Bibarel
#11 in the Hisui Pokédex • Beaver Pokémon
Bibarel in the National PokédexPokédex entries
Legends: Arceus
Bibarel fur repels water and is also a fantastic material for heat retention. These Pokémon create dams on rivers to live in.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Bibarel in Other Games
National Dex pageHP
79
Attack
85
Defense
60
Sp. Atk
55
Sp. Def
60
Speed
71
Total
410
| Pokédexes | Hisui #11 |
|---|---|
| Effort Levels | 0–10 in each stat |
| Catch rate | 155 |
| Base Exp. | 144 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Bidoof #10 | Reach level 15 or higher. Choose Evolve from the party menu when eligible. | ![]() Bibarel #11 |
| Location | Method | Level | Conditions |
|---|---|---|---|
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Mass outbreak | 15–17 | Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Mass outbreak | 30–32 | Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Massive mass outbreak | 62–64 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Obsidian Fieldlands Obsidian Fieldlands (regional catalog) | Massive mass outbreak | 77–79 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Crimson Mirelands Crimson Mirelands (regional catalog) | Wild Pokémon | 21–24 | Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Crimson Mirelands Crimson Mirelands (regional catalog) | Wild Pokémon | 36–39 | Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Crimson Mirelands Crimson Mirelands (regional catalog) | Wild Pokémon | 27–30 | Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Crimson Mirelands Crimson Mirelands (regional catalog) | Wild Pokémon | 42–45 | Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Wild Pokémon | 49–52 | Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Wild Pokémon | 64–67 | Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Mass outbreak | 52–54 | Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Mass outbreak | 67–69 | Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Massive mass outbreak | 62–64 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Alabaster Icelands Alabaster Icelands (regional catalog) | Massive mass outbreak | 77–79 | Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown. |
Avalugg's Legacy | Wild Pokémon | 45–48 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Avalugg's Legacy | Wild Pokémon | 60–63 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 33–36 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 48–51 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 33–36 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 48–51 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 33–36 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 48–51 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 33–36 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 48–51 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 33–36 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 48–51 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 33–36 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 48–51 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 33–36 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 48–51 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 33–36 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Droning Meadow | Wild Pokémon | 48–51 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 19–22 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Gapejaw Bog | Wild Pokémon | 34–37 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Spring Path | Wild Pokémon | 41–44 | All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Spring Path | Wild Pokémon | 56–59 | All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 15–18 | Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 30–33 | Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 15–18 | Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 30–33 | Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 15–18 | Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 30–33 | Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 15–18 | Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 30–33 | Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 15–18 | Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 30–33 | Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 15–18 | Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 30–33 | Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 15–18 | Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 30–33 | Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 15–18 | Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 30–33 | Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 15–18 | Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 30–33 | Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
Tidewater Dam | Wild Pokémon | 16 | All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete. |
| Class | Mastery | ||||||
|---|---|---|---|---|---|---|---|
| Evo. | Water Pulse The user attacks the target with a pulsing blast of water. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Level 19 or Seed of Mastery |
| Start | Rollout The user rolls into the target to deal damage, then becomes fixated on using this move. | ![]() | ![]() | 40 | 90 | 20 | Level 9 or Seed of Mastery |
| 5 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 30 | Level 14 or Seed of Mastery |
| 10 | Bite The user bites the target with viciously sharp fangs to inflict damage. | ![]() | ![]() | 60 | 100 | 20 | Level 19 or Seed of Mastery |
| 16 | Rest The user restores its own HP but also becomes drowsy. | ![]() | ![]() | - | - | 10 | Level 26 or Seed of Mastery |
| 23 | Crunch The user crunches up the target with sharp fangs. This may also lower the target's defensive stats. | ![]() | ![]() | 80 | 100 | 10 | Level 33 or Seed of Mastery |
| 23 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 85 | 90 | 10 | Level 33 or Seed of Mastery |
| 31 | Swords Dance A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | ![]() | ![]() | - | - | 20 | Level 42 or Seed of Mastery |
| 40 | Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user. | ![]() | ![]() | 100 | 100 | 5 | Level 52 or Seed of Mastery |
| Class | Mastery | |||||
|---|---|---|---|---|---|---|
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 85 | 90 | 10 | Level 33 or Seed of Mastery |
| Bulldoze The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed. | ![]() | ![]() | 60 | 100 | 20 | Seed of Mastery |
| Charge Beam The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats. | ![]() | ![]() | 50 | 90 | 15 | Seed of Mastery |
| Giga Impact The user charges at the target using every bit of its power. | ![]() | ![]() | 120 | 90 | 5 | Seed of Mastery |
| Hyper Beam The target is attacked with a powerful beam. | ![]() | ![]() | 120 | 90 | 5 | Seed of Mastery |
| Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Icy Wind The user attacks with a gust of freezing air. | ![]() | ![]() | 60 | 95 | 20 | Seed of Mastery |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats. | ![]() | ![]() | 100 | 75 | 5 | Seed of Mastery |
| Rest The user restores its own HP but also becomes drowsy. | ![]() | ![]() | - | - | 10 | Level 26 or Seed of Mastery |
| Rock Smash The user attacks with a punch. This may also lower the target’s defensive stats. | ![]() | ![]() | 40 | 100 | 20 | Seed of Mastery |
| Shadow Ball The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Stealth Rock The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | ![]() | ![]() | 40 | 100 | 20 | Seed of Mastery |
| Swift Star-shaped rays are shot at the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Seed of Mastery |
| Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | ![]() | ![]() | 80 | 100 | 10 | Seed of Mastery |
| Water Pulse The user attacks the target with a pulsing blast of water. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Level 19 or Seed of Mastery |

















































