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Pt / Pokédex

Dusclops

Dusclops

#190 in the Platinum Pokédex • Beckon Pokémon

Dusclops

#190 in the Platinum Pokédex • Beckon Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

70

130

262

Defense

130

238

394

Sp. Atk

60

112

240

Sp. Def

130

238

394

Speed

25

49

163

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Duskull

Tropius

Dusclops normal sprite

Normal

Shiny Dusclops sprite

Shiny

Dusclops

Beckon Pokémon

#190
Ghost

Height

1.6 m (5'03")

Weight

30.6 kg (67.5 lbs)

Abilities

Pressure

It's Super Effective

Damage multipliers Dusclops takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ghost

Dark

Resists

Normal

Fighting

Poison

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #190
EV yield
1 Def, 1 SpD
Catch rate
90
Base Exp.
159

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Duskull

Duskull

#189

Level 37

Dusclops

Dusclops

#190

Dusclops

Dusclops

#190

Reaper ClothTrade holding Reaper Cloth
Dusknoir

Dusknoir

#191

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Sendoff Spring

Walking in tall grass or a cave3910%

At night

Sendoff Spring

Walking in tall grass or a cave404%

No game in slot 2

Sendoff Spring

Walking in tall grass or a cave404%

Emerald in slot 2

Sendoff Spring

Walking in tall grass or a cave404%

FireRed in slot 2

Sendoff Spring

Walking in tall grass or a cave404%

LeafGreen in slot 2

Sendoff Spring

Walking in tall grass or a cave401%

-

Turnback Cave

Turnback Cave (pillar 1)

Walking in tall grass or a cave1610%

At night

Turnback Cave

Turnback Cave (pillar 1)

Walking in tall grass or a cave184%

Emerald in slot 2

Turnback Cave

Turnback Cave (pillar 1)

Walking in tall grass or a cave184%

FireRed in slot 2

Turnback Cave

Turnback Cave (pillar 1)

Walking in tall grass or a cave184%

LeafGreen in slot 2

Turnback Cave

Turnback Cave (pillar 1)

Walking in tall grass or a cave181%

Using PokéRadar

Turnback Cave

Turnback Cave (pillar 2)

Walking in tall grass or a cave3610%

At night

Turnback Cave

Turnback Cave (pillar 2)

Walking in tall grass or a cave384%

No game in slot 2

Turnback Cave

Turnback Cave (pillar 2)

Walking in tall grass or a cave384%

Emerald in slot 2

Turnback Cave

Turnback Cave (pillar 2)

Walking in tall grass or a cave384%

FireRed in slot 2

Turnback Cave

Turnback Cave (pillar 2)

Walking in tall grass or a cave384%

LeafGreen in slot 2

Turnback Cave

Turnback Cave (pillar 2)

Walking in tall grass or a cave381%

-

Turnback Cave

Turnback Cave (pillar 3)

Walking in tall grass or a cave3610%

At night

Turnback Cave

Turnback Cave (pillar 3)

Walking in tall grass or a cave374%

No game in slot 2

Turnback Cave

Turnback Cave (pillar 3)

Walking in tall grass or a cave374%

Emerald in slot 2

Turnback Cave

Turnback Cave (pillar 3)

Walking in tall grass or a cave374%

FireRed in slot 2

Turnback Cave

Turnback Cave (pillar 3)

Walking in tall grass or a cave374%

LeafGreen in slot 2

Turnback Cave

Turnback Cave (pillar 3)

Walking in tall grass or a cave371%

-

Turnback Cave

Turnback Cave (before pillar 1)

Walking in tall grass or a cave1610%

At night

Turnback Cave

Turnback Cave (before pillar 1)

Walking in tall grass or a cave184%

Emerald in slot 2

Turnback Cave

Turnback Cave (before pillar 1)

Walking in tall grass or a cave184%

FireRed in slot 2

Turnback Cave

Turnback Cave (before pillar 1)

Walking in tall grass or a cave184%

LeafGreen in slot 2

Turnback Cave

Turnback Cave (before pillar 1)

Walking in tall grass or a cave181%

Using PokéRadar

Turnback Cave

Turnback Cave (between pillars 1 and 2)

Walking in tall grass or a cave2610%

At night

Turnback Cave

Turnback Cave (between pillars 1 and 2)

Walking in tall grass or a cave284%

Emerald in slot 2

Turnback Cave

Turnback Cave (between pillars 1 and 2)

Walking in tall grass or a cave284%

FireRed in slot 2

Turnback Cave

Turnback Cave (between pillars 1 and 2)

Walking in tall grass or a cave284%

LeafGreen in slot 2

Turnback Cave

Turnback Cave (between pillars 1 and 2)

Walking in tall grass or a cave281%

-

Turnback Cave

Turnback Cave (between pillars 2 and 3)

Walking in tall grass or a cave3610%

At night

Turnback Cave

Turnback Cave (between pillars 2 and 3)

Walking in tall grass or a cave384%

No game in slot 2

Turnback Cave

Turnback Cave (between pillars 2 and 3)

Walking in tall grass or a cave384%

Emerald in slot 2

Turnback Cave

Turnback Cave (between pillars 2 and 3)

Walking in tall grass or a cave384%

FireRed in slot 2

Turnback Cave

Turnback Cave (between pillars 2 and 3)

Walking in tall grass or a cave384%

LeafGreen in slot 2

Turnback Cave

Turnback Cave (between pillars 2 and 3)

Walking in tall grass or a cave381%

-

Turnback Cave

Turnback Cave (after pillar 3)

Walking in tall grass or a cave4610%

At night

Turnback Cave

Turnback Cave (after pillar 3)

Walking in tall grass or a cave474%

No game in slot 2

Turnback Cave

Turnback Cave (after pillar 3)

Walking in tall grass or a cave474%

Emerald in slot 2

Turnback Cave

Turnback Cave (after pillar 3)

Walking in tall grass or a cave474%

FireRed in slot 2

Turnback Cave

Turnback Cave (after pillar 3)

Walking in tall grass or a cave474%

LeafGreen in slot 2

Turnback Cave

Turnback Cave (after pillar 3)

Walking in tall grass or a cave481%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Kasib BerryKasib Berry
Platinum
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartFire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

StartIce PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

StartThunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

StartBindNormalPhysical157520

A long body or tentacles are used to bind and squeeze the foe for two to five turns.

StartLeerNormalStatus-10030

The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

StartDisableNormalStatus-8020

For several turns, this move prevents the foe from using the move it last used.

StartNight ShadeGhostSpecial-10015

The user makes the foe see a mirage. It inflicts damage matching the user’s level.

StartGravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.

6DisableNormalStatus-8020

For several turns, this move prevents the foe from using the move it last used.

9ForesightNormalStatus--40

Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

14AstonishGhostPhysical3010015

The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.

17Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

22Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the foe from behind. This move always goes first.

25PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a foe that is switching out of battle.

30Curse???Status--10

A move that works differently for the Ghost type than for all the other types.

33Will-O-WispFireStatus-7515

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

37Shadow PunchGhostPhysical60-20

The user throws a punch at the foe from the shadows. The punch lands without fail.

43Mean LookNormalStatus--5

The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

51PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

61Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM49SnatchDarkStatus--10

The user steals the effects of any healing or stat- changing move the foe attempts to use.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM63EmbargoDarkStatus-10015

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06Rock SmashFightingPhysical4010015

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

Ominous WindGhostSpecial601005

The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SpiteGhostStatus-10010

The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

Traits

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

#189

Duskull

#185

Tropius

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