Charge
Electric-type status move in Pokémon Platinum.
Flavor

StatusThe user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
Learners
| Pokémon | Type | Level |
|---|---|---|
![]() Luxray #19 | ![]() | Start |
![]() Voltorb #100 | ![]() | Start |
![]() Electrode #101 | ![]() | Start |
![]() Shinx #17 | ![]() | 9 |
![]() Luxio #18 | ![]() | 9 |
![]() Luxray #19 | ![]() | 9 |
![]() Mareep #179 | ![]() | 23 |
![]() Flaaffy #180 | ![]() | 25 |
![]() Ampharos #181 | ![]() | 25 |
![]() Plusle #311 | ![]() | 35 |
![]() Minun #312 | ![]() | 35 |
![]() Zapdos #145 | ![]() ![]() | 36 |
![]() Rotom Fan #152 | ![]() ![]() | 43 |
![]() Rotom Heat #152 | ![]() ![]() | 43 |
![]() Rotom Mow #152 | ![]() ![]() | 43 |
![]() Rotom #152 | ![]() ![]() | 43 |
![]() Rotom Frost #152 | ![]() ![]() | 43 |
![]() Rotom Wash #152 | ![]() ![]() | 43 |
![]() Electrike #309 | ![]() | 44 |
![]() Chinchou #170 | ![]() ![]() | 45 |
![]() Manectric #310 | ![]() | 54 |
![]() Lanturn #171 | ![]() ![]() | 57 |
Learners
| Pokémon | Type | Method |
|---|---|---|
![]() Pichu #103 | ![]() | Egg |
![]() Mareep #179 | ![]() | Egg |

StatusCharge
Electric-type move
Move #
268
Introduced
Generation III
Power
-
Accuracy
-
PP
20
Priority
0
Machine
-
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Charge Beam | ![]() | Special | 50 | 90 | 10 | 115 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 32 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| Magnet Rise | ![]() | Status | - | - | - | 10 | 45 | The user levitates using electrically generated magnetism for five turns. |
| Shock Wave | ![]() | Special | 60 | - | 20 | 178 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 17 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| Thunder | ![]() | Special | 120 | 70 | 10 | 149 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |
| Thunder Fang | ![]() | Physical | - | 65 | 95 | 15 | 25 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| Thunder Punch | ![]() | Physical | - | 75 | 100 | 15 | 134 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 21 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | 145 | A weak electric charge is launched at the foe. It causes paralysis if it hits. | |
| Thunderbolt | ![]() | Special | 95 | 100 | 15 | 158 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |
| Volt Tackle | ![]() | Physical | - | 120 | 100 | 15 | 1 | The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 13 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |























































Special
Physical