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Pt / Pokédex

Chansey

Chansey

#97 in the Platinum Pokédex • Egg Pokémon

Chansey

#97 in the Platinum Pokédex • Egg Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

250

610

704

Attack

5

13

119

Defense

5

13

119

Sp. Atk

35

67

185

Sp. Def

105

193

339

Speed

50

94

218

Total

450

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Rhydon

Rhyperior

Chansey normal sprite

Normal

Shiny Chansey sprite

Shiny

Chansey

Egg Pokémon

#97
Normal

Height

1.1 m (3'07")

Weight

34.6 kg (76.3 lbs)

Abilities

Natural CureSerene Grace

It's Super Effective

Damage multipliers Chansey takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #97
EV yield
2 HP
Catch rate
30
Base Exp.
395

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Fairy
Gender
0% male
100% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

A kindly Pokémon that lays highly nutritious eggs and shares them with injured Pokémon or people.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Happiny

Happiny

#96

Oval Stoneday
Chansey

Chansey

#97

Chansey

Chansey

#97

High friendship

Blissey

Blissey

#98

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Route 209

Road 209

Walking in tall grass or a cave174%

No game in slot 2

Route 209

Road 209

Walking in tall grass or a cave174%

Ruby in slot 2

Route 209

Road 209

Walking in tall grass or a cave174%

Sapphire in slot 2

Route 209

Road 209

Walking in tall grass or a cave174%

Emerald in slot 2

Route 209

Road 209

Walking in tall grass or a cave174%

FireRed in slot 2

Route 209

Road 209

Walking in tall grass or a cave191%

Not using PokéRadar

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave194%

No game in slot 2

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave194%

Sapphire in slot 2

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave194%

FireRed in slot 2

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave194%

LeafGreen in slot 2

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave211%

Not using PokéRadar

Held Items

Items this Pokémon may hold when encountered in the wild.
Lucky EggLucky Egg
Platinum
5%
Platinum
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The foe is physically pounded with a long tail or a foreleg, etc.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

9RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

12Soft-BoiledNormalStatus--5

The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP.

16Double SlapNormalPhysical158510

The foe is slapped repeatedly, back and forth, two to five times in a row.

20MinimizeNormalStatus--20

The user compresses its body to make itself look smaller. The user’s evasion stat is boosted.

23SingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.

27FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

31Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

34Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

38Egg BombNormalPhysical1007510

A large egg is hurled with maximum force at the foe to inflict damage.

42Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

46Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM49SnatchDarkStatus--10

The user steals the effects of any healing or stat- changing move the foe attempts to use.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM60Drain PunchFightingPhysical601005

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM67RecycleNormalStatus--10

The user recycles a single-use item that has been used in battle so it can be used again.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06Rock SmashFightingPhysical4010015

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM08Rock ClimbNormalPhysical908520

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
EndeavorNormalPhysical-1005

An attack move that cuts down the foe’s HP to equal the user’s HP.

Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status problems affecting the user’s party.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

MetronomeNormalStatus--10

The user waggles a finger and stimulates the brain into randomly using nearly any move.

PresentNormalPhysical-9015

The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.

SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Traits

Ability options available to this Pokémon in this game.

Natural Cure

Ability Slot 1

All status problems are healed upon switching out.

Cures any major status ailment upon switching out.

Serene Grace

Ability Slot 2

Boosts the likelihood of added effects appearing.

Doubles the chance of moves' extra effects occurring.

#187

Rhydon

#188

Rhyperior

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