Bibarel
#14 in the Platinum Pokédex • Beaver Pokémon
Bibarel
#14 in the Platinum Pokédex • Beaver Pokémon
Stats
Min
Max
HP
79
268
362
Attack
85
157
295
Defense
60
112
240
Sp. Atk
55
103
229
Sp. Def
60
112
240
Speed
71
132
265
Total
410
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Extended Sinnoh #14 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 127 |
| Base Exp. | 144 |
Lore

Pokémon Platinum
A river dammed by BIBAREL will never overflow its banks, which is appreciated by people nearby.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Bidoof #13 | Level 15 | ![]() Bibarel #14 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Great Marsh Great Marsh Area 1 | Walking in tall grass or a cave | 28 | 20% | - |
Great Marsh Great Marsh Area 2 | Walking in tall grass or a cave | 28 | 20% | - |
Great Marsh Great Marsh Area 3 | Walking in tall grass or a cave | 27 | 20% | - |
Great Marsh Great Marsh Area 3 | Walking in tall grass or a cave | 28 | 10% | In the morning |
Great Marsh Great Marsh Area 3 | Walking in tall grass or a cave | 28 | 10% | During the day |
Great Marsh Great Marsh Area 4 | Walking in tall grass or a cave | 27 | 20% | - |
Great Marsh Great Marsh Area 4 | Walking in tall grass or a cave | 28 | 10% | In the morning |
Great Marsh Great Marsh Area 4 | Walking in tall grass or a cave | 28 | 10% | During the day |
Great Marsh Great Marsh Area 5 | Walking in tall grass or a cave | 26 | 20% | - |
Great Marsh Great Marsh Area 5 | Walking in tall grass or a cave | 27 | 10% | In the morning |
Great Marsh Great Marsh Area 5 | Walking in tall grass or a cave | 27 | 10% | During the day |
Great Marsh Great Marsh Area 6 | Walking in tall grass or a cave | 26 | 20% | - |
Great Marsh Great Marsh Area 6 | Walking in tall grass or a cave | 27 | 10% | In the morning |
Great Marsh Great Marsh Area 6 | Walking in tall grass or a cave | 27 | 10% | During the day |
Sendoff Spring | Walking in tall grass or a cave | 37 | 20% | - |
Sendoff Spring | Walking in tall grass or a cave | 38 | 10% | - |
Lake Valor | Walking in tall grass or a cave | 39 | 20% | - |
Lake Valor | Walking in tall grass or a cave | 41 | 10% | - |
Lake Valor | Walking in tall grass or a cave | 41 | 4% | No game in slot 2 |
Lake Valor | Walking in tall grass or a cave | 41 | 4% | Emerald in slot 2 |
Lake Valor | Walking in tall grass or a cave | 41 | 4% | FireRed in slot 2 |
Lake Valor | Walking in tall grass or a cave | 41 | 4% | LeafGreen in slot 2 |
Lake Valor | Walking in tall grass or a cave | 41 | 1% | Not using PokéRadar |
Lake Acuity | Walking in tall grass or a cave | 39 | 20% | - |
Lake Acuity | Walking in tall grass or a cave | 40 | 4% | No game in slot 2 |
Lake Acuity | Walking in tall grass or a cave | 40 | 4% | FireRed in slot 2 |
Lake Acuity | Walking in tall grass or a cave | 40 | 4% | LeafGreen in slot 2 |
Lake Acuity | Walking in tall grass or a cave | 40 | 1% | - |
Valor Lakefront | Walking in tall grass or a cave | 25 | 20% | - |
Valor Lakefront | Walking in tall grass or a cave | 26 | 5% | - |
Valor Lakefront | Walking in tall grass or a cave | 27 | 4% | - |
Valor Lakefront | Walking in tall grass or a cave | 27 | 1% | Not using PokéRadar |
Route 208 Road 208 | Walking in tall grass or a cave | 18 | 10% | Not using PokéRadar |
Route 208 Road 208 | Walking in tall grass or a cave | 19 | 5% | - |
Route 208 Road 208 | Walking in tall grass or a cave | 20 | 4% | No game in slot 2 |
Route 208 Road 208 | Walking in tall grass or a cave | 20 | 4% | Emerald in slot 2 |
Route 208 Road 208 | Walking in tall grass or a cave | 20 | 4% | FireRed in slot 2 |
Route 208 Road 208 | Walking in tall grass or a cave | 20 | 4% | LeafGreen in slot 2 |
Route 208 Road 208 | Walking in tall grass or a cave | 20 | 1% | Not using PokéRadar |
Route 209 Road 209 | Walking in tall grass or a cave | 18 | 20% | Not during a swarm |
Route 209 Road 209 | Walking in tall grass or a cave | 19 | 10% | Not using PokéRadar |
Route 210 Road 210 (west, towards Celestic Town) | Walking in tall grass or a cave | 28 | 20% | - |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 5 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 9 | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| 13 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| 15 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| 18 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| 23 | Hyper Fang | ![]() | Physical | 80 | 90 | 15 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
| 28 | Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| 33 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 38 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 43 | Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
| 48 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
| 53 | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all the other types. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM76 | Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM88 | Pluck | ![]() | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| HM08 | Rock Climb | ![]() | Physical | 90 | 85 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Fury Cutter | ![]() | Physical | 10 | 95 | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
Traits
Simple
Ability Slot 1
The Pokémon is prone to wild stat changes.
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Unaware
Ability Slot 2
Ignores any change in ability by the foe.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.












































Physical
Status
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