The user summons a heavy rain that falls for five turns, powering up Water-type moves.

  • TMs and HMs

    Route 209 (southeast, Surf)

    10,000

    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    100,000

    The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

  • TMs and HMs

    Galactic Warehouse (3F)

    1,000

    A full-power attack that grows more powerful the less the user likes its Trainer.

  • TMs and HMs

    Veilstone Dept. Store ($3,000)

    1,000

    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

  • TMs and HMs

    Iron Island (B2F east)

    10,000

    The foe is slammed with a sturdy tail of steel. It may also lower the target’s Defense stat if it hits.

  • TMs and HMs

    Valley Windworks (northeast)

    1,000

    A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

  • TMs and HMs

    Lake Valor (southeast)

    10,000

    A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

  • TMs and HMs

    Wayward Cave (hidden entrance)

    1,000

    The user sets off an earthquake that hits all the Pokémon in the battle.

  • TMs and HMs

    Lost Tower (4F)

    1,000

    A full-power attack that grows more powerful the more the user likes its Trainer.

  • TMs and HMs

    Ruin Maniac Tunnel (east)

    100,000

    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

  • TMs and HMs

    Route 211 (Rock Smash, Rock Climb)

    1,000

    The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

  • TMs and HMs

    Route 210 (southwest)

    1,000

    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

  • TMs and HMs

    Oreburgh Gate (Rock Smash, Surf)

    1,000

    The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

  • TMs and HMs

    Wayward Cave (1F, Cut & Rock Smash)

    10,000

    The user begins moving so quickly that it creates illusory copies to raise its evasiveness.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    10,000

    A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

  • TMs and HMs

    Route 215 (southeast)

    10,000

    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

  • TMs and HMs

    Fuego Ironworks (south)

    10,000

    The foe is scorched with an intense blast of fire. The target may also be left with a burn.

  • TMs and HMs

    Galactic Warehouse (B1F northeast)

    1,000

    Unsanitary sludge is hurled at the foe. It may also poison the target.

  • TMs and HMs

    Route 228 (center)

    1,000

    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

  • TMs and HMs

    Lake Verity (southwest)

    1,000

    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

  • TMs and HMs

    Ravaged Path (southwest)

    1,000

    Large boulders are hurled at the foe to inflict damage. It lowers the foe’s Speed.

  • TMs and HMs

    Route 213 (west, needs Rock Smash)

    1,000

    The user confounds the foe with speed, then strikes. The attack lands without fail.

  • TMs and HMs

    Victory Road 1F (needs Rock Climb)

    10,000

    The user torments and enrages the foe, making it incapable of using the same move twice in a row.

  • TMs and HMs

    Survival Area (southern house)

    1,000

    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

  • TMs and HMs

    Amity Square (south)

    1,000

    An attack move with effects that vary depending on the user’s environment.

  • TMs and HMs

    Veilstone Game Corner (6,000 Coins)

    100,000

    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

  • TMs and HMs

    Amity Square (north)

    1,000

    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

  • TMs and HMs

    Eterna City (northeast, needs Cut)

    30,000

    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

  • TMs and HMs

    Route 209 (southeast, needs Cut)

    1,000

    The foe is hit with wings of steel. It may also raise the user’s Defense stat.

  • TMs and HMs

    Canalave City (southeast house)

    1,000

    The user employs its psychic power to exchange abilities with the foe.

  • TMs and HMs

    Galactic Warehouse (1F, southeast)

    1,000

    The user steals the effects of any healing or status-changing move the foe attempts to use.

  • TMs and HMs

    Stark Mountain (interior, southwest)

    10,000

    The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk.

  • TMs and HMs

    Route 210 (south, from a trainer)

    1,000

    The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

  • TMs and HMs

    Veilstone Dept. Store ($5,500)

    100,000

    The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits.

  • TMs and HMs

    Route 226 (center)

    1,000

    The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    1,000

    A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

  • TMs and HMs

    Pastoria Gym (beat Crasher Wake)

    10,000

    If the foe’s HP is down to under half, this attack will hit with double the power.

