Golduck
#44 in the Platinum Pokédex • Duck Pokémon
Golduck
#44 in the Platinum Pokédex • Duck Pokémon
Stats
Min
Max
HP
80
270
364
Attack
82
152
289
Defense
78
144
280
Sp. Atk
95
175
317
Sp. Def
80
148
284
Speed
85
157
295
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Golduck
Duck Pokémon

Growth
| Pokédexes | Extended Sinnoh #44 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 75 |
| Base Exp. | 175 |
Lore

Pokémon Platinum
It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Psyduck #43 | Level 33 | ![]() Golduck #44 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Eterna City | Surfing | 20-40 | 5% | - |
Eterna City | Surfing | 20-40 | 4% | - |
Eterna City | Surfing | 20-40 | 1% | - |
Ravaged Path | Surfing | 20-40 | 5% | - |
Oreburgh Gate Oreburgh Gate (B1F) | Surfing | 20-40 | 5% | - |
Sendoff Spring | Surfing | 20-40 | 60% | - |
Sendoff Spring | Surfing | 20-40 | 30% | - |
Sendoff Spring | Surfing | 20-40 | 5% | - |
Sendoff Spring | Surfing | 20-40 | 4% | - |
Sendoff Spring | Surfing | 20-40 | 1% | - |
Lake Verity Lake Verity (before Galactic intervention) | Surfing | 20-40 | 5% | - |
Lake Verity Lake Verity (before Galactic intervention) | Surfing | 20-40 | 4% | - |
Lake Verity Lake Verity (before Galactic intervention) | Surfing | 20-40 | 1% | - |
Lake Verity Lake Verity (after Galactic intervention) | Surfing | 20-40 | 5% | - |
Lake Verity Lake Verity (after Galactic intervention) | Surfing | 20-40 | 4% | - |
Lake Verity Lake Verity (after Galactic intervention) | Surfing | 20-40 | 1% | - |
Lake Valor | Walking in tall grass or a cave | 40 | 10% | Not using PokéRadar |
Lake Valor | Walking in tall grass or a cave | 41 | 5% | - |
Lake Valor | Surfing | 20-40 | 5% | - |
Lake Valor | Surfing | 20-40 | 4% | - |
Lake Valor | Surfing | 20-40 | 1% | - |
Lake Acuity | Walking in tall grass or a cave | 40 | 10% | - |
Lake Acuity | Walking in tall grass or a cave | 39 | 5% | - |
Lake Acuity | Surfing | 20-40 | 5% | - |
Lake Acuity | Surfing | 20-40 | 4% | - |
Lake Acuity | Surfing | 20-40 | 1% | - |
Route 203 Road 203 | Surfing | 20-40 | 5% | - |
Route 203 Road 203 | Surfing | 20-40 | 4% | - |
Route 203 Road 203 | Surfing | 20-40 | 1% | - |
Route 204 Road 204 (south, towards Jubilife City) | Surfing | 20-40 | 5% | - |
Route 204 Road 204 (south, towards Jubilife City) | Surfing | 20-40 | 4% | - |
Route 204 Road 204 (south, towards Jubilife City) | Surfing | 20-40 | 1% | - |
Route 204 Road 204 (north, towards Floaroma Town) | Surfing | 20-40 | 5% | - |
Route 204 Road 204 (north, towards Floaroma Town) | Surfing | 20-40 | 4% | - |
Route 204 Road 204 (north, towards Floaroma Town) | Surfing | 20-40 | 1% | - |
Route 205 Road 205 (east, towards Eterna City) | Surfing | 20-40 | 5% | - |
Route 205 Road 205 (east, towards Eterna City) | Surfing | 20-40 | 4% | - |
Route 205 Road 205 (east, towards Eterna City) | Surfing | 20-40 | 1% | - |
Route 208 Road 208 | Surfing | 20-40 | 5% | - |
Route 208 Road 208 | Surfing | 20-40 | 4% | - |
Route 208 Road 208 | Surfing | 20-40 | 1% | - |
Route 209 Road 209 | Surfing | 20-40 | 5% | - |
Route 209 Road 209 | Surfing | 20-40 | 4% | - |
Route 209 Road 209 | Surfing | 20-40 | 1% | - |
Route 210 Road 210 (west, towards Celestic Town) | Surfing | 20-40 | 5% | - |
Route 210 Road 210 (west, towards Celestic Town) | Surfing | 20-40 | 4% | - |
Route 210 Road 210 (west, towards Celestic Town) | Surfing | 20-40 | 1% | - |
Route 212 Road 212 (north, towards Hearthome City) | Surfing | 20-40 | 5% | - |
Route 212 Road 212 (north, towards Hearthome City) | Surfing | 20-40 | 4% | - |
Route 212 Road 212 (north, towards Hearthome City) | Surfing | 20-40 | 1% | - |
Route 214 Road 214 | Surfing | 20-40 | 5% | - |
Route 214 Road 214 | Surfing | 20-40 | 4% | - |
Route 214 Road 214 | Surfing | 20-40 | 1% | - |
Route 225 Road 225 | Surfing | 35-55 | 60% | - |
Route 225 Road 225 | Surfing | 35-55 | 30% | - |
Twinleaf Town | Surfing | 20-40 | 5% | - |
Twinleaf Town | Surfing | 20-40 | 4% | - |
Twinleaf Town | Surfing | 20-40 | 1% | - |
Celestic Town | Surfing | 20-40 | 5% | - |
Celestic Town | Surfing | 20-40 | 4% | - |
Celestic Town | Surfing | 20-40 | 1% | - |
Resort Area | Surfing | 35-55 | 60% | - |
Resort Area | Surfing | 35-55 | 30% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Start | Aqua Jet | ![]() | Physical | 40 | 100 | 20 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 5 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| 9 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| 14 | Disable | ![]() | Status | - | 80 | 20 | For several turns, this move prevents the foe from using the move it last used. |
| 18 | Confusion | ![]() | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 22 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 27 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 31 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| 37 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| 44 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 50 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 56 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The foe is blasted by a huge volume of water launched under great pressure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM55 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| HM08 | Rock Climb | ![]() | Physical | 90 | 85 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Fury Cutter | ![]() | Physical | 10 | 95 | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Damp
Ability Slot 1
Prevents combatants from self destructing.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Ability Slot 2
Eliminates the effects of weather.
Negates all effects of weather, but does not prevent the weather itself.





































Physical
Status
Special









