Disable
Normal-type status move in Pokémon Platinum.

StatusMove text
For several turns, this move prevents the foe from using the move it last used.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Kadabra #21 | ![]() | 18 |
![]() Alakazam #22 | ![]() | 18 |
![]() Jigglypuff #39 | ![]() | 13 |
![]() Wigglytuff #40 | ![]() | Start |
![]() Psyduck #43 | ![]() | 14 |
![]() Golduck #44 | ![]() | 14 |
![]() Venonat #48 | ![]() ![]() | Start |
![]() Venomoth #49 | ![]() ![]() | Start |
![]() Slowpoke #79 | ![]() ![]() | 20 |
![]() Slowbro #80 | ![]() ![]() | 20 |
![]() Grimer #88 | ![]() | 12 |
![]() Muk #89 | ![]() | 12 |
![]() Drowzee #96 | ![]() | 7 |
![]() Hypno #97 | ![]() | Start, 7 |
![]() Mewtwo #150 | ![]() | Start |
![]() Lickitung #161 | ![]() | 25 |
![]() Lickilicky #162 | ![]() | 25 |
![]() Duskull #189 | ![]() | 6 |
![]() Dusclops #190 | ![]() | Start, 6 |
![]() Dusknoir #191 | ![]() | Start, 6 |
![]() Slowking #199 | ![]() ![]() | 20 |
![]() Darkrai #491 | ![]() | Start |
Learners
![]() Ekans #23 | ![]() | Egg |
![]() Arbok #24 | ![]() | Prior evolution (egg) |
![]() Nidoran♀ #29 | ![]() | Egg |
![]() Nidorina #30 | ![]() | Prior evolution (egg) |
![]() Nidoqueen #31 | ![]() ![]() | Prior evolution (egg) |
![]() Nidoran♂ #32 | ![]() | Egg |
![]() Nidorino #33 | ![]() | Prior evolution (egg) |
![]() Nidoking #34 | ![]() ![]() | Prior evolution (egg) |
![]() Vulpix #37 | ![]() | Egg |
![]() Ninetales #38 | ![]() | Prior evolution (egg) |
![]() Drifloon #65 | ![]() ![]() | Egg |
![]() Drifblim #66 | ![]() ![]() | Prior evolution (egg) |
![]() Chingling #82 | ![]() | Egg |
![]() Chimecho #83 | ![]() | Egg |
![]() Seel #86 | ![]() | Egg |
![]() Dewgong #87 | ![]() ![]() | Prior evolution (egg) |
![]() Kangaskhan #115 | ![]() | Egg |
![]() Horsea #116 | ![]() | Egg |
![]() Seadra #117 | ![]() | Prior evolution (egg) |
![]() Ralts #157 | ![]() | Egg |
![]() Kirlia #158 | ![]() | Prior evolution (egg) |
![]() Gardevoir #159 | ![]() | Prior evolution (egg) |
![]() Gallade #160 | ![]() ![]() | Prior evolution (egg) |
![]() Spinarak #167 | ![]() ![]() | Egg |
![]() Ariados #168 | ![]() ![]() | Prior evolution (egg) |
![]() Snorunt #206 | ![]() | Egg |
![]() Glalie #207 | ![]() | Prior evolution (egg) |
![]() Froslass #208 | ![]() ![]() | Prior evolution (egg) |
![]() Kingdra #230 | ![]() ![]() | Prior evolution (egg) |
![]() Stantler #234 | ![]() | Egg |
![]() Spinda #327 | ![]() | Egg |
![]() Castform #351 | ![]() | Egg |
![]() Castform Rainy #351 | ![]() | Egg |
![]() Castform Snowy #351 | ![]() | Egg |
![]() Castform Sunny #351 | ![]() | Egg |
![]() Kecleon #352 | ![]() | Egg |
![]() Shuppet #353 | ![]() | Egg |
![]() Banette #354 | ![]() | Prior evolution (egg) |
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Acupressure | ![]() | Status | - | - | - | 30 | 7 | The user applies pressure to stress points, sharply boosting one of its stats. |
| Assist | ![]() | Status | - | - | - | 20 | 11 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Attract | ![]() | Status | - | 100 | 15 | 430 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 2 | Round objects are hurled at the foe to strike two to five times in a row. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 56 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 24 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bide | ![]() | Physical | - | - | - | 10 | 28 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Bind | ![]() | Physical | - | 15 | 75 | 20 | 9 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 19 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 69 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| Camouflage | ![]() | Status | - | - | - | 20 | 3 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Captivate | ![]() | Status | - | 100 | 20 | 430 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
| Charm | ![]() | Status | - | - | 100 | 20 | 78 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 4 | The foe is hit with a flurry of punches that strike two to five times in a row. |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 14 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. |
| Conversion | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to become the same type as one of its moves. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to make itself resistant to the type of the attack it last took. |