  • TMs and HMs

    Route 222 (southeast, from a trainer)

    1,000

    The user flings its held item at the foe to attack. Its power and effects depend on the item.

  • TMs and HMs

    Sunyshore Gym (beat Volkner)

    1,000

    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

  • TMs and HMs

    Veilstone Game Corner (2,000 Coins)

    1,000

    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

  • TMs and HMs

    Victory Road B1F (center)

    100,000

    The foe is attacked with a shock wave generated by the user’s gaping mouth.

  • TMs and HMs

    Veilstone Gym (beat Maylene)

    30,000

    An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

  • TMs and HMs

    Battle Park (32 BP)

    30,000

    The user shoots a sinister, bluish white flame at the foe to inflict a burn.

  • TMs and HMs

    Route 212 (south, needs Bicycle)

    30,000

    The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

  • TMs and HMs

    Veilstone City (from a trainer)

    50,000

    It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

  • TMs and HMs

    Veilstone Game Corner (bonus rounds)

    1,000

    The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

  • TMs and HMs

    Hearthome Gym (beat Fantina)

    1,000

    The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

  • TMs and HMs

    Route 215 (center, from a trainer)

    30,000

    The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.

  • TMs and HMs

    Eterna Condominiums (from a lady)

    30,000

    The user recycles a single-use item that has been used in battle so it can be used again.

  • TMs and HMs

    Veilstone Game Corner (20,000 Coins)

    30,000

    The user charges the foe using every bit of its power. It must rest on the next turn to recover.

  • TMs and HMs

    Mt. Coronet (Route 211 entrance)

    1,000

    The user polishes its body to reduce drag. It sharply raises the Speed stat.

  • TMs and HMs

    Oreburgh Gate (B1F)

    50,000

    The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

  • TMs and HMs

    Victory Road (2F)

    50,000

    The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.

  • TMs and HMs

    Snowpoint City (Gym reward)

    50,000

    An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

  • TMs and HMs

    Battle Park (64 BP)

    1,000

    A weak electric charge is launched at the foe. It causes paralysis if it hits.

  • TMs and HMs

    Veilstone Game Corner (15,000 Coins)

    1,000

    The user tackles the foe from a high-speed spin. The slower the user, the greater the damage.

  • TMs and HMs

    Veilstone Game Corner (4,000 Coins)

    1,000

    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

  • TMs and HMs

    Oreburgh City (Gym reward)

    10,000

    The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

  • TMs and HMs

    Route 211 (from a trainer)

    1,000

    The user hypnotizes itself into copying any stat change made by the foe.

  • TMs and HMs

    Route 204 (needs Cut)

    1,000

    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

  • TMs and HMs

    Victory Road (2F)

    1,000

    The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

  • TMs and HMs

    Mt. Coronet (2F)

    1,000

    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

  • TMs and HMs

    Route 221 (southeast)

    1,000

    The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

  • TMs and HMs

    Eterna Forest (needs Cut)

    1,000

    While it is asleep, the user randomly uses one of the moves it knows.

  • TMs and HMs

    Veilstone Dept. Store ($2,000)

    100,000

    The user draws power from the Berry it is holding to attack. The Berry determines its type and power.

  • TMs and HMs

    Route 212 (needs Surf)

    1,000

    The foe is stabbed with a tentacle or arm seeped with poison. It may also poison the foe.

  • TMs and HMs

    Valor Lakefront (needs Rock Climb)

    1,000

    An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

  • TMs and HMs

    Eterna City (Gym reward)

    1,000

    The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

  • TMs and HMs

    Pokémon Mansion (Mr. Backlot's office)

    1,000

    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

  • TMs and HMs

    Floaroma Town (gift)

    20,000

    The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

  • TMs and HMs

    Canalave City (needs Surf)

    20,000

    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

  • TMs and HMs

    Old Chateau (2F)

    20,000

    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

  • TMs and HMs

    Canalave City (Gym reward)

    20,000

    The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat.

