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Goldeen

#53 in the X and Y Pokédex • Goldfish Pokémon

Pokémon X

It swims at a steady 5 knots. If it senses danger, it will strike back with its sharp horn.

Pokémon Y

Its dorsal, pectoral, and tail fins wave elegantly in water. That is why it is known as the water dancer.

Pokédexes

Central Kalos #53

Egg Group

Water 2

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

225

Base Experience

64
PokémonRequiresEvolution
Goldeen

Goldeen

#53

Level 33

Seaking

Seaking

#54

Pokémon X

LocationMethodLevelChanceConditions

Route 3

Road 3

Fishing with a Good Rod2560%

-

Route 3

Road 3

Fishing with a Good Rod255%

-

Route 22

Road 22

Fishing with a Good Rod2560%

-

Route 22

Road 22

Fishing with a Good Rod255%

-

Parfum Palace

Fishing with a Good Rod2560%

-

Parfum Palace

Fishing with a Good Rod255%

-

Pokémon Y

LocationMethodLevelChanceConditions

Route 3

Road 3

Fishing with a Good Rod2560%

-

Route 3

Road 3

Fishing with a Good Rod255%

-

Route 22

Road 22

Fishing with a Good Rod2560%

-

Route 22

Road 22

Fishing with a Good Rod255%

-

Parfum Palace

Fishing with a Good Rod2560%

-

Parfum Palace

Fishing with a Good Rod255%

-

Tangrowth

Kingdra

Goldeen normal sprite

Normal

Shiny Goldeen sprite

Shiny

Goldeen

Goldfish Pokémon

#53
Water

Height

0.6 m

Weight

15 kg

Base XP

64

Abilities

Swift SwimWater VeilLightning Rod

HP

45

Attack

67

Defense

60

Sp. Atk

35

Sp. Def

50

Speed

63

Total

320

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartWater SportWaterStatus--15

The user soaks itself with water. This weakens Fire-type moves for five turns.

7SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

11Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

17Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

21FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

27Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

31Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

37WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

41Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

47AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

50SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

57MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud SportGroundStatus--15

The user covers itself with mud. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Skull BashNormalPhysical13010010

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Veil

Ability Slot 2

Prevents the Pokémon from getting a burn.

Prevents burns.

Lightning Rod

Hidden Ability

Draws in all Electric-type moves to boost its Sp. Atk stat.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Goldeen

Goldeen

#53 in the X and Y Pokédex • Goldfish Pokémon

Pokémon X

It swims at a steady 5 knots. If it senses danger, it will strike back with its sharp horn.

Pokémon Y

Its dorsal, pectoral, and tail fins wave elegantly in water. That is why it is known as the water dancer.

Pokédexes

Central Kalos #53

Egg Group

Water 2

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

225

Base Experience

64
PokémonRequiresEvolution
Goldeen

Goldeen

#53

Level 33

Seaking

Seaking

#54

Pokémon X

LocationMethodLevelChanceConditions

Route 3

Road 3

Fishing with a Good Rod2560%

-

Route 3

Road 3

Fishing with a Good Rod255%

-

Route 22

Road 22

Fishing with a Good Rod2560%

-

Route 22

Road 22

Fishing with a Good Rod255%

-

Parfum Palace

Fishing with a Good Rod2560%

-

Parfum Palace

Fishing with a Good Rod255%

-

Pokémon Y

LocationMethodLevelChanceConditions

Route 3

Road 3

Fishing with a Good Rod2560%

-

Route 3

Road 3

Fishing with a Good Rod255%

-

Route 22

Road 22

Fishing with a Good Rod2560%

-

Route 22

Road 22

Fishing with a Good Rod255%

-

Parfum Palace

Fishing with a Good Rod2560%

-

Parfum Palace

Fishing with a Good Rod255%

-

Tangrowth

Kingdra

Goldeen normal sprite

Normal

Shiny Goldeen sprite

Shiny

Goldeen

Goldfish Pokémon

#53
Water

Height

0.6 m

Weight

15 kg

Base XP

64

Abilities

Swift SwimWater VeilLightning Rod

HP

45

Attack

67

Defense

60

Sp. Atk

35

Sp. Def

50

Speed

63

Total

320

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartWater SportWaterStatus--15

The user soaks itself with water. This weakens Fire-type moves for five turns.

7SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

11Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

17Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

21FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

27Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

31Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

37WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

41Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

47AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

50SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

57MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud SportGroundStatus--15

The user covers itself with mud. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Skull BashNormalPhysical13010010

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

Class
Description
HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Veil

Ability Slot 2

Prevents the Pokémon from getting a burn.

Prevents burns.

Lightning Rod

Hidden Ability

Draws in all Electric-type moves to boost its Sp. Atk stat.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.