Charge Beam
Electric-type special move in Pokémon Platinum.
Flavor

SpecialThe user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Machines
Learners
Learners
![]() Bidoof #13 | ![]() | TM/HM |
![]() Bibarel #14 | ![]() ![]() | TM/HM |
![]() Shinx #17 | ![]() | TM/HM |
![]() Luxio #18 | ![]() | TM/HM |
![]() Luxray #19 | ![]() | TM/HM |
![]() Rattata #19 | ![]() | TM/HM |
![]() Abra #20 | ![]() | TM/HM |
![]() Raticate #20 | ![]() | TM/HM |
![]() Kadabra #21 | ![]() | TM/HM |
![]() Alakazam #22 | ![]() | TM/HM |
![]() Jigglypuff #39 | ![]() | TM/HM |
![]() Wigglytuff #40 | ![]() | TM/HM |
![]() Pachirisu #55 | ![]() | TM/HM |
![]() Drifloon #65 | ![]() ![]() | TM/HM |
![]() Drifblim #66 | ![]() ![]() | TM/HM |
![]() Buneary #67 | ![]() | TM/HM |
![]() Lopunny #68 | ![]() | TM/HM |
![]() Misdreavus #72 | ![]() | TM/HM |
![]() Mismagius #73 | ![]() | TM/HM |
![]() Chingling #82 | ![]() | TM/HM |
![]() Chimecho #83 | ![]() | TM/HM |
![]() Bronzor #88 | ![]() ![]() | TM/HM |
![]() Bronzong #89 | ![]() ![]() | TM/HM |
![]() Mime Jr. #94 | ![]() | TM/HM |
![]() Mr. Mime #95 | ![]() | TM/HM |
![]() Chansey #97 | ![]() | TM/HM |
![]() Blissey #98 | ![]() | TM/HM |
![]() Clefairy #100 | ![]() | TM/HM |
![]() Voltorb #100 | ![]() | TM/HM |
![]() Clefable #101 | ![]() | TM/HM |
![]() Electrode #101 | ![]() | TM/HM |
![]() Pichu #103 | ![]() | TM/HM |
![]() Pikachu #104 | ![]() | TM/HM |
![]() Raichu #105 | ![]() | TM/HM |
![]() Girafarig #121 | ![]() ![]() | TM/HM |
![]() Remoraid #132 | ![]() | TM/HM |
![]() Octillery #133 | ![]() | TM/HM |
![]() Zapdos #145 | ![]() ![]() | TM/HM |
![]() Uxie #146 | ![]() | TM/HM |
![]() Mesprit #147 | ![]() | TM/HM |
![]() Azelf #148 | ![]() | TM/HM |
![]() Mewtwo #150 | ![]() | TM/HM |
![]() Mew #151 | ![]() | TM/HM |
![]() Rotom #152 | ![]() ![]() | TM/HM |
![]() Rotom Fan #152 | ![]() ![]() | TM/HM |
![]() Rotom Frost #152 | ![]() ![]() | TM/HM |
![]() Rotom Heat #152 | ![]() ![]() | TM/HM |
![]() Rotom Mow #152 | ![]() ![]() | TM/HM |
![]() Rotom Wash #152 | ![]() ![]() | TM/HM |
![]() Ralts #157 | ![]() | TM/HM |
![]() Kirlia #158 | ![]() | TM/HM |
![]() Gardevoir #159 | ![]() | TM/HM |
![]() Gallade #160 | ![]() ![]() | TM/HM |
![]() Sentret #161 | ![]() | TM/HM |
![]() Furret #162 | ![]() | TM/HM |
![]() Jolteon #165 | ![]() | TM/HM |
![]() Chinchou #170 | ![]() ![]() | TM/HM |
![]() Lanturn #171 | ![]() ![]() | TM/HM |
![]() Magnemite #178 | ![]() ![]() | TM/HM |
![]() Magneton #179 | ![]() ![]() | TM/HM |

SpecialCharge Beam
Electric-type move
Introduced
Generation IV
Power
50
Accuracy
90
PP
10
Priority
0
Machine
TM57
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Charge | ![]() | Status | - | - | - | 20 | 22 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 32 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| Magnet Rise | ![]() | Status | - | - | - | 10 | 45 | The user levitates using electrically generated magnetism for five turns. |
| Shock Wave | ![]() | Special | 60 | - | 20 | 178 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 17 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| Thunder | ![]() | Special | 120 | 70 | 10 | 149 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |
| Thunder Fang | ![]() | Physical | - | 65 | 95 | 15 | 25 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| Thunder Punch | ![]() | Physical | - | 75 | 100 | 15 | 134 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 21 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | 145 | A weak electric charge is launched at the foe. It causes paralysis if it hits. | |
| Thunderbolt | ![]() | Special | 95 | 100 | 15 | 158 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |
| Volt Tackle | ![]() | Physical | - | 120 | 100 | 15 | 1 | The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 13 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |







































































































Status
Physical