  • TMs and HMs

    Route 213 (from a clown)

    100,000

    The user creates a bizarre space in which slower Pokémon get to move first for five turns.

  • TMs and HMs

    Eterna City (from Cynthia)

    -

    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

  • TMs and HMs

    Team Galactic Warehouse

    -

    The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.

  • TMs and HMs

    Celestic Town (shrine)

    -

    It swamps the entire battlefield with a giant wave. It can also be used to cross water.

  • TMs and HMs

    Iron Island (from Riley)

    -

    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

  • TMs and HMs

    Solaceon Ruins

    -

    Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog.

  • TMs and HMs

    Mt. Coronet (from a Hiker)

    -

    The user slugs the foe with a shattering punch. It can also smash cracked boulders.

  • TMs and HMs

    Sunyshore City (from Jasmine)

    -

    The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

  • TMs and HMs

    Route 217

    -

    A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

  • Key Items

    Eterna City (gift)

    -

    A bag filled with convenient tools for exploring. It provides access to the Underground.

  • Key Items

    Sandgem Town (post-National Dex)

    -

    A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.

  • Key Items

    Battle Frontier

    -

    A card that lists the Battle Points you have earned.

  • Key Items

    Twinleaf Town

    -

    A notebook that keeps a day-to-day record of your adventure so far.

  • Key Items

    Solaceon Town

    -

    A case for storing Seals that can be applied to the capsule cases of Poké Balls.

  • Key Items

    Jubilife City

    -

    A fancy case for the tidy and organized storage of colorful Pokémon Accessories.

  • Key Items

    Oreburgh City

    -

    A convenient notepad that is used for registering your friends, Friend Codes, and keeping a record of game play.

  • Key Items

    Floaroma Meadow

    -

    A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.

  • Key Items

    Route 210

    -

    An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.

  • Key Items

    Galactic HQ (Veilstone City)

    -

    A card key for disengaging security systems in the Galactic HQ. Losing it can result in punishment, apparently.

  • Key Items

    Jubilife City

    -

    A very convenient map that can be viewed anytime. It even shows your present location.

  • Key Items

    Route 207

    -

    A device that indicates Trainers who want to battle. Its battery charges while you walk.

  • Key Items

    Veilstone City (from a Clown)

    -

    A case for holding Coins obtained at the Game Corner. It holds up to 50,000 Coins.

  • Key Items

    Jubilife City

    -

    An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

  • Key Items

    Route 209

    -

    A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

  • Key Items

    Fight Area

    -

    An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

  • Key Items

    Floaroma Town

    -

    A watering can shaped like a PSYDUCK. It helps promote healthy growth of Berries planted in soft soil.

  • Key Items

    Hearthome City

    -

    A case for storing Poffin cooked from Berries.

  • Key Items

    Eterna City (Cycle Shop gift)

    -

    A folding Bicycle that enables much faster movement than the Running Shoes.

  • Key Items

    Route 213

    -

    A key to one of the suites at the luxury hotel by a lake. For some odd reason, it often disappears.

  • Key Items

    Fullmoon Island (from Cresselia)

    -

    A feather that glows like the moon. It is said to possess the power to dispel nightmares.

  • Key Items

    Not needed for Super Contests

    -

    The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it.

  • Key Items

    Twinleaf Town

    -

    A parcel entrusted in your care. You are supposed to deliver it to your childhood friend who left Twinleaf Town.

  • Key Items

    Jubilife City

    -

    A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.

  • Key Items

    Jubilife City

    -

    A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.

  • Key Items

    Jubilife City

    -

    A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.

  • Key Items

    Veilstone City

    -

    The key to Team Galactic’s sinister warehouse located at the edge of Veilstone City.

  • Key Items

    Valor Lakefront

    -

    A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.

  • Items

    Distortion World

    -

    A glowing orb to be held by GIRATINA. It boosts the power of Dragon- and Ghost-type moves.

  • Key Items

    Jubilife City

    -

    An amazing device that can record a battle either between friends or at a special battle facility.

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