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Pt / Pokédex

Mr Mime

Mr. Mime

#95 in the Platinum Pokédex • Barrier Pokémon

Mr. Mime

#95 in the Platinum Pokédex • Barrier Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

65

121

251

Sp. Atk

100

184

328

Sp. Def

120

220

372

Speed

90

166

306

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Starmie

Scyther

Mr. Mime normal sprite

Normal

Shiny Mr. Mime sprite

Shiny

Mr. Mime

Barrier Pokémon

#95
Psychic

Height

1.3 m (4'03")

Weight

54.5 kg (120.2 lbs)

Abilities

SoundproofFilter

It's Super Effective

Damage multipliers Mr. Mime takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #95
EV yield
2 SpD
Catch rate
45
Base Exp.
161

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mime Jr.

Mime Jr.

#94

knowing Mimic

Mr. Mime

Mr. Mime

#95

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Route 218

Road 218

Walking in tall grass or a cave2910%

-

Route 218

Road 218

Walking in tall grass or a cave3010%

-

Route 218

Road 218

Walking in tall grass or a cave315%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Leppa BerryLeppa Berry
Platinum
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartConfusionPsychicSpecial5010025

The foe is hit by a weak telekinetic force. It may also leave the foe confused.

StartBarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

StartMagical LeafGrassSpecial60-20

The user scatters curious leaves that chase the foe. This attack will not miss.

StartPower SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.

StartGuard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.

4CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

8MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

11EncoreNormalStatus-1005

The user compels the foe to keep using only the move it last used for three to seven turns.

15Double SlapNormalPhysical158510

The foe is slapped repeatedly, back and forth, two to five times in a row.

18MimicNormalStatus--10

The user copies the move last used by the foe. The move can be used for the rest of the battle.

22Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

22ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

25PsybeamPsychicSpecial6510020

The foe is attacked with a peculiar ray. It may also leave the target confused.

29SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

32RecycleNormalStatus--10

The user recycles a single-use item that has been used in battle so it can be used again.

36TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

39PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

43Role PlayPsychicStatus--10

The user mimics the foe completely, copying the foe’s natural ability.

46Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

50SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM40Aerial AceFlyingPhysical60-20

The user confounds the foe with speed, then slashes. The attack lands without fail.

TM41TormentDarkStatus-10015

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM49SnatchDarkStatus--10

The user steals the effects of any healing or stat- changing move the foe attempts to use.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM60Drain PunchFightingPhysical601005

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM66PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

TM67RecycleNormalStatus--10

The user recycles a single-use item that has been used in battle so it can be used again.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. This move works only on the first turn.

Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

MimicNormalStatus--10

The user copies the move last used by the foe. The move can be used for the rest of the battle.

Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

Teeter DanceNormalStatus-10020

The user performs a wobbly dance that confuses all the Pokémon in battle.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

Wake-Up SlapFightingPhysical6010010

This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.

Traits

Ability options available to this Pokémon in this game.

Soundproof

Ability Slot 1

Gives full immunity to all sound-based moves.

Protects against sound-based moves.

Filter

Ability Slot 2

Powers down super­ effective moves.

Decreases damage taken from super-effective moves by 1/4.

#121

Starmie

#195

Scyther

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