| Copycat | ![]() | Status | - | - | - | 20 | 23 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Covet | ![]() | Physical | - | 40 | 100 | 40 | 37 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 23 | The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense. |
| Crush Grip | ![]() | Physical | - | - | 100 | 5 | 1 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 161 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
| Defense Curl | ![]() | Status | - | - | - | 40 | 45 | The user curls up to conceal weak spots and raise its Defense stat. |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 7 | The foe is hit with rhythmically launched punches that may also leave it confused. |
| Double Hit | ![]() | Physical | - | 35 | 90 | 10 | 18 | The user slams the foe with a tail, etc. The target is hit twice in a row. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 22 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
| Double Team | ![]() | Status | - | - | 15 | 491 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 100 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 3 | A large egg is hurled with maximum force at the foe to inflict damage. |
| Encore | ![]() | Status | - | - | 100 | 5 | 56 | The user compels the foe to keep using only the move it last used for three to seven turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 78 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Endure | ![]() | Status | - | - | 10 | 491 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Explosion | ![]() | Physical | 250 | 100 | 5 | 56 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 6 | The user charges the foe at blinding speed. This attack always goes before any other move. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 491 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 45 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| False Swipe | ![]() | Physical | 40 | 100 | 40 | 41 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | |
| Feint | ![]() | Physical | - | 50 | 100 | 10 | 38 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 93 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Flash | ![]() | Status | - | 100 | 20 | 226 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | |
| Focus Energy | ![]() | Status | - | - | - | 30 | 65 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| Follow Me | ![]() | Status | - | - | - | 20 | 7 | The user draws attention to itself, making all foes take aim only at the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 63 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Frustration | ![]() | Physical | - | 100 | 20 | 491 | A full-power attack that grows more powerful the less the user likes its Trainer. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 30 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 49 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| Giga Impact | ![]() | Physical | 150 | 90 | 5 | 254 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
| Glare | ![]() | Status | - | - | 75 | 30 | 4 | The user intimidates the foe with the pattern on its belly to cause paralysis. |
| Growl | ![]() | Status | - | - | 100 | 40 | 108 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| Growth | ![]() | Status | - | - | - | 40 | 35 | The user’s body is forced to grow all at once. It raises the Sp. Atk stat. |
| Guillotine | ![]() | Physical | - | - | 30 | 5 | 7 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
| Harden | ![]() | Status | - | - | - | 30 | 51 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Headbutt | ![]() | Physical | - | 70 | 100 | 15 | 42 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| Heal Bell | ![]() | Status | - | - | - | 5 | 10 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | - | 20 | 119 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Hidden Power | Type varies | Special | 30–70 | 100 | 15 | 493 | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
| Horn Attack | ![]() | Physical | - | 65 | 100 | 25 | 11 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill | ![]() | Physical | - | - | 30 | 5 | 13 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Howl | ![]() | Status | - | - | - | 40 | 21 | The user howls loudly to raise its spirit, boosting its Attack stat. |
| Hyper Beam | ![]() | Special | 150 | 90 | 5 | 262 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |







































































































Physical
Special
