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Bibarel

#400 in the Black and White Pokédex • Beaver Pokémon

Pokémon Black

A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.

Pokémon White

A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.

Pokédexes

-

Egg Group

Water 1Field

Steps to Hatch

3,840

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

127

Base Experience

144
PokémonRequiresEvolution
Bidoof

Bidoof

#399

Level 15

Bibarel

Bibarel

#400

Pokémon Black

LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Pokémon White

LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Bidoof

Kricketot

Bibarel normal sprite

Normal

Shiny Bibarel sprite

Shiny

Bibarel

Beaver Pokémon

#400
NormalWater

Height

1 m

Weight

31.5 kg

Base XP

144

Abilities

SimpleUnawareMoody

HP

79

Attack

85

Defense

60

Sp. Atk

55

Sp. Def

60

Speed

71

Total

410

Type Chart

Weaknesses

Takes 2× from

ElectricGrassFighting

Resistances

Takes 0× from

Ghost

Takes 0.5× from

FireWaterIceSteel
Oran BerryOran Berry
Pokémon Black: 50%
Pokémon White: 50%
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

5GrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

9Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

13RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

15Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

18HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

23Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

28YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

33AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

38Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

43Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

48SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

53CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Simple

Ability Slot 1

The Pokémon is prone to wild stat changes.

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Unaware

Ability Slot 2

Ignores any stat changes in the Pokémon.

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Moody

Hidden Ability

Raises one stat and lowers another.

Raises a random stat two stages and lowers another one stage after each turn.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Bibarel

Bibarel

#400 in the Black and White Pokédex • Beaver Pokémon

Pokémon Black

A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.

Pokémon White

A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.

Pokédexes

-

Egg Group

Water 1Field

Steps to Hatch

3,840

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

127

Base Experience

144
PokémonRequiresEvolution
Bidoof

Bidoof

#399

Level 15

Bibarel

Bibarel

#400

Pokémon Black

LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Pokémon White

LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4720%

-

Village Bridge

Walking in tall grass or a cave495%

-

Village Bridge

Walking in dark grass5720%

-

Village Bridge

Walking in dark grass595%

-

Bidoof

Kricketot

Bibarel normal sprite

Normal

Shiny Bibarel sprite

Shiny

Bibarel

Beaver Pokémon

#400
NormalWater

Height

1 m

Weight

31.5 kg

Base XP

144

Abilities

SimpleUnawareMoody

HP

79

Attack

85

Defense

60

Sp. Atk

55

Sp. Def

60

Speed

71

Total

410

Type Chart

Weaknesses

Takes 2× from

ElectricGrassFighting

Resistances

Takes 0× from

Ghost

Takes 0.5× from

FireWaterIceSteel
Oran BerryOran Berry
Pokémon Black: 50%
Pokémon White: 50%
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

5GrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

9Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

13RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

15Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

18HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

23Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

28YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

33AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

38Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

43Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

48SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

53CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Simple

Ability Slot 1

The Pokémon is prone to wild stat changes.

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Unaware

Ability Slot 2

Ignores any stat changes in the Pokémon.

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Moody

Hidden Ability

Raises one stat and lowers another.

Raises a random stat two stages and lowers another one stage after each turn.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.