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Pt / Pokédex

Stantler

Stantler

#234 in the Platinum Pokédex • Big Horn Pokémon

Stantler

#234 in the Platinum Pokédex • Big Horn Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

73

256

350

Attack

95

175

317

Defense

62

116

245

Sp. Atk

85

157

295

Sp. Def

65

121

251

Speed

85

157

295

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Donphan

Smeargle

Stantler normal sprite

Normal

Shiny Stantler sprite

Shiny

Stantler

Big Horn Pokémon

#234
Normal

Height

1.4 m (4'07")

Weight

71.2 kg (157 lbs)

Abilities

IntimidateFrisk

It's Super Effective

Damage multipliers Stantler takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
45
Base Exp.
163

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

Staring at its antlers creates an odd sensation as if one were being drawn into their centers.

Evolution

Evolution requirements shown in a compact table or chain view.
Stantler

Stantler

#234

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Route 207

Road 207

Walking in tall grass or a cave510%

Using PokéRadar

Route 207

Road 207

Walking in tall grass or a cave610%

Using PokéRadar

Route 207

Road 207

Walking in tall grass or a cave71%

Using PokéRadar

Route 207

Road 207

Walking in tall grass or a cave71%

Using PokéRadar

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

3LeerNormalStatus-10030

The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

7AstonishGhostPhysical3010015

The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.

10HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

13StompNormalPhysical6510020

The foe is stomped with a big foot. It may also make the target flinch.

16Sand AttackGroundStatus-10015

Sand is hurled in the foe’s face, reducing its accuracy.

21Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

23Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

27Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

33Role PlayPsychicStatus--10

The user mimics the foe completely, copying the foe’s natural ability.

38Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

43ImprisonPsychicStatus--10

If the foe knows any move also known by the user, the foe is prevented from using it.

49CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

53Me FirstNormalStatus0-20

The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus-10020

The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SpiteGhostStatus-10010

The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

UproarNormalSpecial5010010

The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BiteDarkPhysical6010025

The foe is bitten with viciously sharp fangs. It may make the target flinch.

DisableNormalStatus-8020

For several turns, this move prevents the foe from using the move it last used.

Double KickFightingPhysical3010030

The foe is quickly kicked twice in succession using both feet.

ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the foe flinch.

Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

SpiteGhostStatus-10010

The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

ThrashNormalPhysical9010020

The user rampages and attacks for two to three turns. It then becomes confused, however.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Frisk

Ability Slot 2

The Pokémon can check the foe’s held item.

Reveals an opponent's held item upon entering battle.

#232

Donphan

#235

Smeargle

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