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Pt / Pokédex

Voltorb

Voltorb

#100 in the Platinum Pokédex • Ball Pokémon

Voltorb

#100 in the Platinum Pokédex • Ball Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

30

58

174

Defense

50

94

218

Sp. Atk

55

103

229

Sp. Def

55

103

229

Speed

100

184

328

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Onix

Electrode

Voltorb normal sprite

Normal

Shiny Voltorb sprite

Shiny

Voltorb

Ball Pokémon

#100
Electric

Height

0.5 m (1'08")

Weight

10.4 kg (22.9 lbs)

Abilities

SoundproofStatic

It's Super Effective

Damage multipliers Voltorb takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
190
Base Exp.
66

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Voltorb

Voltorb

#100

Level 30

Electrode

Electrode

#101

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Route 218

Road 218

Walking in tall grass or a cave2820%

During a swarm

Route 218

Road 218

Walking in tall grass or a cave2920%

During a swarm

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Team Rocket HQ

Static encounter, only one chance23100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartChargeElectricStatus--20

The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.

5TackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

8Sonic BoomNormalSpecial-9020

The foe is hit with a destructive shock wave that always inflicts 20 HP damage.

12SparkElectricPhysical6510020

The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.

15RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

19ScreechNormalStatus-8540

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

22Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

26Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

29Self-DestructNormalPhysical2001005

The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.

33SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

36Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

40Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

43ExplosionNormalPhysical2501005

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

47Mirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM41TormentDarkStatus-10015

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Soundproof

Ability Slot 1

Gives full immunity to all sound-based moves.

Protects against sound-based moves.

Static

Ability Slot 2

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

#34

Onix

#101

Electrode

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