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Pt / Pokédex

Ralts

Ralts

#157 in the Platinum Pokédex • Feeling Pokémon

Ralts

#157 in the Platinum Pokédex • Feeling Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

28

166

260

Attack

25

49

163

Defense

25

49

163

Sp. Atk

45

85

207

Sp. Def

35

67

185

Speed

40

76

196

Total

198

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Pelipper

Kirlia

Ralts normal sprite

Normal

Shiny Ralts sprite

Shiny

Ralts

Feeling Pokémon

#157
Psychic

Height

0.4 m (1'04")

Weight

6.6 kg (14.6 lbs)

Abilities

SynchronizeTrace

It's Super Effective

Damage multipliers Ralts takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #157
EV yield
1 SpA
Catch rate
235
Base Exp.
40

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-LikeAmorphous
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ralts

Ralts

#157

Level 20

Kirlia

Kirlia

#158

Kirlia

Kirlia

#158

Level 30

Gardevoir

Gardevoir

#159

Kirlia

Kirlia

#158

Dawn StoneUse Dawn Stone
Gallade

Gallade

#160

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Route 208

Road 208

Walking in tall grass or a cave1710%

-

Route 208

Road 208

Walking in tall grass or a cave185%

-

Route 209

Road 209

Walking in tall grass or a cave1710%

In the morning

Route 209

Road 209

Walking in tall grass or a cave1710%

During the day

Route 209

Road 209

Walking in tall grass or a cave185%

-

Route 209

Road 209

Walking in tall grass or a cave194%

No game in slot 2

Route 209

Road 209

Walking in tall grass or a cave194%

Ruby in slot 2

Route 209

Road 209

Walking in tall grass or a cave194%

Sapphire in slot 2

Route 209

Road 209

Walking in tall grass or a cave194%

Emerald in slot 2

Route 209

Road 209

Walking in tall grass or a cave194%

FireRed in slot 2

Route 209

Road 209

Walking in tall grass or a cave191%

Not using PokéRadar

Route 212

Road 212 (north, towards Hearthome City)

Walking in tall grass or a cave2210%

During the day

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

6ConfusionPsychicSpecial5010025

The foe is hit by a weak telekinetic force. It may also leave the foe confused.

10Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

12TeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.

17Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing the foe from landing critical hits.

21Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the foe. This attack will not miss.

23Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

28PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

32ImprisonPsychicStatus--10

If the foe knows any move also known by the user, the foe is prevented from using it.

34Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

39CharmNormalStatus-10020

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

43HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

45Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM41TormentDarkStatus-10015

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM49SnatchDarkStatus--10

The user steals the effects of any healing or stat- changing move the foe attempts to use.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM67RecycleNormalStatus--10

The user recycles a single-use item that has been used in battle so it can be used again.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

Destiny BondGhostStatus--5

When this move is used, if the user faints, the foe that landed the knockout hit also faints.

DisableNormalStatus-8020

For several turns, this move prevents the foe from using the move it last used.

GrudgeGhostStatus--5

If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.

Mean LookNormalStatus--5

The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

MementoDarkStatus-10010

The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.

Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the foe from behind. This move always goes first.

Will-O-WispFireStatus-7515

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

Traits

Ability options available to this Pokémon in this game.

Synchronize

Ability Slot 1

Passes on a burn, poison, or paralysis to the foe.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Trace

Ability Slot 2

The Pokémon copies the foe’s ability.

Copies an opponent's ability upon entering battle.

#120

Pelipper

#158

Kirlia

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